Searched defs:in_count (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1472 unsigned int in_count = vec4_varyings(This->baseShader.reg_maps.shader_version.major, gl_info); local 1484 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count) 1488 rel_param.param_str, idx, in_count - 1, rel_param.param_str, idx, in_count, 1498 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count) 1501 rel_param.param_str, in_count - 1, rel_param.param_str, in_count, 1512 if (idx == in_count) sprintf(register_name, "gl_Color"); 1513 else if (idx == in_count + 1) sprintf(register_name, "gl_SecondaryColor"); 3939 unsigned int in_count local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1447 unsigned int in_count = vec4_varyings(This->baseShader.reg_maps.shader_version.major, gl_info); local 1459 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count) 1463 rel_param.param_str, idx, in_count - 1, rel_param.param_str, idx, in_count, 1473 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count) 1476 rel_param.param_str, in_count - 1, rel_param.param_str, in_count, 1487 if (idx == in_count) sprintf(register_name, "gl_Color"); 1488 else if (idx == in_count + 1) sprintf(register_name, "gl_SecondaryColor"); 3816 unsigned int in_count local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 1224 UINT in_count = min(vec4_varyings(version->major, gl_info), shader->limits.packed_input); local 1227 shader_addline(buffer, "varying vec4 %s_in[%u];\n", prefix, in_count); 1234 shader_addline(buffer, "vec4 %s_in[%u];\n", prefix, in_count); 1495 unsigned int in_count = vec4_varyings(version->major, gl_info); local 1503 if (shader->u.ps.declared_in_count > in_count) 1507 rel_param0.param_str, idx, in_count - 1, rel_param0.param_str, idx, in_count, 1517 if (shader->u.ps.declared_in_count > in_count) 1520 rel_param0.param_str, in_count - 1, rel_param0.param_str, in_count, 4296 unsigned int in_count = vec4_varyings(3, gl_info); local 4450 UINT in_count = min(vec4_varyings(ps_major, gl_info), ps->limits.packed_input); local [all...] |
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