Searched refs:use_vs (Results 1 - 22 of 22) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddrawprim.c752 if (!use_vs(state))
790 if (use_vs(state))
H A Dshader.c1544 priv->vertex_pipe->vp_enable(gl_info, !use_vs(state));
2175 else if (use_vs(state))
2189 if (device->stream_info.position_transformed || use_vs(state))
H A Dbuffer.c388 if (use_vs(state))
H A Dglsl_shader.c798 if (use_vs(state))
1226 if (use_vs(state))
5829 if (use_vs(state))
6135 priv->vertex_pipe->vp_enable(gl_info, !use_vs(state));
7108 BOOL use_vshader = use_vs(state);
H A Dstate.c609 if (use_vs(state) && !context->d3d_info->vs_clipping)
1154 if (use_vs(state))
3324 if (use_vs(state) || isStateDirty(context, STATE_VDECL))
3823 if (!use_vs(state))
4565 BOOL load_numbered = use_vs(state) && !device->useDrawStridedSlow;
4566 BOOL load_named = !use_vs(state) && !device->useDrawStridedSlow;
4606 BOOL useVertexShaderFunction = use_vs(state);
H A Darb_program_shader.c731 BOOL vs = use_vs(state);
4541 if (!d3d_info->vs_clipping && use_vs(state)
4725 if (use_vs(state))
6583 if (use_vs(state))
H A Dutils.c3363 if (use_vs(state) || state->vertex_declaration->position_transformed)
3407 if (d3d_info->vs_clipping || !use_vs(state) || !state->render_states[WINED3D_RS_CLIPPING]
H A Ddevice.c378 if (use_vs(state))
2920 BOOL vs = use_vs(state);
H A Dwined3d_private.h3161 static inline BOOL use_vs(const struct wined3d_state *state) function
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c647 if (!use_vs(This->stateBlock))
685 if (use_vs(This->stateBlock))
H A Dstate.c545 if (!stateblock->device->vs_clipping && use_vs(stateblock))
1082 if(use_vs(stateblock)) {
3192 if (use_vs(stateblock) || isStateDirty(context, STATE_VDECL))
3479 device->shader_backend->shader_load_constants(context, use_ps(stateblock), use_vs(stateblock));
3586 (IWineD3DDevice*)d3ddevice, use_ps(stateblock), use_vs(stateblock));
3609 BOOL use_vshader = use_vs(stateblock);
3707 if(!use_vs(stateblock)) {
4475 BOOL load_numbered = use_vs(stateblock) && !device->useDrawStridedSlow;
4476 BOOL load_named = !use_vs(stateblock) && !device->useDrawStridedSlow;
4508 BOOL useVertexShaderFunction = use_vs(statebloc
[all...]
H A Dshader.c2079 else if (use_vs(stateblock))
2098 || use_vs(stateblock))
H A Dbuffer.c475 if (use_vs(device->stateBlock))
H A Dglsl_shader.c1257 if (use_vs(device->stateBlock))
4497 IWineD3DDeviceImpl *device, BOOL use_ps, BOOL use_vs)
4499 IWineD3DVertexShader *vshader = use_vs ? device->stateBlock->vertexShader : NULL;
4496 set_glsl_shader_program(const struct wined3d_context *context, IWineD3DDeviceImpl *device, BOOL use_ps, BOOL use_vs) argument
H A Dati_fragment_shader.c902 BOOL use_vshader = use_vs(stateblock);
H A Dutils.c2862 if(use_vs(stateblock) || ((IWineD3DVertexDeclarationImpl *) stateblock->vertexDecl)->position_transformed) {
2896 if(device->vs_clipping || !use_vs(stateblock) || !stateblock->renderState[WINED3DRS_CLIPPING] ||
H A Darb_program_shader.c4257 if((!((IWineD3DDeviceImpl *) shader->baseShader.device)->vs_clipping) && use_vs(stateblock) &&
5974 BOOL use_vshader = use_vs(stateblock);
6078 if(use_vs(stateblock)) {
H A Ddevice.c491 if (use_vs(stateblock))
3439 BOOL vs = use_vs(This->stateBlock);
H A Dwined3d_private.h3379 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock) function
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c2085 else if (use_vs(stateblock))
2104 || use_vs(stateblock))
H A Dwined3d_private.h3420 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock) function
H A Dglsl_shader.c1279 if (use_vs(device->stateBlock))

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