Searched defs:LODNew (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dcubetexture.c199 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) { argument
203 TRACE("iface %p, lod %u.\n", iface, LODNew);
206 lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
H A Dtexture.c197 static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) { argument
201 TRACE("iface %p, lod %u.\n", iface, LODNew);
204 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
H A Dvolumetexture.c197 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) { argument
201 TRACE("iface %p, lod %u.\n", iface, LODNew);
204 ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dcubetexture.c202 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) { argument
206 TRACE("iface %p, lod %u.\n", iface, LODNew);
209 ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
H A Dtexture.c199 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) { argument
203 TRACE("iface %p, lod %u.\n", iface, LODNew);
206 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
H A Dvolumetexture.c212 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) { argument
216 TRACE("iface %p, lod %u.\n", iface, LODNew);
220 lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c135 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD LODNew) argument
148 if(LODNew >= This->baseTexture.levels)
149 LODNew = This->baseTexture.levels - 1;
151 if(This->baseTexture.LOD != LODNew) {
152 This->baseTexture.LOD = LODNew;
H A Dvolumetexture.c202 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) { argument
203 return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
H A Dcubetexture.c298 static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew) { argument
299 return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
H A Dtexture.c284 static DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew) { argument
285 return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);

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