/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 313 Assert(pSurf->texture_name); 314 Assert(pSurf->texture_name == curTex); 315 Assert(pSurf->texture_name == pTexture->baseTexture.texture_rgb.name); 324 dbglCmpTexImage2D(gl_info, "matching tex data state", pSurf->texture_target, pSurf->texture_name, iLevel, pSurf->resource.allocatedMemory, 333 dbglGetTexImage2D(gl_info, pSurf->texture_target, pSurf->texture_name, iLevel, &pvImage, &w, &h, GL_BGRA, GL_UNSIGNED_BYTE);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 313 Assert(pSurf->texture_name); 314 Assert(pSurf->texture_name == curTex); 315 Assert(pSurf->texture_name == pTexture->baseTexture.texture_rgb.name); 324 dbglCmpTexImage2D(gl_info, "matching tex data state", pSurf->texture_target, pSurf->texture_name, iLevel, pSurf->resource.allocatedMemory, 333 dbglGetTexImage2D(gl_info, pSurf->texture_target, pSurf->texture_name, iLevel, &pvImage, &w, &h, GL_BGRA, GL_UNSIGNED_BYTE);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 349 Assert(surface->texture_name == (pTexture->flags & WINED3D_TEXTURE_IS_SRGB) ? pTexture->texture_srgb.name : pTexture->texture_rgb.name); 355 dbglCmpTexImage2D(gl_info, "matching tex data state", pSurf->texture_target, pSurf->texture_name, iLevel, pSurf->resource.allocatedMemory, 364 dbglGetTexImage2D(gl_info, pSurf->texture_target, pSurf->texture_name, iLevel, &pvImage, &w, &h, GL_BGRA, GL_UNSIGNED_BYTE);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | surface.c | 94 if (surface->texture_name || (surface->flags & SFLAG_PBO) 105 if (surface->texture_name) 107 TRACE("Deleting texture %u.\n", surface->texture_name); 109 texture_gl_delete(surface->texture_name); 111 gl_info->gl_ops.gl.p_glDeleteTextures(1, &surface->texture_name); 414 context_bind_texture(context, info.bind_target, src_surface->texture_name); 681 surface->texture_name = (GLuint)VBOXSHRC_GET_SHAREHANDLE(surface); 746 if (!surface->texture_name) 753 surface->texture_name = (GLuint)VBOXSHRC_GET_SHAREHANDLE(surface); 754 Assert(surface->texture_name); [all...] |
H A D | texture.c | 995 Assert(!surface_from_resource(texture->sub_resources[idx])->texture_name); 1060 Assert((GLuint)(*shared_handle) == surface_from_resource(texture->sub_resources[idx])->texture_name); 1071 Assert((GLuint)(*shared_handle) == surface_from_resource(texture->sub_resources[idx])->texture_name); 1282 Assert(!surface_from_resource(texture->sub_resources[i])->texture_name); 1343 Assert((GLuint)(*shared_handle) == surface_from_resource(texture->sub_resources[i])->texture_name);
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H A D | swapchain.c | 533 context_bind_texture(context2, backbuffer->texture_target, backbuffer->texture_name); 630 cursor.texture_name = swapchain->device->cursorTexture;
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H A D | context.c | 161 depth_stencil->texture_target, depth_stencil->texture_name, 169 depth_stencil->texture_target, depth_stencil->texture_name,
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H A D | wined3d_private.h | 2275 GLuint texture_name; member in struct:wined3d_surface 2319 ? surface->texture_name_srgb : surface->texture_name;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | surface.c | 100 if (This->texture_name) 103 TRACE("Deleting texture %u.\n", This->texture_name); 104 texture_gl_delete(This, This->texture_name); 342 glBindTexture(info.bind_target, src_surface->texture_name); 592 name = &This->texture_name; 1344 glPrioritizeTextures(1, &This->texture_name, &tmp); 1462 texture_gl_delete(This, This->texture_name); 1464 This->texture_name = 0; 1856 This->texture_name = (GLuint)VBOXSHRC_GET_SHAREHANDLE(This); 2292 if(This->texture_name) [all...] |
H A D | cubetexture.c | 639 Assert(!((IWineD3DSurfaceImpl*)texture->surfaces[j][i])->texture_name); 659 Assert((*shared_handle) == (HANDLE)((IWineD3DSurfaceImpl*)texture->surfaces[j][i])->texture_name);
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H A D | texture.c | 701 Assert(!((IWineD3DSurfaceImpl*)texture->surfaces[i])->texture_name); 722 Assert((GLuint)(*shared_handle) == ((IWineD3DSurfaceImpl*)texture->surfaces[i])->texture_name);
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H A D | context.c | 187 glBindTexture(bind_target, surface->texture_name); 233 depth_stencil->texture_target, depth_stencil->texture_name, 241 depth_stencil->texture_target, depth_stencil->texture_name, 283 surface->texture_name, surface->texture_level);
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H A D | swapchain.c | 398 cursor.texture_name = This->device->cursorTexture;
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H A D | device.c | 6534 if (surface->texture_name) 6539 texture_gl_delete(surface, surface->texture_name); 6542 surface->texture_name = 0;
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H A D | wined3d_private.h | 2385 GLuint texture_name; member in struct:IWineD3DSurfaceImpl
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2420 GLuint texture_name; member in struct:IWineD3DSurfaceImpl
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