Searched refs:SPFeDistantLight (Results 1 - 9 of 9) sorted by relevance
/inkscape/src/filters/ |
H A D | distantlight.h | 20 #define SP_FEDISTANTLIGHT(obj) (dynamic_cast<SPFeDistantLight*>((SPObject*)obj)) 21 #define SP_IS_FEDISTANTLIGHT(obj) (dynamic_cast<const SPFeDistantLight*>((SPObject*)obj) != NULL) 24 class SPFeDistantLight : public SPObject { class in inherits:SPObject 26 SPFeDistantLight(); 27 virtual ~SPFeDistantLight();
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H A D | distantlight.cpp | 29 SPFeDistantLight::SPFeDistantLight() function in class:SPFeDistantLight 33 SPFeDistantLight::~SPFeDistantLight() { 41 void SPFeDistantLight::build(SPDocument *document, Inkscape::XML::Node *repr) { 55 void SPFeDistantLight::release() { 65 * Sets a specific value in the SPFeDistantLight. 67 void SPFeDistantLight::set(unsigned int key, gchar const *value) { 125 void SPFeDistantLight::update(SPCtx *ctx, guint flags) { 138 Inkscape::XML::Node* SPFeDistantLight [all...] |
/inkscape/src/display/ |
H A D | nr-filter-diffuselighting.h | 21 class SPFeDistantLight; 41 SPFeDistantLight *distant;
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H A D | nr-filter-specularlighting.h | 19 class SPFeDistantLight; 42 SPFeDistantLight *distant;
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H A D | nr-light.h | 17 class SPFeDistantLight; 39 DistantLight(SPFeDistantLight *light, guint32 lighting_color);
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H A D | nr-light.cpp | 24 DistantLight::DistantLight(SPFeDistantLight *light, guint32 lighting_color) {
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H A D | nr-filter-diffuselighting.cpp | 68 DiffuseDistantLight(cairo_surface_t *bumpmap, SPFeDistantLight *light, guint32 color,
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H A D | nr-filter-specularlighting.cpp | 76 SpecularDistantLight(cairo_surface_t *bumpmap, SPFeDistantLight *light, guint32 color,
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/inkscape/src/ |
H A D | sp-factory.cpp | 266 ret = new SPFeDistantLight;
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