Lines Matching defs:in_count
1224 UINT in_count = min(vec4_varyings(version->major, gl_info), shader->limits.packed_input);
1227 shader_addline(buffer, "varying vec4 %s_in[%u];\n", prefix, in_count);
1234 shader_addline(buffer, "vec4 %s_in[%u];\n", prefix, in_count);
1495 unsigned int in_count = vec4_varyings(version->major, gl_info);
1503 if (shader->u.ps.declared_in_count > in_count)
1507 rel_param0.param_str, idx, in_count - 1, rel_param0.param_str, idx, in_count,
1517 if (shader->u.ps.declared_in_count > in_count)
1520 rel_param0.param_str, in_count - 1, rel_param0.param_str, in_count,
1531 if (idx == in_count) sprintf(register_name, "gl_Color");
1532 else if (idx == in_count + 1) sprintf(register_name, "gl_SecondaryColor");
4296 unsigned int in_count = vec4_varyings(3, gl_info);
4301 set = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*set) * (in_count + 2));
4311 if (in_idx >= (in_count + 2))
4317 if (in_idx == in_count)
4319 else if (in_idx == in_count + 1)
4347 for (i = 0; i < in_count + 2; ++i)
4363 if (i == in_count)
4365 else if (i == in_count + 1)
4450 UINT in_count = min(vec4_varyings(ps_major, gl_info), ps->limits.packed_input);
4452 shader_addline(buffer, "varying vec4 ps_in[%u];\n", in_count);