Searched refs:debug_d3dpool (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dvolume.c349 device, width, height, depth, usage, debug_d3dformat(format_id), debug_d3dpool(pool));
H A Dtexture.c59 debug_d3dusage(desc->usage), debug_d3dpool(desc->pool), desc->width, desc->height, desc->depth,
568 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture->resource.pool));
H A Dutils.c2644 const char *debug_d3dpool(enum wined3d_pool pool) function
H A Dwined3d_private.h2762 const char *debug_d3dpool(enum wined3d_pool pool) DECLSPEC_HIDDEN;
H A Ddevice.c4467 WARN("Color-fill not allowed on %s surfaces.\n", debug_d3dpool(surface->resource.pool));
H A Dsurface.c7764 surface, debug_d3dusage(usage), usage, debug_d3dpool(pool), multisample_type, multisample_quality);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c144 TRACE("Ignoring SetLOD on %s texture, returning 0\n", debug_d3dpool(This->resource.pool));
H A Ddevice.c824 ppSurface, debug_d3dusage(Usage), Usage, debug_d3dpool(Pool), Pool, MultiSample, MultisampleQuality);
944 Depth, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
988 Depth, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
H A Dutils.c2131 const char* debug_d3dpool(WINED3DPOOL Pool) { function
H A Dwined3d_private.h2979 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h3014 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;

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