Searched refs:vertexShaderConstantI (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 644 targetStateBlock->vertexShaderConstantI[idx * 4 + 0], 645 targetStateBlock->vertexShaderConstantI[idx * 4 + 1], 646 targetStateBlock->vertexShaderConstantI[idx * 4 + 2], 647 targetStateBlock->vertexShaderConstantI[idx * 4 + 3]); 649 This->vertexShaderConstantI[idx * 4 + 0] = targetStateBlock->vertexShaderConstantI[idx * 4 + 0]; 650 This->vertexShaderConstantI[idx * 4 + 1] = targetStateBlock->vertexShaderConstantI[idx * 4 + 1]; 651 This->vertexShaderConstantI[idx * 4 + 2] = targetStateBlock->vertexShaderConstantI[id [all...] |
H A D | arb_program_shader.c | 570 val[0] = stateBlock->vertexShaderConstantI[4 * i]; 571 val[1] = stateBlock->vertexShaderConstantI[4 * i + 1]; 572 val[2] = stateBlock->vertexShaderConstantI[4 * i + 2]; 4361 args->loop_ctrl[i][0] = stateblock->vertexShaderConstantI[i * 4]; 4362 args->loop_ctrl[i][1] = stateblock->vertexShaderConstantI[i * 4 + 1]; 4363 args->loop_ctrl[i][2] = stateblock->vertexShaderConstantI[i * 4 + 2];
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H A D | device.c | 3155 memcpy(&This->updateStateBlock->vertexShaderConstantI[start * 4], srcData, cnt * sizeof(int) * 4); 3187 memcpy(dstData, &This->stateBlock->vertexShaderConstantI[start * 4], cnt * sizeof(int) * 4);
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H A D | wined3d_private.h | 2686 INT vertexShaderConstantI[MAX_CONST_I * 4]; member in struct:IWineD3DStateBlockImpl
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H A D | glsl_shader.c | 860 shader_glsl_load_constantsI(vshader, gl_info, prog->vuniformI_locations, stateBlock->vertexShaderConstantI,
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 504 memcpy(&This->updateStateBlock->vertexShaderConstantI[start * 4], srcData, cnt * sizeof(int32_t) * 4);
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H A D | wined3d_private.h | 2721 INT vertexShaderConstantI[MAX_CONST_I * 4]; member in struct:IWineD3DStateBlockImpl
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H A D | glsl_shader.c | 877 shader_glsl_load_constantsI(vshader, gl_info, prog->vuniformI_locations, stateBlock->vertexShaderConstantI,
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