/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | swapchain.c | 490 context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE); 532 context_apply_fbo_state_blit(context2, GL_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE); 707 surface_modify_location(back_buffer, SFLAG_INDRAWABLE, FALSE); 809 surface_modify_location(front, SFLAG_INDRAWABLE, TRUE); 814 surface_modify_location(front, SFLAG_INDRAWABLE, TRUE); 815 surface_modify_location(back_buffer, SFLAG_INDRAWABLE, TRUE); 820 surface_modify_location(swapchain->front_buffer, SFLAG_INDRAWABLE, TRUE); 1154 surface_modify_location(swapchain->front_buffer, SFLAG_INDRAWABLE, TRUE);
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H A D | surface.c | 187 surface->draw_binding = SFLAG_INDRAWABLE; 980 surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE); 1138 TRACE("dirtyfied %u.\n", surface->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE) ? 0 : 1); 1140 if (surface->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE)) 1343 if (src_location == SFLAG_INDRAWABLE) context = context_acquire(device, src_surface); 1344 else if (dst_location == SFLAG_INDRAWABLE) context = context_acquire(device, dst_surface); 1356 if (src_location == SFLAG_INDRAWABLE) 1377 if (dst_location == SFLAG_INDRAWABLE) 1412 || (dst_location == SFLAG_INDRAWABLE 6003 case SFLAG_INDRAWABLE [all...] |
H A D | drawprim.c | 668 DWORD location = context->render_offscreen ? device->fb.depth_stencil->draw_binding : SFLAG_INDRAWABLE; 717 DWORD location = context->render_offscreen ? ds->draw_binding : SFLAG_INDRAWABLE;
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H A D | context.c | 483 if (location == SFLAG_INDRAWABLE) 2619 context_apply_fbo_state(context, GL_FRAMEBUFFER, NULL, NULL, SFLAG_INDRAWABLE); 2716 context_apply_fbo_state(context, GL_FRAMEBUFFER, NULL, NULL, SFLAG_INDRAWABLE); 2847 * done via PreLoad (and SFLAG_INDRAWABLE set on the surface). There 2859 surface_modify_location(context->current_rt, SFLAG_INDRAWABLE, FALSE);
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H A D | wined3d_private.h | 2379 #define SFLAG_INDRAWABLE 0x00100000 /* The GL drawable is current. */ macro 2413 SFLAG_INDRAWABLE | \
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H A D | device.c | 612 DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : SFLAG_INDRAWABLE; 644 DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : SFLAG_INDRAWABLE;
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H A D | arb_program_shader.c | 7467 && (src_surface->flags & (SFLAG_INTEXTURE | SFLAG_INDRAWABLE)) == SFLAG_INDRAWABLE
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H A D | utils.c | 2753 if (flag & SFLAG_INDRAWABLE) strcat(buf, " | SFLAG_INDRAWABLE"); /* 19 */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | swapchain.c | 484 IWineD3DSurface_ModifyLocation(This->backBuffer[0], SFLAG_INDRAWABLE, FALSE); 622 IWineD3DSurface_ModifyLocation(This->frontBuffer, SFLAG_INDRAWABLE, TRUE); 625 IWineD3DSurface_ModifyLocation((IWineD3DSurface *) front, SFLAG_INDRAWABLE, TRUE); 626 IWineD3DSurface_ModifyLocation((IWineD3DSurface *) back, SFLAG_INDRAWABLE, TRUE); 629 IWineD3DSurface_ModifyLocation(This->frontBuffer, SFLAG_INDRAWABLE, TRUE); 636 IWineD3DSurface_ModifyLocation(This->backBuffer[0], SFLAG_INDRAWABLE, TRUE); 1051 IWineD3DSurface_ModifyLocation(swapchain->frontBuffer, SFLAG_INDRAWABLE, TRUE);
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H A D | surface.c | 1429 IWineD3DSurface_ModifyLocation(iface, SFLAG_INDRAWABLE, FALSE); 2188 TRACE("(%p) : dirtyfied(%d)\n", This, This->Flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE) ? 0 : 1); 2190 if (This->Flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE)) { 2223 IWineD3DSurface_LoadLocation(iface, SFLAG_INDRAWABLE, fullsurface ? NULL : &This->dirtyRect); 2235 This->Flags |= SFLAG_INDRAWABLE; 2980 if (This->Flags & SFLAG_INDRAWABLE && !(This->Flags & SFLAG_INTEXTURE)) { 4119 IWineD3DSurface_ModifyLocation((IWineD3DSurface *) This, SFLAG_INDRAWABLE, TRUE); 4527 IWineD3DSurface_ModifyLocation(iface, SFLAG_INDRAWABLE, FALSE); 4551 IWineD3DSurface_LoadLocation(iface, SFLAG_INDRAWABLE, NULL); 4842 /* With ORM_FBO, SFLAG_INTEXTURE and SFLAG_INDRAWABLE ar [all...] |
H A D | surface_gdi.c | 623 flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE", 627 ERR("GDI Surface requested in gl %s memory\n", flag == SFLAG_INDRAWABLE ? "drawable" : "texture");
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H A D | drawprim.c | 604 IWineD3DSurface_LoadLocation((IWineD3DSurface *)target, SFLAG_INDRAWABLE, NULL); 605 IWineD3DSurface_ModifyLocation((IWineD3DSurface *)target, SFLAG_INDRAWABLE, TRUE);
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H A D | device.c | 4531 if (Flags & WINED3DCLEAR_TARGET && !(target->Flags & SFLAG_INDRAWABLE)) 4534 IWineD3DSurface_LoadLocation((IWineD3DSurface *)target, SFLAG_INDRAWABLE, NULL); 4670 IWineD3DSurface_ModifyLocation((IWineD3DSurface *)target, SFLAG_INDRAWABLE, TRUE); 5753 if (rect) IWineD3DSurface_LoadLocation(surface, SFLAG_INDRAWABLE, NULL); 5754 IWineD3DSurface_ModifyLocation(surface, SFLAG_INDRAWABLE, TRUE); 6056 IWineD3DSurface_LoadLocation(src_surface, SFLAG_INDRAWABLE, NULL); 6057 IWineD3DSurface_LoadLocation(dst_surface, SFLAG_INDRAWABLE, NULL); 6177 IWineD3DSurface_ModifyLocation(dst_surface, SFLAG_INDRAWABLE, TRUE);
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H A D | wined3d_private.h | 2504 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */ macro 2549 SFLAG_INDRAWABLE | \
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H A D | context.c | 2805 * done via PreLoad (and SFLAG_INDRAWABLE set on the surface). There 2838 IWineD3DSurface_ModifyLocation(context->current_rt, SFLAG_INDRAWABLE, FALSE);
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H A D | utils.c | 2257 if(flag & SFLAG_INDRAWABLE) strcat(buf, " | SFLAG_INDRAWABLE");
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H A D | arb_program_shader.c | 7014 IWineD3DSurface_ModifyLocation((IWineD3DSurface *)dst_surface, SFLAG_INDRAWABLE, TRUE);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2539 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */ macro 2584 SFLAG_INDRAWABLE | \
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