/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 273 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = 0x3ffff; 302 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = texture_mask; 329 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = texture_mask; 424 DWORD map = stateblock->changed.textureState[i]; 835 targetStateBlock->textureState[stage][state], This->textureState[stage][state]); 837 This->textureState[stage][state] = targetStateBlock->textureState[stage][state]; 958 IWineD3DDevice_SetTextureStageState(pDevice, stage, state, This->textureState[stage][state]); 1050 if (This->device->stateBlock->textureState[ [all...] |
H A D | nvidia_texture_shader.c | 49 if(stage > 0 && (stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAPLUMINANCE || 50 stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAP)) { 547 stateblock->textureState[stage][WINED3DTSS_COLOROP], 548 stateblock->textureState[stage][WINED3DTSS_COLORARG1], 549 stateblock->textureState[stage][WINED3DTSS_COLORARG2], 550 stateblock->textureState[stage][WINED3DTSS_COLORARG0], 552 stateblock->textureState[stage][WINED3DTSS_RESULTARG]); 559 BOOL usesBump = (stateblock->textureState[stage][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAPLUMINANCE || 560 stateblock->textureState[stage][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAP) ? TRUE : FALSE; 608 mat[0][0] = *((float *) &stateblock->textureState[stag [all...] |
H A D | utils.c | 2709 if(stateblock->textureState[i][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) { 2751 cop = stateblock->textureState[i][WINED3DTSS_COLOROP]; 2752 aop = stateblock->textureState[i][WINED3DTSS_ALPHAOP]; 2754 carg1 = (args[cop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_COLORARG1] : ARG_UNUSED; 2755 carg2 = (args[cop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_COLORARG2] : ARG_UNUSED; 2756 carg0 = (args[cop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_COLORARG0] : ARG_UNUSED; 2774 aarg1 = (args[aop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG1] : ARG_UNUSED; 2775 aarg2 = (args[aop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG2] : ARG_UNUSED; 2776 aarg0 = (args[aop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG0] : ARG_UNUSED; 2826 ttff = stateblock->textureState[ [all...] |
H A D | state.c | 2978 op2 = This->stateBlock->textureState[Stage][WINED3DTSS_COLOROP]; 2980 op2 = This->stateBlock->textureState[Stage][WINED3DTSS_ALPHAOP]; 3076 stateblock->textureState[stage][WINED3DTSS_COLOROP], 3077 stateblock->textureState[stage][WINED3DTSS_COLORARG1], 3078 stateblock->textureState[stage][WINED3DTSS_COLORARG2], 3079 stateblock->textureState[stage][WINED3DTSS_COLORARG0]); 3103 op = stateblock->textureState[stage][WINED3DTSS_ALPHAOP]; 3104 arg1 = stateblock->textureState[stage][WINED3DTSS_ALPHAARG1]; 3105 arg2 = stateblock->textureState[stage][WINED3DTSS_ALPHAARG2]; 3106 arg0 = stateblock->textureState[stag [all...] |
H A D | ati_fragment_shader.c | 873 mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]); 874 mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]); 875 mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]); 876 mat[1][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT11]);
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H A D | device.c | 3282 WINED3DTEXTUREOP color_op = This->stateBlock->textureState[i][WINED3DTSS_COLOROP]; 3283 WINED3DTEXTUREOP alpha_op = This->stateBlock->textureState[i][WINED3DTSS_ALPHAOP]; 3284 DWORD color_arg1 = This->stateBlock->textureState[i][WINED3DTSS_COLORARG1] & WINED3DTA_SELECTMASK; 3285 DWORD color_arg2 = This->stateBlock->textureState[i][WINED3DTSS_COLORARG2] & WINED3DTA_SELECTMASK; 3286 DWORD color_arg3 = This->stateBlock->textureState[i][WINED3DTSS_COLORARG0] & WINED3DTA_SELECTMASK; 3287 DWORD alpha_arg1 = This->stateBlock->textureState[i][WINED3DTSS_ALPHAARG1] & WINED3DTA_SELECTMASK; 3288 DWORD alpha_arg2 = This->stateBlock->textureState[i][WINED3DTSS_ALPHAARG2] & WINED3DTA_SELECTMASK; 3289 DWORD alpha_arg3 = This->stateBlock->textureState[i][WINED3DTSS_ALPHAARG0] & WINED3DTA_SELECTMASK; 4084 DWORD oldValue = This->updateStateBlock->textureState[Stage][Type]; 4096 This->updateStateBlock->changed.textureState[Stag [all...] |
H A D | arb_program_shader.c | 498 const float *data = (const float *)&stateBlock->textureState[texunit][WINED3DTSS_BUMPENVMAT00]; 508 const float *scale = (const float *)&stateBlock->textureState[texunit][WINED3DTSS_BUMPENVLSCALE]; 2057 flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0; 2102 flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0; 2144 flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0; 2186 flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0; 5438 mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]); 5439 mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]); 5440 mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]); 5441 mat[1][1] = *((float *) &stateblock->textureState[stag [all...] |
H A D | drawprim.c | 188 int coordIdx = This->stateBlock->textureState[textureNo][WINED3DTSS_TEXCOORDINDEX]; 258 coord_idx = This->stateBlock->textureState[texture][WINED3DTSS_TEXCOORDINDEX];
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H A D | glsl_shader.c | 896 data = (const float *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVMAT00]; 904 const GLfloat *scale = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLSCALE]; 905 const GLfloat *offset = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLOFFSET];
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H A D | wined3d_private.h | 2640 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ member in struct:SAVEDSTATES 2740 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; member in struct:IWineD3DStateBlockImpl
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H A D | shader.c | 2041 DWORD flags = stateblock->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS];
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-shared.cpp | 787 const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState) argument 789 switch (textureState)
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H A D | DevVGA-SVGA3d.h | 102 const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 274 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = 0x3ffff; 303 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = texture_mask; 330 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = texture_mask; 425 DWORD map = stateblock->changed.textureState[i];
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H A D | wined3d_private.h | 2469 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ member in struct:wined3d_saved_states
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H A D | device.c | 3665 device->updateStateBlock->changed.textureState[stage] |= 1 << state;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 913 data = (const float *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVMAT00]; 921 const GLfloat *scale = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLSCALE]; 922 const GLfloat *offset = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLOFFSET];
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H A D | wined3d_private.h | 2675 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ member in struct:SAVEDSTATES 2775 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; member in struct:IWineD3DStateBlockImpl
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H A D | shader.c | 2047 DWORD flags = stateblock->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS];
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