Lines Matching refs:use_vs
545 if (!stateblock->device->vs_clipping && use_vs(stateblock))
1082 if(use_vs(stateblock)) {
3192 if (use_vs(stateblock) || isStateDirty(context, STATE_VDECL))
3479 device->shader_backend->shader_load_constants(context, use_ps(stateblock), use_vs(stateblock));
3586 (IWineD3DDevice*)d3ddevice, use_ps(stateblock), use_vs(stateblock));
3609 BOOL use_vshader = use_vs(stateblock);
3707 if(!use_vs(stateblock)) {
4475 BOOL load_numbered = use_vs(stateblock) && !device->useDrawStridedSlow;
4476 BOOL load_named = !use_vs(stateblock) && !device->useDrawStridedSlow;
4508 BOOL useVertexShaderFunction = use_vs(stateblock);