Lines Matching defs:is_color

1007         const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color)
1016 *is_color = FALSE;
1108 *is_color = TRUE;
1266 BOOL is_color;
1268 shader_arb_get_register_name(ins, &wined3d_dst->reg, register_name, &is_color);
1504 BOOL is_color = FALSE;
1517 shader_arb_get_register_name(ins, &src->reg, regstr, &is_color);
1518 shader_arb_get_swizzle(src, is_color, swzstr);
1895 BOOL is_color;
1897 shader_arb_get_register_name(ins, &dst->reg, reg_dest, &is_color);
2147 BOOL is_color;
2155 shader_arb_get_register_name(ins, &tmp_reg, dst_name, &is_color);
2168 BOOL is_color;
2171 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_reg, &is_color);
2187 BOOL is_color;
2194 shader_arb_get_register_name(ins, &tmp_reg, dst_name, &is_color);
2211 BOOL is_color;
2213 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_name, &is_color);
2234 BOOL is_color;
2239 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_reg, &is_color);
2276 BOOL is_color;
2280 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_reg, &is_color);
2377 BOOL is_color;
2381 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_name, &is_color);
2396 BOOL is_color;
2401 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_name, &is_color);
2605 BOOL is_color;
2615 shader_arb_get_register_name(ins, &dst->reg, src_name0, &is_color);
2619 shader_arb_get_register_name(ins, &dst->reg, dst_name, &is_color);
2662 shader_arb_get_register_name(ins, &dst->reg, dst_name, &is_color);
2750 BOOL is_color;
2754 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_name, &is_color);
5156 BOOL is_color = FALSE;
5166 shader_arb_get_register_name(ins, &dst->reg, regstr, &is_color);