Searched refs:contexts (Results 1 - 25 of 25) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c413 if (!device->contexts) new_array = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_array));
414 else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts,
424 device->contexts = new_array;
438 if (device->contexts[i] == context)
453 HeapFree(GetProcessHeap(), 0, device->contexts);
454 device->contexts = NULL;
458 memmove(&device->contexts[i], &device->contexts[i + 1], (device->context_count - i) * sizeof(*device->contexts));
459 new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, devic
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H A Dswapchain.c47 context = device->contexts[i];
109 context = device->contexts[i];
1347 context_destroy(device, device->contexts[0]);
1460 struct wined3d_context * context = swapchain->device->contexts[0];
H A Dcontext.c452 * GL contexts requirements. */
639 struct wined3d_context *context = device->contexts[i];
813 * make this work windowless contexts would need to be handled by the
881 struct wined3d_context *ctx = device->contexts[i];
927 struct wined3d_context * context = device->contexts[0];
1752 share_ctx = device->context_count ? device->contexts[0]->glCtx : NULL;
1918 * for XPDM this is needed to at least support texture sharing between device contexts.
H A Dtexture.c1081 pVBoxFlushToHost(device->contexts[0]->glCtx);
1352 pVBoxFlushToHost(device->contexts[0]->glCtx);
H A Dsurface.c172 context = device->contexts[i];
1288 gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
2664 context_surface_update(device->contexts[i], surface);
5542 gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
5654 gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
6084 gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
6099 gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
7737 pVBoxFlushToHost(device->contexts[0]->glCtx);
H A Dglsl_shader.c6813 ctx.context = device->contexts[0];
7091 ctx.context = device->contexts[0];
H A Dwined3d_private.h1965 struct wined3d_context **contexts; member in struct:wined3d_device
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c638 struct wined3d_context *context = This->contexts[i];
1277 struct wined3d_context *ctx = device->contexts[i];
1321 * contexts
1667 if (!pwglShareLists(device->contexts[0]->glCtx, ctx))
1671 device->contexts[0]->glCtx, ctx, err);
1860 * for XPDM this is needed to at least support texture sharing between device contexts.
1960 if(device->contexts[i]->tid == tid) {
1961 context = device->contexts[i];
1969 context = device->numContexts ? device->contexts[0] : NULL;
2282 * Searches a swapchain for all contexts an
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H A Ddevice.c526 if (!device->contexts) new_array = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_array));
527 else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, sizeof(*new_array) * (device->numContexts + 1));
536 device->contexts = new_array;
550 if (device->contexts[i] == context)
565 HeapFree(GetProcessHeap(), 0, device->contexts);
566 device->contexts = NULL;
570 memmove(&device->contexts[i], &device->contexts[i + 1], (device->numContexts - i) * sizeof(*device->contexts));
571 new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, devic
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H A Dswapchain.c71 context = device->contexts[i];
108 context = device->contexts[i];
1232 context_destroy(device, device->contexts[0]);
H A Dsurface.c916 context_surface_update(device->contexts[i], This);
993 context_surface_update(device->contexts[i], This);
1284 context = device->contexts[i];
3702 if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to ensure ordering across contexts. */
4111 wglFlush(); /* Flush to ensure ordering across contexts. */
4797 if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to ensure ordering across contexts. */
4818 if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to ensure ordering across contexts. */
4995 wglFlush(); /* Flush to ensure ordering across contexts. */
H A Dwined3d_private.h1960 struct wined3d_context **contexts; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Additions/solaris/DRM/include/
H A Ddrm.h589 drm_ctx_t __user *contexts; member in struct:drm_ctx_res
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.1.0/
H A DPcl.h100 * print contexts which use the colormap.
109 PclContextListPtr contexts; member in struct:_pclcmaptocontexts
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c300 Assert(ActiveTexUnit == pDevice->contexts[0]->active_texture + GL_TEXTURE0);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.0.1/
H A DPcl.h100 * print contexts which use the colormap.
109 PclContextListPtr contexts; member in struct:_pclcmaptocontexts
/vbox/src/VBox/Additions/x11/x11include/libdrm-2.4.13/
H A Ddrm.h486 struct drm_ctx __user *contexts; member in struct:drm_ctx_res
/vbox/src/VBox/Main/webservice/jaxlibs/
H A Dhttp.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/sun/ com/sun/net/ com/sun/net/httpserver/ ...
H A Dstreambuffer.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/sun/ com/sun/xml/ com/sun/xml/stream/ ...
H A DFastInfoset.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/sun/ com/sun/xml/ com/sun/xml/fastinfoset/ ...
H A Djaxb-impl.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/sun/ com/sun/xml/ com/sun/xml/bind/ ...
H A Djaxws-tools.jarMETA-INF/ META-INF/MANIFEST.MF META-INF/services/ com/ com/sun/ com/sun/istack/ ...
H A Djaxws-rt.jarMETA-INF/ META-INF/MANIFEST.MF META-INF/services/ com/ com/sun/ com/sun/xml/ ...
/vbox/src/VBox/VMM/VMMRC/
H A DTRPMRCHandlersA.asm1139 ; one of the intermediate memory contexts instead of the shadow context.
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1995 struct wined3d_context **contexts; member in struct:IWineD3DDeviceImpl

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