Searched refs:stencilBufferTarget (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 1719 This->stencilBufferTarget = This->auto_depth_stencil_buffer; 1720 if (NULL != This->stencilBufferTarget) { 1721 IWineD3DSurface_AddRef(This->stencilBufferTarget); 1960 TRACE("Releasing the depth stencil buffer at %p\n", This->stencilBufferTarget); 1961 if(This->stencilBufferTarget != NULL && (IWineD3DSurface_Release(This->stencilBufferTarget) >0)){ 1962 if(This->auto_depth_stencil_buffer != This->stencilBufferTarget) 1963 FIXME("(%p) Something's still holding the stencilBufferTarget\n",This); 1965 This->stencilBufferTarget = NULL; 4519 IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl *) This->stencilBufferTarget; [all...] |
H A D | context.c | 344 entry->depth_stencil = (IWineD3DSurfaceImpl *)device->stencilBufferTarget; 361 entry->depth_stencil = (IWineD3DSurfaceImpl *)device->stencilBufferTarget; 391 && entry->depth_stencil == (IWineD3DSurfaceImpl *)device->stencilBufferTarget) 435 if (device->stencilBufferTarget) 440 surface_set_compatible_renderbuffer(device->stencilBufferTarget, w, h); 442 context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, (IWineD3DSurfaceImpl *)device->stencilBufferTarget, TRUE); 453 if (device->stencilBufferTarget) 454 context_apply_attachment_filter_states((IWineD3DSurfaceImpl *)device->stencilBufferTarget); 2640 IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl *) device->stencilBufferTarget;
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H A D | swapchain.c | 640 if (This->device->stencilBufferTarget) 643 || ((IWineD3DSurfaceImpl *)This->device->stencilBufferTarget)->Flags & SFLAG_DISCARD) 645 surface_modify_ds_location(This->device->stencilBufferTarget, SFLAG_DS_DISCARDED);
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H A D | drawprim.c | 625 if (This->stencilBufferTarget) { 634 surface_load_ds_location(This->stencilBufferTarget, context, location); 636 surface_modify_ds_location(This->stencilBufferTarget, location);
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H A D | surface.c | 2242 } else if(iface == myDevice->stencilBufferTarget) { 4386 if(iface == myDevice->stencilBufferTarget || (SrcSurface && SrcSurface == myDevice->stencilBufferTarget)) { 4449 (iface == myDevice->stencilBufferTarget || 4450 (Source == myDevice->stencilBufferTarget))) {
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H A D | state.c | 115 if (!stateblock->device->stencilBufferTarget) 832 if (!stateblock->device->stencilBufferTarget) 915 DWORD mask = stateblock->device->stencilBufferTarget ? stateblock->renderState[WINED3DRS_STENCILWRITEMASK] : 0; 928 DWORD mask = stateblock->device->stencilBufferTarget ? stateblock->renderState[WINED3DRS_STENCILWRITEMASK] : 0;
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H A D | wined3d_private.h | 1913 IWineD3DSurface *stencilBufferTarget; member in struct:IWineD3DDeviceImpl
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1945 IWineD3DSurface *stencilBufferTarget; member in struct:IWineD3DDeviceImpl
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