Searched refs:SFLAG_INDRAWABLE (Results 1 - 18 of 18) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dswapchain.c490 context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
532 context_apply_fbo_state_blit(context2, GL_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
707 surface_modify_location(back_buffer, SFLAG_INDRAWABLE, FALSE);
809 surface_modify_location(front, SFLAG_INDRAWABLE, TRUE);
814 surface_modify_location(front, SFLAG_INDRAWABLE, TRUE);
815 surface_modify_location(back_buffer, SFLAG_INDRAWABLE, TRUE);
820 surface_modify_location(swapchain->front_buffer, SFLAG_INDRAWABLE, TRUE);
1154 surface_modify_location(swapchain->front_buffer, SFLAG_INDRAWABLE, TRUE);
H A Dsurface.c187 surface->draw_binding = SFLAG_INDRAWABLE;
980 surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE);
1138 TRACE("dirtyfied %u.\n", surface->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE) ? 0 : 1);
1140 if (surface->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE))
1343 if (src_location == SFLAG_INDRAWABLE) context = context_acquire(device, src_surface);
1344 else if (dst_location == SFLAG_INDRAWABLE) context = context_acquire(device, dst_surface);
1356 if (src_location == SFLAG_INDRAWABLE)
1377 if (dst_location == SFLAG_INDRAWABLE)
1412 || (dst_location == SFLAG_INDRAWABLE
6003 case SFLAG_INDRAWABLE
[all...]
H A Ddrawprim.c668 DWORD location = context->render_offscreen ? device->fb.depth_stencil->draw_binding : SFLAG_INDRAWABLE;
717 DWORD location = context->render_offscreen ? ds->draw_binding : SFLAG_INDRAWABLE;
H A Dcontext.c483 if (location == SFLAG_INDRAWABLE)
2619 context_apply_fbo_state(context, GL_FRAMEBUFFER, NULL, NULL, SFLAG_INDRAWABLE);
2716 context_apply_fbo_state(context, GL_FRAMEBUFFER, NULL, NULL, SFLAG_INDRAWABLE);
2847 * done via PreLoad (and SFLAG_INDRAWABLE set on the surface). There
2859 surface_modify_location(context->current_rt, SFLAG_INDRAWABLE, FALSE);
H A Dwined3d_private.h2379 #define SFLAG_INDRAWABLE 0x00100000 /* The GL drawable is current. */ macro
2413 SFLAG_INDRAWABLE | \
H A Ddevice.c612 DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : SFLAG_INDRAWABLE;
644 DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : SFLAG_INDRAWABLE;
H A Darb_program_shader.c7467 && (src_surface->flags & (SFLAG_INTEXTURE | SFLAG_INDRAWABLE)) == SFLAG_INDRAWABLE
H A Dutils.c2753 if (flag & SFLAG_INDRAWABLE) strcat(buf, " | SFLAG_INDRAWABLE"); /* 19 */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain.c484 IWineD3DSurface_ModifyLocation(This->backBuffer[0], SFLAG_INDRAWABLE, FALSE);
622 IWineD3DSurface_ModifyLocation(This->frontBuffer, SFLAG_INDRAWABLE, TRUE);
625 IWineD3DSurface_ModifyLocation((IWineD3DSurface *) front, SFLAG_INDRAWABLE, TRUE);
626 IWineD3DSurface_ModifyLocation((IWineD3DSurface *) back, SFLAG_INDRAWABLE, TRUE);
629 IWineD3DSurface_ModifyLocation(This->frontBuffer, SFLAG_INDRAWABLE, TRUE);
636 IWineD3DSurface_ModifyLocation(This->backBuffer[0], SFLAG_INDRAWABLE, TRUE);
1051 IWineD3DSurface_ModifyLocation(swapchain->frontBuffer, SFLAG_INDRAWABLE, TRUE);
H A Dsurface.c1429 IWineD3DSurface_ModifyLocation(iface, SFLAG_INDRAWABLE, FALSE);
2188 TRACE("(%p) : dirtyfied(%d)\n", This, This->Flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE) ? 0 : 1);
2190 if (This->Flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE)) {
2223 IWineD3DSurface_LoadLocation(iface, SFLAG_INDRAWABLE, fullsurface ? NULL : &This->dirtyRect);
2235 This->Flags |= SFLAG_INDRAWABLE;
2980 if (This->Flags & SFLAG_INDRAWABLE && !(This->Flags & SFLAG_INTEXTURE)) {
4119 IWineD3DSurface_ModifyLocation((IWineD3DSurface *) This, SFLAG_INDRAWABLE, TRUE);
4527 IWineD3DSurface_ModifyLocation(iface, SFLAG_INDRAWABLE, FALSE);
4551 IWineD3DSurface_LoadLocation(iface, SFLAG_INDRAWABLE, NULL);
4842 /* With ORM_FBO, SFLAG_INTEXTURE and SFLAG_INDRAWABLE ar
[all...]
H A Dsurface_gdi.c623 flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
627 ERR("GDI Surface requested in gl %s memory\n", flag == SFLAG_INDRAWABLE ? "drawable" : "texture");
H A Ddrawprim.c604 IWineD3DSurface_LoadLocation((IWineD3DSurface *)target, SFLAG_INDRAWABLE, NULL);
605 IWineD3DSurface_ModifyLocation((IWineD3DSurface *)target, SFLAG_INDRAWABLE, TRUE);
H A Ddevice.c4531 if (Flags & WINED3DCLEAR_TARGET && !(target->Flags & SFLAG_INDRAWABLE))
4534 IWineD3DSurface_LoadLocation((IWineD3DSurface *)target, SFLAG_INDRAWABLE, NULL);
4670 IWineD3DSurface_ModifyLocation((IWineD3DSurface *)target, SFLAG_INDRAWABLE, TRUE);
5753 if (rect) IWineD3DSurface_LoadLocation(surface, SFLAG_INDRAWABLE, NULL);
5754 IWineD3DSurface_ModifyLocation(surface, SFLAG_INDRAWABLE, TRUE);
6056 IWineD3DSurface_LoadLocation(src_surface, SFLAG_INDRAWABLE, NULL);
6057 IWineD3DSurface_LoadLocation(dst_surface, SFLAG_INDRAWABLE, NULL);
6177 IWineD3DSurface_ModifyLocation(dst_surface, SFLAG_INDRAWABLE, TRUE);
H A Dwined3d_private.h2504 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */ macro
2549 SFLAG_INDRAWABLE | \
H A Dcontext.c2805 * done via PreLoad (and SFLAG_INDRAWABLE set on the surface). There
2838 IWineD3DSurface_ModifyLocation(context->current_rt, SFLAG_INDRAWABLE, FALSE);
H A Dutils.c2257 if(flag & SFLAG_INDRAWABLE) strcat(buf, " | SFLAG_INDRAWABLE");
H A Darb_program_shader.c7014 IWineD3DSurface_ModifyLocation((IWineD3DSurface *)dst_surface, SFLAG_INDRAWABLE, TRUE);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2539 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */ macro
2584 SFLAG_INDRAWABLE | \

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