Lines Matching defs:is_color

879         const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color)
887 *is_color = FALSE;
976 if (ctx->cur_vs_args->super.swizzle_map & (1 << reg->idx)) *is_color = TRUE;
1146 BOOL is_color;
1148 shader_arb_get_register_name(ins, &wined3d_dst->reg, register_name, &is_color);
1378 BOOL is_color = FALSE;
1389 shader_arb_get_register_name(ins, &src->reg, regstr, &is_color);
1390 shader_arb_get_swizzle(src, is_color, swzstr);
1515 BOOL is_color;
1540 shader_arb_get_register_name(ins, &dst->reg, src_name[0], &is_color);
1552 BOOL is_color;
1567 shader_arb_get_register_name(ins, &dst->reg, src_name[0], &is_color);
1775 BOOL is_color;
1777 shader_arb_get_register_name(ins, &dst->reg, reg_dest, &is_color);
2027 BOOL is_color;
2035 shader_arb_get_register_name(ins, &tmp_reg, dst_name, &is_color);
2049 BOOL is_color;
2052 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_reg, &is_color);
2069 BOOL is_color;
2076 shader_arb_get_register_name(ins, &tmp_reg, dst_name, &is_color);
2094 BOOL is_color;
2096 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_name, &is_color);
2118 BOOL is_color;
2123 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_reg, &is_color);
2161 BOOL is_color;
2165 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_reg, &is_color);
2260 BOOL is_color;
2264 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_name, &is_color);
2279 BOOL is_color;
2282 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_name, &is_color);
2441 BOOL is_color;
2451 shader_arb_get_register_name(ins, &dst->reg, src_name0, &is_color);
2455 shader_arb_get_register_name(ins, &dst->reg, dst_name, &is_color);
2498 shader_arb_get_register_name(ins, &dst->reg, dst_name, &is_color);
2586 BOOL is_color;
2590 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_name, &is_color);
4736 BOOL is_color = FALSE;
4746 shader_arb_get_register_name(ins, &dst->reg, regstr, &is_color);