Searched refs:render_targets (Results 1 - 22 of 22) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c297 attachment = context->current_fbo->render_targets[i];
327 struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location)
333 entry->render_targets = HeapAlloc(GetProcessHeap(), 0, gl_info->limits.buffers * sizeof(*entry->render_targets));
334 memcpy(entry->render_targets, render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
348 struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil,
356 memcpy(entry->render_targets, render_targets, gl_inf
326 context_create_fbo_entry(const struct wined3d_context *context, struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location) argument
347 context_reuse_fbo_entry(struct wined3d_context *context, GLenum target, struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location, struct fbo_entry *entry) argument
378 context_find_fbo_entry(struct wined3d_context *context, GLenum target, struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location) argument
467 context_apply_fbo_state(struct wined3d_context *context, GLenum target, struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location) argument
[all...]
H A Ddevice.c562 struct wined3d_surface *target = rt_count ? fb->render_targets[0] : NULL;
583 struct wined3d_surface *rt = fb->render_targets[i];
659 struct wined3d_surface *rt = fb->render_targets[i];
1155 device->fb.render_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1156 sizeof(*device->fb.render_targets) * gl_info->limits.buffers);
1207 device->fb.render_targets[0] = swapchain->back_buffers[0];
1212 device->fb.render_targets[0] = swapchain->front_buffer;
1214 wined3d_surface_incref(device->fb.render_targets[0]);
1271 HeapFree(GetProcessHeap(), 0, device->fb.render_targets);
1416 surface = device->fb.render_targets[
[all...]
H A Ddrawprim.c640 struct wined3d_surface *target = device->fb.render_targets[i];
652 context = context_acquire(device, device->fb.render_targets[0]);
H A Dsurface.c1461 if (device->fb.render_targets && device->fb.render_targets[0])
1463 const struct wined3d_surface *render_target = device->fb.render_targets[0];
2707 if (!((blit_supported && device->fb.render_targets && surface == device->fb.render_targets[0]))
5715 && src_surface != device->fb.render_targets[0]
5716 && dst_surface != device->fb.render_targets[0])
5745 if (src_surface == device->fb.render_targets[0])
5748 else if (src_swapchain && dst_surface == device->fb.render_targets[0])
5754 if ((src_swapchain || src_surface == device->fb.render_targets[
[all...]
H A Dswapchain.c60 if (device->fb.render_targets[i] == rt)
H A Dwined3d_private.h1220 struct wined3d_surface **render_targets; member in struct:wined3d_fb_state
2237 struct wined3d_surface **render_targets; member in struct:fbo_entry
H A Dshader.c2051 const struct wined3d_surface *rt = state->fb->render_targets[0];
H A Dstate.c397 const struct wined3d_surface *target = state->fb->render_targets[0];
4738 const struct wined3d_surface *target = state->fb->render_targets[0];
4918 const struct wined3d_surface *target = state->fb->render_targets[0];
4986 const struct wined3d_surface *rt = state->fb->render_targets[0];
H A Darb_program_shader.c719 UINT rt_height = state->fb->render_targets[0]->resource.height;
4702 UINT rt_height = state->fb->render_targets[0]->resource.height;
H A Dutils.c3181 const struct wined3d_surface *rt = state->fb->render_targets[0];
H A Dglsl_shader.c1275 context->render_offscreen ? 0.0f : fb->render_targets[0]->resource.height,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c317 attachment = context->current_fbo->render_targets[i];
342 entry->render_targets = HeapAlloc(GetProcessHeap(), 0, gl_info->limits.buffers * sizeof(*entry->render_targets));
343 memcpy(entry->render_targets, device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
360 memcpy(entry->render_targets, device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
375 HeapFree(GetProcessHeap(), 0, entry->render_targets);
[all...]
H A Ddrawprim.c601 target = (IWineD3DSurfaceImpl *)This->render_targets[i];
613 context = context_acquire(This, This->render_targets[0], CTXUSAGE_DRAWPRIM);
731 IWineD3DSurface_LockRect(This->render_targets[0], &r, NULL, WINED3DLOCK_READONLY);
734 IWineD3DSurface_SaveSnapshot(This->render_targets[0], buffer);
735 IWineD3DSurface_UnlockRect(This->render_targets[0]);
H A Ddevice.c1651 This->render_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1658 if(!This->palettes || !This->render_targets || !This->draw_buffers) {
1710 This->render_targets[0] = swapchain->backBuffer[0];
1714 This->render_targets[0] = swapchain->frontBuffer;
1716 IWineD3DSurface_AddRef(This->render_targets[0]);
1795 HeapFree(GetProcessHeap(), 0, This->render_targets);
1967 TRACE("Releasing the render target at %p\n", This->render_targets[0]);
1968 IWineD3DSurface_Release(This->render_targets[0]);
1971 This->render_targets[0] = NULL;
2006 HeapFree(GetProcessHeap(), 0, This->render_targets);
[all...]
H A Dsurface.c93 if (device->render_targets && device->render_targets[0])
680 if (device->render_targets && device->render_targets[0]) {
681 IWineD3DSurfaceImpl* render_target = (IWineD3DSurfaceImpl*)device->render_targets[0];
1995 && ((This->Flags & SFLAG_SWAPCHAIN) || iface == myDevice->render_targets[0])))
2195 if ((This->Flags & SFLAG_SWAPCHAIN) || (myDevice->render_targets && iface == myDevice->render_targets[0]))
2473 if (!((blit_supported && device->render_targets && This == (IWineD3DSurfaceImpl*)device->render_targets[
[all...]
H A Dswapchain.c84 if (device->render_targets[i] == rt)
H A Dwined3d_private.h1911 IWineD3DSurface **render_targets; member in struct:IWineD3DDeviceImpl
2340 IWineD3DSurfaceImpl **render_targets; member in struct:fbo_entry
H A Dstate.c249 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)stateblock->device->render_targets[0];
4670 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)stateblock->device->render_targets[0];
4828 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)stateblock->device->render_targets[0];
H A Dglsl_shader.c1171 context->render_offscreen ? 0.0f : ((IWineD3DSurfaceImpl *)device->render_targets[0])->currentDesc.Height,
H A Darb_program_shader.c523 : ((IWineD3DSurfaceImpl *) deviceImpl->render_targets[0])->currentDesc.Height;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1943 IWineD3DSurface **render_targets; member in struct:IWineD3DDeviceImpl
2375 IWineD3DSurfaceImpl **render_targets; member in struct:fbo_entry
H A Dglsl_shader.c1193 context->render_offscreen ? 0.0f : ((IWineD3DSurfaceImpl *)device->render_targets[0])->currentDesc.Height,

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