Searched refs:IWineD3DPixelShaderImpl (Results 1 - 10 of 10) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 362 ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[i] = TRUE; 367 ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[reg->idx] = TRUE; 661 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader; 754 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader; 1972 IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)iface; 1982 IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)ifac [all...] |
H A D | glsl_shader.c | 146 #define WINEFIXUPINFO_GET(_p) get_fixup_info((const IWineD3DPixelShaderImpl*)(_p)->pshader, (_p)->inp2Fixup_info) 770 static const struct ps_np2fixup_info * get_fixup_info(const IWineD3DPixelShaderImpl *shader, UINT inp2fixup_info) 931 if(((IWineD3DPixelShaderImpl *) pshader)->vpos_uniform) { 1184 ((IWineD3DPixelShaderImpl *) This)->vpos_uniform = 1; 1471 DWORD idx = ((IWineD3DPixelShaderImpl *)This)->input_reg_map[reg->idx]; 1484 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count) 1498 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count) 3819 IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface; 4091 static void generate_texcoord_assignment(struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *vs, IWineD3DPixelShaderImpl *p [all...] |
H A D | shaderapi.c | 346 IWineD3DPixelShaderImpl *object; 389 IWineD3DPixelShaderImpl *object = (IWineD3DPixelShaderImpl *)pShaderObj;
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H A D | wined3d_private.h | 3298 typedef struct IWineD3DPixelShaderImpl { struct 3316 } IWineD3DPixelShaderImpl; typedef in typeref:struct:IWineD3DPixelShaderImpl 3318 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device, 3323 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, 3328 IWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 362 ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[i] = TRUE; 367 ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[reg->idx] = TRUE; 661 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader; 754 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader; 1968 IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)iface; 1978 IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)ifac [all...] |
H A D | glsl_shader.c | 133 #define WINEFIXUPINFO_GET(_p) get_fixup_info((const IWineD3DPixelShaderImpl*)(_p)->pshader, (_p)->inp2Fixup_info) 753 static const struct ps_np2fixup_info * get_fixup_info(const IWineD3DPixelShaderImpl *shader, UINT inp2fixup_info) 914 if(((IWineD3DPixelShaderImpl *) pshader)->vpos_uniform) { 1163 ((IWineD3DPixelShaderImpl *) This)->vpos_uniform = 1; 1446 DWORD idx = ((IWineD3DPixelShaderImpl *)This)->input_reg_map[reg->idx]; 1459 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count) 1473 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count) 3696 IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface; 3968 static void generate_texcoord_assignment(struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *vs, IWineD3DPixelShaderImpl *p [all...] |
H A D | arb_program_shader.c | 1747 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) shader; 3249 static void init_ps_input(const IWineD3DPixelShaderImpl *This, const struct arb_ps_compile_args *args, 3324 static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct wined3d_shader_buffer *buffer, 3816 sig = ((IWineD3DPixelShaderImpl *)device->stateBlock->pixelShader)->baseShader.input_signature; 4070 static struct arb_ps_compiled_shader *find_arb_pshader(IWineD3DPixelShaderImpl *shader, 4237 static inline void find_arb_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, 4304 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) stateblock->pixelShader; 4380 IWineD3DPixelShaderImpl *p [all...] |
H A D | wined3d_private.h | 3257 typedef struct IWineD3DPixelShaderImpl { struct 3275 } IWineD3DPixelShaderImpl; typedef in typeref:struct:IWineD3DPixelShaderImpl 3277 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device, 3282 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, 3287 IWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object) DECLSPEC_HIDDEN;
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H A D | device.c | 1403 IWineD3DPixelShaderImpl *object; 3354 ((IWineD3DPixelShaderImpl *)This->stateBlock->pixelShader)->baseShader.reg_maps.sampler_type; 3403 IWineD3DPixelShaderImpl *pshader = (IWineD3DPixelShaderImpl *)This->stateBlock->pixelShader;
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H A D | state.c | 3487 && (((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.luminanceparams & (1 << stage))) 3653 && (((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.bumpmat & (1 << stage)))
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