Searched refs:WINED3DFMT_FLAG_FILTERING (Results 1 - 13 of 13) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c611 WINED3DFMT_FLAG_FILTERING,
615 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING,
619 WINED3DFMT_FLAG_FILTERING,
623 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING,
627 WINED3DFMT_FLAG_FILTERING,
631 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
636 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
641 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
646 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
651 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
[all...]
H A Dtexture.c95 if (texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING)
1211 if (texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING)
H A Dwined3d_private.h3090 #define WINED3DFMT_FLAG_FILTERING 0x00000002 macro
H A Ddevice.c4319 if (!texture || texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING) continue;
H A Ddirectx.c4170 format_flags |= WINED3DFMT_FLAG_FILTERING;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c574 WINED3DFMT_FLAG_FILTERING,
578 WINED3DFMT_FLAG_FILTERING,
582 WINED3DFMT_FLAG_FILTERING,
586 WINED3DFMT_FLAG_FILTERING,
590 WINED3DFMT_FLAG_FILTERING,
594 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
598 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
602 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
606 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
610 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
[all...]
H A Dwined3d_private_types.h37 #define WINED3DFMT_FLAG_FILTERING 0x2 macro
H A Dbasetexture.c83 if (texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
H A Dtexture.c622 if(texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
H A Dwined3d_private.h3332 #define WINED3DFMT_FLAG_FILTERING 0x2 macro
H A Ddirectx.c3524 if (format_desc->Flags & WINED3DFMT_FLAG_FILTERING) return TRUE;
H A Ddevice.c5277 if (!texture || texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING) continue;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h3373 #define WINED3DFMT_FLAG_FILTERING 0x2 macro

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