/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 297 attachment = context->current_fbo->render_targets[i]; 327 struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location) 333 entry->render_targets = HeapAlloc(GetProcessHeap(), 0, gl_info->limits.buffers * sizeof(*entry->render_targets)); 334 memcpy(entry->render_targets, render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets)); 348 struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, 356 memcpy(entry->render_targets, render_targets, gl_inf 326 context_create_fbo_entry(const struct wined3d_context *context, struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location) argument 347 context_reuse_fbo_entry(struct wined3d_context *context, GLenum target, struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location, struct fbo_entry *entry) argument 378 context_find_fbo_entry(struct wined3d_context *context, GLenum target, struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location) argument 467 context_apply_fbo_state(struct wined3d_context *context, GLenum target, struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location) argument [all...] |
H A D | device.c | 562 struct wined3d_surface *target = rt_count ? fb->render_targets[0] : NULL; 583 struct wined3d_surface *rt = fb->render_targets[i]; 659 struct wined3d_surface *rt = fb->render_targets[i]; 1155 device->fb.render_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 1156 sizeof(*device->fb.render_targets) * gl_info->limits.buffers); 1207 device->fb.render_targets[0] = swapchain->back_buffers[0]; 1212 device->fb.render_targets[0] = swapchain->front_buffer; 1214 wined3d_surface_incref(device->fb.render_targets[0]); 1271 HeapFree(GetProcessHeap(), 0, device->fb.render_targets); 1416 surface = device->fb.render_targets[ [all...] |
H A D | drawprim.c | 640 struct wined3d_surface *target = device->fb.render_targets[i]; 652 context = context_acquire(device, device->fb.render_targets[0]);
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H A D | surface.c | 1461 if (device->fb.render_targets && device->fb.render_targets[0]) 1463 const struct wined3d_surface *render_target = device->fb.render_targets[0]; 2707 if (!((blit_supported && device->fb.render_targets && surface == device->fb.render_targets[0])) 5715 && src_surface != device->fb.render_targets[0] 5716 && dst_surface != device->fb.render_targets[0]) 5745 if (src_surface == device->fb.render_targets[0]) 5748 else if (src_swapchain && dst_surface == device->fb.render_targets[0]) 5754 if ((src_swapchain || src_surface == device->fb.render_targets[ [all...] |
H A D | swapchain.c | 60 if (device->fb.render_targets[i] == rt)
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H A D | wined3d_private.h | 1220 struct wined3d_surface **render_targets; member in struct:wined3d_fb_state 2237 struct wined3d_surface **render_targets; member in struct:fbo_entry
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H A D | shader.c | 2051 const struct wined3d_surface *rt = state->fb->render_targets[0];
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H A D | state.c | 397 const struct wined3d_surface *target = state->fb->render_targets[0]; 4738 const struct wined3d_surface *target = state->fb->render_targets[0]; 4918 const struct wined3d_surface *target = state->fb->render_targets[0]; 4986 const struct wined3d_surface *rt = state->fb->render_targets[0];
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H A D | arb_program_shader.c | 719 UINT rt_height = state->fb->render_targets[0]->resource.height; 4702 UINT rt_height = state->fb->render_targets[0]->resource.height;
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H A D | utils.c | 3181 const struct wined3d_surface *rt = state->fb->render_targets[0];
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H A D | glsl_shader.c | 1275 context->render_offscreen ? 0.0f : fb->render_targets[0]->resource.height,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 317 attachment = context->current_fbo->render_targets[i]; 342 entry->render_targets = HeapAlloc(GetProcessHeap(), 0, gl_info->limits.buffers * sizeof(*entry->render_targets)); 343 memcpy(entry->render_targets, device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets)); 360 memcpy(entry->render_targets, device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets)); 375 HeapFree(GetProcessHeap(), 0, entry->render_targets); [all...] |
H A D | drawprim.c | 601 target = (IWineD3DSurfaceImpl *)This->render_targets[i]; 613 context = context_acquire(This, This->render_targets[0], CTXUSAGE_DRAWPRIM); 731 IWineD3DSurface_LockRect(This->render_targets[0], &r, NULL, WINED3DLOCK_READONLY); 734 IWineD3DSurface_SaveSnapshot(This->render_targets[0], buffer); 735 IWineD3DSurface_UnlockRect(This->render_targets[0]);
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H A D | device.c | 1651 This->render_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 1658 if(!This->palettes || !This->render_targets || !This->draw_buffers) { 1710 This->render_targets[0] = swapchain->backBuffer[0]; 1714 This->render_targets[0] = swapchain->frontBuffer; 1716 IWineD3DSurface_AddRef(This->render_targets[0]); 1795 HeapFree(GetProcessHeap(), 0, This->render_targets); 1967 TRACE("Releasing the render target at %p\n", This->render_targets[0]); 1968 IWineD3DSurface_Release(This->render_targets[0]); 1971 This->render_targets[0] = NULL; 2006 HeapFree(GetProcessHeap(), 0, This->render_targets); [all...] |
H A D | surface.c | 93 if (device->render_targets && device->render_targets[0]) 680 if (device->render_targets && device->render_targets[0]) { 681 IWineD3DSurfaceImpl* render_target = (IWineD3DSurfaceImpl*)device->render_targets[0]; 1995 && ((This->Flags & SFLAG_SWAPCHAIN) || iface == myDevice->render_targets[0]))) 2195 if ((This->Flags & SFLAG_SWAPCHAIN) || (myDevice->render_targets && iface == myDevice->render_targets[0])) 2473 if (!((blit_supported && device->render_targets && This == (IWineD3DSurfaceImpl*)device->render_targets[ [all...] |
H A D | swapchain.c | 84 if (device->render_targets[i] == rt)
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H A D | wined3d_private.h | 1911 IWineD3DSurface **render_targets; member in struct:IWineD3DDeviceImpl 2340 IWineD3DSurfaceImpl **render_targets; member in struct:fbo_entry
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H A D | state.c | 249 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)stateblock->device->render_targets[0]; 4670 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)stateblock->device->render_targets[0]; 4828 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)stateblock->device->render_targets[0];
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H A D | glsl_shader.c | 1171 context->render_offscreen ? 0.0f : ((IWineD3DSurfaceImpl *)device->render_targets[0])->currentDesc.Height,
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H A D | arb_program_shader.c | 523 : ((IWineD3DSurfaceImpl *) deviceImpl->render_targets[0])->currentDesc.Height;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1943 IWineD3DSurface **render_targets; member in struct:IWineD3DDeviceImpl 2375 IWineD3DSurfaceImpl **render_targets; member in struct:fbo_entry
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H A D | glsl_shader.c | 1193 context->render_offscreen ? 0.0f : ((IWineD3DSurfaceImpl *)device->render_targets[0])->currentDesc.Height,
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