Searched refs:stencilBufferTarget (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c1719 This->stencilBufferTarget = This->auto_depth_stencil_buffer;
1720 if (NULL != This->stencilBufferTarget) {
1721 IWineD3DSurface_AddRef(This->stencilBufferTarget);
1960 TRACE("Releasing the depth stencil buffer at %p\n", This->stencilBufferTarget);
1961 if(This->stencilBufferTarget != NULL && (IWineD3DSurface_Release(This->stencilBufferTarget) >0)){
1962 if(This->auto_depth_stencil_buffer != This->stencilBufferTarget)
1963 FIXME("(%p) Something's still holding the stencilBufferTarget\n",This);
1965 This->stencilBufferTarget = NULL;
4519 IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl *) This->stencilBufferTarget;
[all...]
H A Dcontext.c344 entry->depth_stencil = (IWineD3DSurfaceImpl *)device->stencilBufferTarget;
361 entry->depth_stencil = (IWineD3DSurfaceImpl *)device->stencilBufferTarget;
391 && entry->depth_stencil == (IWineD3DSurfaceImpl *)device->stencilBufferTarget)
435 if (device->stencilBufferTarget)
440 surface_set_compatible_renderbuffer(device->stencilBufferTarget, w, h);
442 context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, (IWineD3DSurfaceImpl *)device->stencilBufferTarget, TRUE);
453 if (device->stencilBufferTarget)
454 context_apply_attachment_filter_states((IWineD3DSurfaceImpl *)device->stencilBufferTarget);
2640 IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl *) device->stencilBufferTarget;
H A Dswapchain.c640 if (This->device->stencilBufferTarget)
643 || ((IWineD3DSurfaceImpl *)This->device->stencilBufferTarget)->Flags & SFLAG_DISCARD)
645 surface_modify_ds_location(This->device->stencilBufferTarget, SFLAG_DS_DISCARDED);
H A Ddrawprim.c625 if (This->stencilBufferTarget) {
634 surface_load_ds_location(This->stencilBufferTarget, context, location);
636 surface_modify_ds_location(This->stencilBufferTarget, location);
H A Dsurface.c2242 } else if(iface == myDevice->stencilBufferTarget) {
4386 if(iface == myDevice->stencilBufferTarget || (SrcSurface && SrcSurface == myDevice->stencilBufferTarget)) {
4449 (iface == myDevice->stencilBufferTarget ||
4450 (Source == myDevice->stencilBufferTarget))) {
H A Dstate.c115 if (!stateblock->device->stencilBufferTarget)
832 if (!stateblock->device->stencilBufferTarget)
915 DWORD mask = stateblock->device->stencilBufferTarget ? stateblock->renderState[WINED3DRS_STENCILWRITEMASK] : 0;
928 DWORD mask = stateblock->device->stencilBufferTarget ? stateblock->renderState[WINED3DRS_STENCILWRITEMASK] : 0;
H A Dwined3d_private.h1913 IWineD3DSurface *stencilBufferTarget; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1945 IWineD3DSurface *stencilBufferTarget; member in struct:IWineD3DDeviceImpl

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