Searched refs:IWineD3DPixelShaderImpl (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c362 ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[i] = TRUE;
367 ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[reg->idx] = TRUE;
661 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
754 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
1972 IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)iface;
1982 IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)ifac
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H A Dglsl_shader.c146 #define WINEFIXUPINFO_GET(_p) get_fixup_info((const IWineD3DPixelShaderImpl*)(_p)->pshader, (_p)->inp2Fixup_info)
770 static const struct ps_np2fixup_info * get_fixup_info(const IWineD3DPixelShaderImpl *shader, UINT inp2fixup_info)
931 if(((IWineD3DPixelShaderImpl *) pshader)->vpos_uniform) {
1184 ((IWineD3DPixelShaderImpl *) This)->vpos_uniform = 1;
1471 DWORD idx = ((IWineD3DPixelShaderImpl *)This)->input_reg_map[reg->idx];
1484 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count)
1498 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count)
3819 IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
4091 static void generate_texcoord_assignment(struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *vs, IWineD3DPixelShaderImpl *p
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H A Dshaderapi.c346 IWineD3DPixelShaderImpl *object;
389 IWineD3DPixelShaderImpl *object = (IWineD3DPixelShaderImpl *)pShaderObj;
H A Dwined3d_private.h3298 typedef struct IWineD3DPixelShaderImpl { struct
3316 } IWineD3DPixelShaderImpl; typedef in typeref:struct:IWineD3DPixelShaderImpl
3318 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
3323 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3328 IWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object) DECLSPEC_HIDDEN;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c362 ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[i] = TRUE;
367 ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[reg->idx] = TRUE;
661 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
754 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
1968 IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)iface;
1978 IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)ifac
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H A Dglsl_shader.c133 #define WINEFIXUPINFO_GET(_p) get_fixup_info((const IWineD3DPixelShaderImpl*)(_p)->pshader, (_p)->inp2Fixup_info)
753 static const struct ps_np2fixup_info * get_fixup_info(const IWineD3DPixelShaderImpl *shader, UINT inp2fixup_info)
914 if(((IWineD3DPixelShaderImpl *) pshader)->vpos_uniform) {
1163 ((IWineD3DPixelShaderImpl *) This)->vpos_uniform = 1;
1446 DWORD idx = ((IWineD3DPixelShaderImpl *)This)->input_reg_map[reg->idx];
1459 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count)
1473 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count)
3696 IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
3968 static void generate_texcoord_assignment(struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *vs, IWineD3DPixelShaderImpl *p
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H A Darb_program_shader.c1747 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) shader;
3249 static void init_ps_input(const IWineD3DPixelShaderImpl *This, const struct arb_ps_compile_args *args,
3324 static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct wined3d_shader_buffer *buffer,
3816 sig = ((IWineD3DPixelShaderImpl *)device->stateBlock->pixelShader)->baseShader.input_signature;
4070 static struct arb_ps_compiled_shader *find_arb_pshader(IWineD3DPixelShaderImpl *shader,
4237 static inline void find_arb_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
4304 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) stateblock->pixelShader;
4380 IWineD3DPixelShaderImpl *p
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H A Dwined3d_private.h3257 typedef struct IWineD3DPixelShaderImpl { struct
3275 } IWineD3DPixelShaderImpl; typedef in typeref:struct:IWineD3DPixelShaderImpl
3277 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
3282 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3287 IWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object) DECLSPEC_HIDDEN;
H A Ddevice.c1403 IWineD3DPixelShaderImpl *object;
3354 ((IWineD3DPixelShaderImpl *)This->stateBlock->pixelShader)->baseShader.reg_maps.sampler_type;
3403 IWineD3DPixelShaderImpl *pshader = (IWineD3DPixelShaderImpl *)This->stateBlock->pixelShader;
H A Dstate.c3487 && (((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.luminanceparams & (1 << stage)))
3653 && (((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.bumpmat & (1 << stage)))

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