Searched refs:WINED3DFMT_FLAG_FILTERING (Results 1 - 13 of 13) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 611 WINED3DFMT_FLAG_FILTERING, 615 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING, 619 WINED3DFMT_FLAG_FILTERING, 623 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING, 627 WINED3DFMT_FLAG_FILTERING, 631 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING 636 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING 641 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING 646 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING 651 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING [all...] |
H A D | texture.c | 95 if (texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING) 1211 if (texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING)
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H A D | wined3d_private.h | 3090 #define WINED3DFMT_FLAG_FILTERING 0x00000002 macro
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H A D | device.c | 4319 if (!texture || texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING) continue;
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H A D | directx.c | 4170 format_flags |= WINED3DFMT_FLAG_FILTERING;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 574 WINED3DFMT_FLAG_FILTERING, 578 WINED3DFMT_FLAG_FILTERING, 582 WINED3DFMT_FLAG_FILTERING, 586 WINED3DFMT_FLAG_FILTERING, 590 WINED3DFMT_FLAG_FILTERING, 594 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, 598 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, 602 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, 606 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, 610 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, [all...] |
H A D | wined3d_private_types.h | 37 #define WINED3DFMT_FLAG_FILTERING 0x2 macro
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H A D | basetexture.c | 83 if (texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
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H A D | texture.c | 622 if(texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
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H A D | wined3d_private.h | 3332 #define WINED3DFMT_FLAG_FILTERING 0x2 macro
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H A D | directx.c | 3524 if (format_desc->Flags & WINED3DFMT_FLAG_FILTERING) return TRUE;
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H A D | device.c | 5277 if (!texture || texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING) continue;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 3373 #define WINED3DFMT_FLAG_FILTERING 0x2 macro
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