Searched refs:pow2Matrix (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dtexture.c601 texture->baseTexture.pow2Matrix[0] = 1.0f;
602 texture->baseTexture.pow2Matrix[5] = 1.0f;
603 texture->baseTexture.pow2Matrix[10] = 1.0f;
604 texture->baseTexture.pow2Matrix[15] = 1.0f;
615 texture->baseTexture.pow2Matrix[0] = (float)width;
616 texture->baseTexture.pow2Matrix[5] = (float)height;
617 texture->baseTexture.pow2Matrix[10] = 1.0f;
618 texture->baseTexture.pow2Matrix[15] = 1.0f;
636 texture->baseTexture.pow2Matrix[0] = (((float)width) / ((float)pow2_width));
637 texture->baseTexture.pow2Matrix[
[all...]
H A Dcubetexture.c565 texture->baseTexture.pow2Matrix[0] = 1.0f;
566 texture->baseTexture.pow2Matrix[5] = 1.0f;
567 texture->baseTexture.pow2Matrix[10] = 1.0f;
568 texture->baseTexture.pow2Matrix[15] = 1.0f;
573 texture->baseTexture.pow2Matrix[0] = ((float)edge_length) / ((float)pow2_edge_length);
574 texture->baseTexture.pow2Matrix[5] = ((float)edge_length) / ((float)pow2_edge_length);
575 texture->baseTexture.pow2Matrix[10] = ((float)edge_length) / ((float)pow2_edge_length);
576 texture->baseTexture.pow2Matrix[15] = 1.0f;
H A Dvolumetexture.c439 texture->baseTexture.pow2Matrix[0] = 1.0f;
440 texture->baseTexture.pow2Matrix[5] = 1.0f;
441 texture->baseTexture.pow2Matrix[10] = 1.0f;
442 texture->baseTexture.pow2Matrix[15] = 1.0f;
H A Dglsl_shader.c818 tex_dim[2] = tex->baseTexture.pow2Matrix[0]; tex_dim[3] = tex->baseTexture.pow2Matrix[5];
820 tex_dim[0] = tex->baseTexture.pow2Matrix[0]; tex_dim[1] = tex->baseTexture.pow2Matrix[5];
H A Darb_program_shader.c470 tex_dim[2] = tex->baseTexture.pow2Matrix[0]; tex_dim[3] = tex->baseTexture.pow2Matrix[5];
472 tex_dim[0] = tex->baseTexture.pow2Matrix[0]; tex_dim[1] = tex->baseTexture.pow2Matrix[5];
H A Dwined3d_private.h2134 float pow2Matrix[16]; member in struct:IWineD3DBaseTextureClass
H A Dstate.c3220 fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
3223 glMultMatrixf(((IWineD3DTextureImpl *) stateblock->textures[texUnit])->baseTexture.pow2Matrix);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c835 tex_dim[2] = tex->baseTexture.pow2Matrix[0]; tex_dim[3] = tex->baseTexture.pow2Matrix[5];
837 tex_dim[0] = tex->baseTexture.pow2Matrix[0]; tex_dim[1] = tex->baseTexture.pow2Matrix[5];
H A Dwined3d_private.h2169 float pow2Matrix[16]; member in struct:IWineD3DBaseTextureClass

Completed in 373 milliseconds