Searched refs:GL_TEXTURE_MIN_FILTER (Results 1 - 25 of 32) sorted by relevance

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/vbox/src/VBox/Frontends/VBoxSDL/
H A DVBoxSDLTest.cpp339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_rpw.cpp476 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
H A Dserver_muralfbo.cpp537 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
H A Dserver_misc.c526 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c505 glTexParameteri(textureDimensions, GL_TEXTURE_MIN_FILTER, glValue);
506 checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
H A Dtexture.c355 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_MIN_FILTER, GL_NEAREST); local
356 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
H A Dutils.c964 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1005 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1205 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
H A Dsurface.c349 glTexParameteri(info.bind_target, GL_TEXTURE_MIN_FILTER,
2925 glTexParameteri(This->texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2926 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
3541 glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER,
3572 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4757 glTexParameteri(bind_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
H A Dswapchain.c300 glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter);
H A Dcontext.c188 if (update_minfilter) glTexParameteri(bind_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
H A Ddirectx.c709 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c429 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, gl_value);
430 checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
714 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
715 checkGLcall("glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
H A Dutils.c1078 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1119 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1552 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1562 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
H A Dswapchain.c538 gl_info->gl_ops.gl.p_glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter);
H A Dsurface.c420 gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_MIN_FILTER,
769 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5377 gl_info->gl_ops.gl.p_glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER,
5404 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
6065 gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
H A Ddirectx.c753 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
852 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c1139 case GL_TEXTURE_MIN_FILTER:
1148 "TexParamterfv: GL_TEXTURE_MIN_FILTER invalid param: %d", e);
1411 case GL_TEXTURE_MIN_FILTER:
3029 case GL_TEXTURE_MIN_FILTER:
3181 case GL_TEXTURE_MIN_FILTER:
H A Dstate_texdiff.c637 diff_api.TexParameteri(tobj->target, GL_TEXTURE_MIN_FILTER, tobj->minFilter);
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_swap_texture.c448 case GL_TEXTURE_MIN_FILTER:
H A Dpack_texture.c457 case GL_TEXTURE_MIN_FILTER:
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c532 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp1505 pBlitter->pDispatch->TexParameteri(enmTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp4005 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
6263 textureType = GL_TEXTURE_MIN_FILTER;
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h648 #define GL_TEXTURE_MIN_FILTER 0x2801 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h646 #define GL_TEXTURE_MIN_FILTER 0x2801 macro

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