Lines Matching refs:vertexShaderConstantF
216 object->vertexShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
218 if (!object->vertexShaderConstantF) goto fail;
238 HeapFree(GetProcessHeap(), 0, object->vertexShaderConstantF);
533 HeapFree(GetProcessHeap(), 0, This->vertexShaderConstantF);
626 targetStateBlock->vertexShaderConstantF[idx * 4 + 0],
627 targetStateBlock->vertexShaderConstantF[idx * 4 + 1],
628 targetStateBlock->vertexShaderConstantF[idx * 4 + 2],
629 targetStateBlock->vertexShaderConstantF[idx * 4 + 3]);
631 This->vertexShaderConstantF[idx * 4 + 0] = targetStateBlock->vertexShaderConstantF[idx * 4 + 0];
632 This->vertexShaderConstantF[idx * 4 + 1] = targetStateBlock->vertexShaderConstantF[idx * 4 + 1];
633 This->vertexShaderConstantF[idx * 4 + 2] = targetStateBlock->vertexShaderConstantF[idx * 4 + 2];
634 This->vertexShaderConstantF[idx * 4 + 3] = targetStateBlock->vertexShaderConstantF[idx * 4 + 3];
911 This->vertexShaderConstantF + This->contained_vs_consts_f[i] * 4, 1);