Searched refs:wined3d_log2i (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dutils.c52 UINT wined3d_log2i(UINT32 x) function
H A Dshader.c778 return wined3d_log2i(map);
H A Dwined3d_private.h3068 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
H A Dglsl_shader.c5201 SIZE_T stack_size = wined3d_log2i(max(gl_info->limits.glsl_vs_float_constants,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dvolumetexture.c420 levels = wined3d_log2i(max(max(width, height), depth)) + 1;
H A Dcubetexture.c540 levels = wined3d_log2i(edge_length) + 1;
H A Dtexture.c577 levels = wined3d_log2i(max(width, height)) + 1;
H A Dshader.c778 return wined3d_log2i(map);
H A Dutils.c3063 UINT wined3d_log2i(UINT32 x) function
H A Dwined3d_private.h3033 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
H A Dglsl_shader.c5058 SIZE_T stack_size = wined3d_log2i(max(gl_info->limits.glsl_vs_float_constants,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c888 levels = wined3d_log2i(desc->width) + 1;
1167 levels = wined3d_log2i(max(desc->width, desc->height)) + 1;
1530 levels = wined3d_log2i(max(max(desc->width, desc->height), desc->depth)) + 1;
H A Dshader.c877 return wined3d_log2i(map);
H A Dutils.c3688 UINT wined3d_log2i(UINT32 x) function
H A Dwined3d_private.h2842 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
H A Dglsl_shader.c6406 SIZE_T stack_size = wined3d_log2i(max(gl_info->limits.glsl_vs_float_constants,

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