Searched refs:vertexShaderConstantF (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | stateblock.c | 55 object->vertexShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 57 if (!object->vertexShaderConstantF) goto fail; 77 HeapFree(GetProcessHeap(), 0, object->vertexShaderConstantF);
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H A D | shaderapi.c | 286 if (This->vertexShaderConstantF) 287 HeapFree(GetProcessHeap(), 0, This->vertexShaderConstantF); 530 memcpy(&This->updateStateBlock->vertexShaderConstantF[start * 4], srcData, count * sizeof(float) * 4);
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H A D | wined3d_private.h | 2722 float *vertexShaderConstantF; member in struct:IWineD3DStateBlockImpl
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H A D | glsl_shader.c | 873 shader_glsl_load_constantsF(vshader, gl_info, stateBlock->vertexShaderConstantF,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 216 object->vertexShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 218 if (!object->vertexShaderConstantF) goto fail; 238 HeapFree(GetProcessHeap(), 0, object->vertexShaderConstantF); 533 HeapFree(GetProcessHeap(), 0, This->vertexShaderConstantF); 626 targetStateBlock->vertexShaderConstantF[idx * 4 + 0], 627 targetStateBlock->vertexShaderConstantF[idx * 4 + 1], 628 targetStateBlock->vertexShaderConstantF[idx * 4 + 2], 629 targetStateBlock->vertexShaderConstantF[idx * 4 + 3]); 631 This->vertexShaderConstantF[idx * 4 + 0] = targetStateBlock->vertexShaderConstantF[id [all...] |
H A D | device.c | 3210 memcpy(&This->updateStateBlock->vertexShaderConstantF[start * 4], srcData, count * sizeof(float) * 4); 3247 memcpy(dstData, &This->stateBlock->vertexShaderConstantF[start * 4], cnt * sizeof(float) * 4);
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H A D | wined3d_private.h | 2687 float *vertexShaderConstantF; member in struct:IWineD3DStateBlockImpl
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H A D | glsl_shader.c | 856 shader_glsl_load_constantsF(vshader, gl_info, stateBlock->vertexShaderConstantF,
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H A D | arb_program_shader.c | 600 device->highest_dirty_vs_const, stateBlock->vertexShaderConstantF, context->vshader_const_dirty);
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