Searched refs:textureState (Results 1 - 19 of 19) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c273 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = 0x3ffff;
302 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = texture_mask;
329 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = texture_mask;
424 DWORD map = stateblock->changed.textureState[i];
835 targetStateBlock->textureState[stage][state], This->textureState[stage][state]);
837 This->textureState[stage][state] = targetStateBlock->textureState[stage][state];
958 IWineD3DDevice_SetTextureStageState(pDevice, stage, state, This->textureState[stage][state]);
1050 if (This->device->stateBlock->textureState[
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H A Dnvidia_texture_shader.c49 if(stage > 0 && (stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAPLUMINANCE ||
50 stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAP)) {
547 stateblock->textureState[stage][WINED3DTSS_COLOROP],
548 stateblock->textureState[stage][WINED3DTSS_COLORARG1],
549 stateblock->textureState[stage][WINED3DTSS_COLORARG2],
550 stateblock->textureState[stage][WINED3DTSS_COLORARG0],
552 stateblock->textureState[stage][WINED3DTSS_RESULTARG]);
559 BOOL usesBump = (stateblock->textureState[stage][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAPLUMINANCE ||
560 stateblock->textureState[stage][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAP) ? TRUE : FALSE;
608 mat[0][0] = *((float *) &stateblock->textureState[stag
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H A Dutils.c2709 if(stateblock->textureState[i][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) {
2751 cop = stateblock->textureState[i][WINED3DTSS_COLOROP];
2752 aop = stateblock->textureState[i][WINED3DTSS_ALPHAOP];
2754 carg1 = (args[cop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_COLORARG1] : ARG_UNUSED;
2755 carg2 = (args[cop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_COLORARG2] : ARG_UNUSED;
2756 carg0 = (args[cop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_COLORARG0] : ARG_UNUSED;
2774 aarg1 = (args[aop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG1] : ARG_UNUSED;
2775 aarg2 = (args[aop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG2] : ARG_UNUSED;
2776 aarg0 = (args[aop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG0] : ARG_UNUSED;
2826 ttff = stateblock->textureState[
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H A Dstate.c2978 op2 = This->stateBlock->textureState[Stage][WINED3DTSS_COLOROP];
2980 op2 = This->stateBlock->textureState[Stage][WINED3DTSS_ALPHAOP];
3076 stateblock->textureState[stage][WINED3DTSS_COLOROP],
3077 stateblock->textureState[stage][WINED3DTSS_COLORARG1],
3078 stateblock->textureState[stage][WINED3DTSS_COLORARG2],
3079 stateblock->textureState[stage][WINED3DTSS_COLORARG0]);
3103 op = stateblock->textureState[stage][WINED3DTSS_ALPHAOP];
3104 arg1 = stateblock->textureState[stage][WINED3DTSS_ALPHAARG1];
3105 arg2 = stateblock->textureState[stage][WINED3DTSS_ALPHAARG2];
3106 arg0 = stateblock->textureState[stag
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H A Dati_fragment_shader.c873 mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]);
874 mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]);
875 mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]);
876 mat[1][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT11]);
H A Ddevice.c3282 WINED3DTEXTUREOP color_op = This->stateBlock->textureState[i][WINED3DTSS_COLOROP];
3283 WINED3DTEXTUREOP alpha_op = This->stateBlock->textureState[i][WINED3DTSS_ALPHAOP];
3284 DWORD color_arg1 = This->stateBlock->textureState[i][WINED3DTSS_COLORARG1] & WINED3DTA_SELECTMASK;
3285 DWORD color_arg2 = This->stateBlock->textureState[i][WINED3DTSS_COLORARG2] & WINED3DTA_SELECTMASK;
3286 DWORD color_arg3 = This->stateBlock->textureState[i][WINED3DTSS_COLORARG0] & WINED3DTA_SELECTMASK;
3287 DWORD alpha_arg1 = This->stateBlock->textureState[i][WINED3DTSS_ALPHAARG1] & WINED3DTA_SELECTMASK;
3288 DWORD alpha_arg2 = This->stateBlock->textureState[i][WINED3DTSS_ALPHAARG2] & WINED3DTA_SELECTMASK;
3289 DWORD alpha_arg3 = This->stateBlock->textureState[i][WINED3DTSS_ALPHAARG0] & WINED3DTA_SELECTMASK;
4084 DWORD oldValue = This->updateStateBlock->textureState[Stage][Type];
4096 This->updateStateBlock->changed.textureState[Stag
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H A Darb_program_shader.c498 const float *data = (const float *)&stateBlock->textureState[texunit][WINED3DTSS_BUMPENVMAT00];
508 const float *scale = (const float *)&stateBlock->textureState[texunit][WINED3DTSS_BUMPENVLSCALE];
2057 flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0;
2102 flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0;
2144 flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0;
2186 flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0;
5438 mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]);
5439 mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]);
5440 mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]);
5441 mat[1][1] = *((float *) &stateblock->textureState[stag
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H A Ddrawprim.c188 int coordIdx = This->stateBlock->textureState[textureNo][WINED3DTSS_TEXCOORDINDEX];
258 coord_idx = This->stateBlock->textureState[texture][WINED3DTSS_TEXCOORDINDEX];
H A Dglsl_shader.c896 data = (const float *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVMAT00];
904 const GLfloat *scale = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLSCALE];
905 const GLfloat *offset = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLOFFSET];
H A Dwined3d_private.h2640 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ member in struct:SAVEDSTATES
2740 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; member in struct:IWineD3DStateBlockImpl
H A Dshader.c2041 DWORD flags = stateblock->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS];
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-shared.cpp787 const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState) argument
789 switch (textureState)
H A DDevVGA-SVGA3d.h102 const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c274 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = 0x3ffff;
303 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = texture_mask;
330 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = texture_mask;
425 DWORD map = stateblock->changed.textureState[i];
H A Dwined3d_private.h2469 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ member in struct:wined3d_saved_states
H A Ddevice.c3665 device->updateStateBlock->changed.textureState[stage] |= 1 << state;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c913 data = (const float *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVMAT00];
921 const GLfloat *scale = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLSCALE];
922 const GLfloat *offset = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLOFFSET];
H A Dwined3d_private.h2675 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ member in struct:SAVEDSTATES
2775 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; member in struct:IWineD3DStateBlockImpl
H A Dshader.c2047 DWORD flags = stateblock->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS];

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