/vbox/src/VBox/Frontends/VBoxSDL/ |
H A D | VBoxSDLTest.cpp | 339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_rpw.cpp | 476 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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H A D | server_muralfbo.cpp | 537 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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H A D | server_misc.c | 526 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | basetexture.c | 505 glTexParameteri(textureDimensions, GL_TEXTURE_MIN_FILTER, glValue); 506 checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
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H A D | texture.c | 355 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_MIN_FILTER, GL_NEAREST); local 356 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
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H A D | utils.c | 964 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1005 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1205 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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H A D | surface.c | 349 glTexParameteri(info.bind_target, GL_TEXTURE_MIN_FILTER, 2925 glTexParameteri(This->texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 2926 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)"); 3541 glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, 3572 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 4757 glTexParameteri(bind_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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H A D | swapchain.c | 300 glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter);
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H A D | context.c | 188 if (update_minfilter) glTexParameteri(bind_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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H A D | directx.c | 709 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | texture.c | 429 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, gl_value); 430 checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ..."); 714 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 715 checkGLcall("glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
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H A D | utils.c | 1078 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1119 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1552 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1562 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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H A D | swapchain.c | 538 gl_info->gl_ops.gl.p_glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter);
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H A D | surface.c | 420 gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_MIN_FILTER, 769 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 5377 gl_info->gl_ops.gl.p_glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, 5404 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 6065 gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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H A D | directx.c | 753 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 852 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texture.c | 1139 case GL_TEXTURE_MIN_FILTER: 1148 "TexParamterfv: GL_TEXTURE_MIN_FILTER invalid param: %d", e); 1411 case GL_TEXTURE_MIN_FILTER: 3029 case GL_TEXTURE_MIN_FILTER: 3181 case GL_TEXTURE_MIN_FILTER:
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H A D | state_texdiff.c | 637 diff_api.TexParameteri(tobj->target, GL_TEXTURE_MIN_FILTER, tobj->minFilter);
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/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_swap_texture.c | 448 case GL_TEXTURE_MIN_FILTER:
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H A D | pack_texture.c | 457 case GL_TEXTURE_MIN_FILTER:
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 532 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 1505 pBlitter->pDispatch->TexParameteri(enmTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 4005 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 6263 textureType = GL_TEXTURE_MIN_FILTER;
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 648 #define GL_TEXTURE_MIN_FILTER 0x2801 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 646 #define GL_TEXTURE_MIN_FILTER 0x2801 macro
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