/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | device.c | 413 if (!device->contexts) new_array = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_array)); 414 else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, 424 device->contexts = new_array; 438 if (device->contexts[i] == context) 453 HeapFree(GetProcessHeap(), 0, device->contexts); 454 device->contexts = NULL; 458 memmove(&device->contexts[i], &device->contexts[i + 1], (device->context_count - i) * sizeof(*device->contexts)); 459 new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, devic [all...] |
H A D | swapchain.c | 47 context = device->contexts[i]; 109 context = device->contexts[i]; 1347 context_destroy(device, device->contexts[0]); 1460 struct wined3d_context * context = swapchain->device->contexts[0];
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H A D | context.c | 452 * GL contexts requirements. */ 639 struct wined3d_context *context = device->contexts[i]; 813 * make this work windowless contexts would need to be handled by the 881 struct wined3d_context *ctx = device->contexts[i]; 927 struct wined3d_context * context = device->contexts[0]; 1752 share_ctx = device->context_count ? device->contexts[0]->glCtx : NULL; 1918 * for XPDM this is needed to at least support texture sharing between device contexts.
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H A D | texture.c | 1081 pVBoxFlushToHost(device->contexts[0]->glCtx); 1352 pVBoxFlushToHost(device->contexts[0]->glCtx);
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H A D | surface.c | 172 context = device->contexts[i]; 1288 gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ 2664 context_surface_update(device->contexts[i], surface); 5542 gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ 5654 gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ 6084 gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ 6099 gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ 7737 pVBoxFlushToHost(device->contexts[0]->glCtx);
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H A D | glsl_shader.c | 6813 ctx.context = device->contexts[0]; 7091 ctx.context = device->contexts[0];
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H A D | wined3d_private.h | 1965 struct wined3d_context **contexts; member in struct:wined3d_device
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 638 struct wined3d_context *context = This->contexts[i]; 1277 struct wined3d_context *ctx = device->contexts[i]; 1321 * contexts 1667 if (!pwglShareLists(device->contexts[0]->glCtx, ctx)) 1671 device->contexts[0]->glCtx, ctx, err); 1860 * for XPDM this is needed to at least support texture sharing between device contexts. 1960 if(device->contexts[i]->tid == tid) { 1961 context = device->contexts[i]; 1969 context = device->numContexts ? device->contexts[0] : NULL; 2282 * Searches a swapchain for all contexts an [all...] |
H A D | device.c | 526 if (!device->contexts) new_array = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_array)); 527 else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, sizeof(*new_array) * (device->numContexts + 1)); 536 device->contexts = new_array; 550 if (device->contexts[i] == context) 565 HeapFree(GetProcessHeap(), 0, device->contexts); 566 device->contexts = NULL; 570 memmove(&device->contexts[i], &device->contexts[i + 1], (device->numContexts - i) * sizeof(*device->contexts)); 571 new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, devic [all...] |
H A D | swapchain.c | 71 context = device->contexts[i]; 108 context = device->contexts[i]; 1232 context_destroy(device, device->contexts[0]);
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H A D | surface.c | 916 context_surface_update(device->contexts[i], This); 993 context_surface_update(device->contexts[i], This); 1284 context = device->contexts[i]; 3702 if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to ensure ordering across contexts. */ 4111 wglFlush(); /* Flush to ensure ordering across contexts. */ 4797 if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to ensure ordering across contexts. */ 4818 if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to ensure ordering across contexts. */ 4995 wglFlush(); /* Flush to ensure ordering across contexts. */
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H A D | wined3d_private.h | 1960 struct wined3d_context **contexts; member in struct:IWineD3DDeviceImpl
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/vbox/src/VBox/Additions/solaris/DRM/include/ |
H A D | drm.h | 589 drm_ctx_t __user *contexts; member in struct:drm_ctx_res
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.1.0/ |
H A D | Pcl.h | 100 * print contexts which use the colormap. 109 PclContextListPtr contexts; member in struct:_pclcmaptocontexts
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 300 Assert(ActiveTexUnit == pDevice->contexts[0]->active_texture + GL_TEXTURE0);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.0.1/ |
H A D | Pcl.h | 100 * print contexts which use the colormap. 109 PclContextListPtr contexts; member in struct:_pclcmaptocontexts
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/vbox/src/VBox/Additions/x11/x11include/libdrm-2.4.13/ |
H A D | drm.h | 486 struct drm_ctx __user *contexts; member in struct:drm_ctx_res
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/vbox/src/VBox/Main/webservice/jaxlibs/ |
H A D | http.jar | META-INF/ META-INF/MANIFEST.MF com/ com/sun/ com/sun/net/ com/sun/net/httpserver/ ... |
H A D | streambuffer.jar | META-INF/ META-INF/MANIFEST.MF com/ com/sun/ com/sun/xml/ com/sun/xml/stream/ ... |
H A D | FastInfoset.jar | META-INF/ META-INF/MANIFEST.MF com/ com/sun/ com/sun/xml/ com/sun/xml/fastinfoset/ ... |
H A D | jaxb-impl.jar | META-INF/ META-INF/MANIFEST.MF com/ com/sun/ com/sun/xml/ com/sun/xml/bind/ ... |
H A D | jaxws-tools.jar | META-INF/ META-INF/MANIFEST.MF META-INF/services/ com/ com/sun/ com/sun/istack/ ... |
H A D | jaxws-rt.jar | META-INF/ META-INF/MANIFEST.MF META-INF/services/ com/ com/sun/ com/sun/xml/ ... |
/vbox/src/VBox/VMM/VMMRC/ |
H A D | TRPMRCHandlersA.asm | 1139 ; one of the intermediate memory contexts instead of the shadow context.
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1995 struct wined3d_context **contexts; member in struct:IWineD3DDeviceImpl
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