Searched defs:in_count (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1472 unsigned int in_count = vec4_varyings(This->baseShader.reg_maps.shader_version.major, gl_info); local
1484 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count)
1488 rel_param.param_str, idx, in_count - 1, rel_param.param_str, idx, in_count,
1498 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count)
1501 rel_param.param_str, in_count - 1, rel_param.param_str, in_count,
1512 if (idx == in_count) sprintf(register_name, "gl_Color");
1513 else if (idx == in_count + 1) sprintf(register_name, "gl_SecondaryColor");
3939 unsigned int in_count local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1447 unsigned int in_count = vec4_varyings(This->baseShader.reg_maps.shader_version.major, gl_info); local
1459 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count)
1463 rel_param.param_str, idx, in_count - 1, rel_param.param_str, idx, in_count,
1473 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count)
1476 rel_param.param_str, in_count - 1, rel_param.param_str, in_count,
1487 if (idx == in_count) sprintf(register_name, "gl_Color");
1488 else if (idx == in_count + 1) sprintf(register_name, "gl_SecondaryColor");
3816 unsigned int in_count local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1224 UINT in_count = min(vec4_varyings(version->major, gl_info), shader->limits.packed_input); local
1227 shader_addline(buffer, "varying vec4 %s_in[%u];\n", prefix, in_count);
1234 shader_addline(buffer, "vec4 %s_in[%u];\n", prefix, in_count);
1495 unsigned int in_count = vec4_varyings(version->major, gl_info); local
1503 if (shader->u.ps.declared_in_count > in_count)
1507 rel_param0.param_str, idx, in_count - 1, rel_param0.param_str, idx, in_count,
1517 if (shader->u.ps.declared_in_count > in_count)
1520 rel_param0.param_str, in_count - 1, rel_param0.param_str, in_count,
4296 unsigned int in_count = vec4_varyings(3, gl_info); local
4450 UINT in_count = min(vec4_varyings(ps_major, gl_info), ps->limits.packed_input); local
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