Searched refs:GL_TEXTURE_MAG_FILTER (Results 1 - 25 of 32) sorted by relevance

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/vbox/src/VBox/Frontends/VBoxSDL/
H A DVBoxSDLTest.cpp338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_rpw.cpp477 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dserver_muralfbo.cpp538 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dserver_misc.c525 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c476 glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue);
H A Dtexture.c357 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_MAG_FILTER, GL_NEAREST); local
358 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
H A Dutils.c965 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1006 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1206 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
H A Dsurface.c346 glTexParameteri(info.bind_target, GL_TEXTURE_MAG_FILTER,
2927 glTexParameteri(This->texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2928 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
3538 glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER,
3570 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4758 glTexParameteri(bind_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dswapchain.c301 glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
H A Dcontext.c189 if (update_magfilter) glTexParameteri(bind_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Ddirectx.c710 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c400 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, gl_value);
716 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
717 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
H A Dutils.c1079 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1120 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1553 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1563 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
H A Dswapchain.c539 gl_info->gl_ops.gl.p_glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
H A Dsurface.c417 gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_MAG_FILTER,
770 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5374 gl_info->gl_ops.gl.p_glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER,
5402 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
6066 gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Ddirectx.c754 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
853 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c1153 case GL_TEXTURE_MAG_FILTER:
1157 "TexParamterfv: GL_TEXTURE_MAG_FILTER invalid param: %d", e);
1412 case GL_TEXTURE_MAG_FILTER:
3026 case GL_TEXTURE_MAG_FILTER:
3178 case GL_TEXTURE_MAG_FILTER:
H A Dstate_texdiff.c638 diff_api.TexParameteri(tobj->target, GL_TEXTURE_MAG_FILTER, tobj->magFilter);
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_swap_texture.c449 case GL_TEXTURE_MAG_FILTER:
H A Dpack_texture.c458 case GL_TEXTURE_MAG_FILTER:
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c533 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp1506 pBlitter->pDispatch->TexParameteri(enmTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp4006 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
6287 textureType = GL_TEXTURE_MAG_FILTER;
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h647 #define GL_TEXTURE_MAG_FILTER 0x2800 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h645 #define GL_TEXTURE_MAG_FILTER 0x2800 macro

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