Searched refs:vertexShaderConstantF (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dstateblock.c55 object->vertexShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
57 if (!object->vertexShaderConstantF) goto fail;
77 HeapFree(GetProcessHeap(), 0, object->vertexShaderConstantF);
H A Dshaderapi.c286 if (This->vertexShaderConstantF)
287 HeapFree(GetProcessHeap(), 0, This->vertexShaderConstantF);
530 memcpy(&This->updateStateBlock->vertexShaderConstantF[start * 4], srcData, count * sizeof(float) * 4);
H A Dwined3d_private.h2722 float *vertexShaderConstantF; member in struct:IWineD3DStateBlockImpl
H A Dglsl_shader.c873 shader_glsl_load_constantsF(vshader, gl_info, stateBlock->vertexShaderConstantF,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c216 object->vertexShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
218 if (!object->vertexShaderConstantF) goto fail;
238 HeapFree(GetProcessHeap(), 0, object->vertexShaderConstantF);
533 HeapFree(GetProcessHeap(), 0, This->vertexShaderConstantF);
626 targetStateBlock->vertexShaderConstantF[idx * 4 + 0],
627 targetStateBlock->vertexShaderConstantF[idx * 4 + 1],
628 targetStateBlock->vertexShaderConstantF[idx * 4 + 2],
629 targetStateBlock->vertexShaderConstantF[idx * 4 + 3]);
631 This->vertexShaderConstantF[idx * 4 + 0] = targetStateBlock->vertexShaderConstantF[id
[all...]
H A Ddevice.c3210 memcpy(&This->updateStateBlock->vertexShaderConstantF[start * 4], srcData, count * sizeof(float) * 4);
3247 memcpy(dstData, &This->stateBlock->vertexShaderConstantF[start * 4], cnt * sizeof(float) * 4);
H A Dwined3d_private.h2687 float *vertexShaderConstantF; member in struct:IWineD3DStateBlockImpl
H A Dglsl_shader.c856 shader_glsl_load_constantsF(vshader, gl_info, stateBlock->vertexShaderConstantF,
H A Darb_program_shader.c600 device->highest_dirty_vs_const, stateBlock->vertexShaderConstantF, context->vshader_const_dirty);

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