Searched refs:use_vs (Results 1 - 22 of 22) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | drawprim.c | 752 if (!use_vs(state)) 790 if (use_vs(state))
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H A D | shader.c | 1544 priv->vertex_pipe->vp_enable(gl_info, !use_vs(state)); 2175 else if (use_vs(state)) 2189 if (device->stream_info.position_transformed || use_vs(state))
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H A D | buffer.c | 388 if (use_vs(state))
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H A D | glsl_shader.c | 798 if (use_vs(state)) 1226 if (use_vs(state)) 5829 if (use_vs(state)) 6135 priv->vertex_pipe->vp_enable(gl_info, !use_vs(state)); 7108 BOOL use_vshader = use_vs(state);
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H A D | state.c | 609 if (use_vs(state) && !context->d3d_info->vs_clipping) 1154 if (use_vs(state)) 3324 if (use_vs(state) || isStateDirty(context, STATE_VDECL)) 3823 if (!use_vs(state)) 4565 BOOL load_numbered = use_vs(state) && !device->useDrawStridedSlow; 4566 BOOL load_named = !use_vs(state) && !device->useDrawStridedSlow; 4606 BOOL useVertexShaderFunction = use_vs(state);
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H A D | arb_program_shader.c | 731 BOOL vs = use_vs(state); 4541 if (!d3d_info->vs_clipping && use_vs(state) 4725 if (use_vs(state)) 6583 if (use_vs(state))
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H A D | utils.c | 3363 if (use_vs(state) || state->vertex_declaration->position_transformed) 3407 if (d3d_info->vs_clipping || !use_vs(state) || !state->render_states[WINED3D_RS_CLIPPING]
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H A D | device.c | 378 if (use_vs(state)) 2920 BOOL vs = use_vs(state);
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H A D | wined3d_private.h | 3161 static inline BOOL use_vs(const struct wined3d_state *state) function
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 647 if (!use_vs(This->stateBlock)) 685 if (use_vs(This->stateBlock))
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H A D | state.c | 545 if (!stateblock->device->vs_clipping && use_vs(stateblock)) 1082 if(use_vs(stateblock)) { 3192 if (use_vs(stateblock) || isStateDirty(context, STATE_VDECL)) 3479 device->shader_backend->shader_load_constants(context, use_ps(stateblock), use_vs(stateblock)); 3586 (IWineD3DDevice*)d3ddevice, use_ps(stateblock), use_vs(stateblock)); 3609 BOOL use_vshader = use_vs(stateblock); 3707 if(!use_vs(stateblock)) { 4475 BOOL load_numbered = use_vs(stateblock) && !device->useDrawStridedSlow; 4476 BOOL load_named = !use_vs(stateblock) && !device->useDrawStridedSlow; 4508 BOOL useVertexShaderFunction = use_vs(statebloc [all...] |
H A D | shader.c | 2079 else if (use_vs(stateblock)) 2098 || use_vs(stateblock))
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H A D | buffer.c | 475 if (use_vs(device->stateBlock))
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H A D | glsl_shader.c | 1257 if (use_vs(device->stateBlock)) 4497 IWineD3DDeviceImpl *device, BOOL use_ps, BOOL use_vs) 4499 IWineD3DVertexShader *vshader = use_vs ? device->stateBlock->vertexShader : NULL; 4496 set_glsl_shader_program(const struct wined3d_context *context, IWineD3DDeviceImpl *device, BOOL use_ps, BOOL use_vs) argument
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H A D | ati_fragment_shader.c | 902 BOOL use_vshader = use_vs(stateblock);
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H A D | utils.c | 2862 if(use_vs(stateblock) || ((IWineD3DVertexDeclarationImpl *) stateblock->vertexDecl)->position_transformed) { 2896 if(device->vs_clipping || !use_vs(stateblock) || !stateblock->renderState[WINED3DRS_CLIPPING] ||
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H A D | arb_program_shader.c | 4257 if((!((IWineD3DDeviceImpl *) shader->baseShader.device)->vs_clipping) && use_vs(stateblock) && 5974 BOOL use_vshader = use_vs(stateblock); 6078 if(use_vs(stateblock)) {
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H A D | device.c | 491 if (use_vs(stateblock)) 3439 BOOL vs = use_vs(This->stateBlock);
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H A D | wined3d_private.h | 3379 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock) function
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 2085 else if (use_vs(stateblock)) 2104 || use_vs(stateblock))
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H A D | wined3d_private.h | 3420 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock) function
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H A D | glsl_shader.c | 1279 if (use_vs(device->stateBlock))
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Completed in 408 milliseconds