Searched refs:vertexShaderConstantI (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c644 targetStateBlock->vertexShaderConstantI[idx * 4 + 0],
645 targetStateBlock->vertexShaderConstantI[idx * 4 + 1],
646 targetStateBlock->vertexShaderConstantI[idx * 4 + 2],
647 targetStateBlock->vertexShaderConstantI[idx * 4 + 3]);
649 This->vertexShaderConstantI[idx * 4 + 0] = targetStateBlock->vertexShaderConstantI[idx * 4 + 0];
650 This->vertexShaderConstantI[idx * 4 + 1] = targetStateBlock->vertexShaderConstantI[idx * 4 + 1];
651 This->vertexShaderConstantI[idx * 4 + 2] = targetStateBlock->vertexShaderConstantI[id
[all...]
H A Darb_program_shader.c570 val[0] = stateBlock->vertexShaderConstantI[4 * i];
571 val[1] = stateBlock->vertexShaderConstantI[4 * i + 1];
572 val[2] = stateBlock->vertexShaderConstantI[4 * i + 2];
4361 args->loop_ctrl[i][0] = stateblock->vertexShaderConstantI[i * 4];
4362 args->loop_ctrl[i][1] = stateblock->vertexShaderConstantI[i * 4 + 1];
4363 args->loop_ctrl[i][2] = stateblock->vertexShaderConstantI[i * 4 + 2];
H A Ddevice.c3155 memcpy(&This->updateStateBlock->vertexShaderConstantI[start * 4], srcData, cnt * sizeof(int) * 4);
3187 memcpy(dstData, &This->stateBlock->vertexShaderConstantI[start * 4], cnt * sizeof(int) * 4);
H A Dwined3d_private.h2686 INT vertexShaderConstantI[MAX_CONST_I * 4]; member in struct:IWineD3DStateBlockImpl
H A Dglsl_shader.c860 shader_glsl_load_constantsI(vshader, gl_info, prog->vuniformI_locations, stateBlock->vertexShaderConstantI,
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c504 memcpy(&This->updateStateBlock->vertexShaderConstantI[start * 4], srcData, cnt * sizeof(int32_t) * 4);
H A Dwined3d_private.h2721 INT vertexShaderConstantI[MAX_CONST_I * 4]; member in struct:IWineD3DStateBlockImpl
H A Dglsl_shader.c877 shader_glsl_load_constantsI(vshader, gl_info, prog->vuniformI_locations, stateBlock->vertexShaderConstantI,

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