/vbox/src/VBox/Frontends/VBoxSDL/ |
H A D | VBoxSDLTest.cpp | 338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_rpw.cpp | 477 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | server_muralfbo.cpp | 538 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | server_misc.c | 525 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | basetexture.c | 476 glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue);
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H A D | texture.c | 357 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_MAG_FILTER, GL_NEAREST); local 358 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
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H A D | utils.c | 965 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1006 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1206 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | surface.c | 346 glTexParameteri(info.bind_target, GL_TEXTURE_MAG_FILTER, 2927 glTexParameteri(This->texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2928 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)"); 3538 glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, 3570 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 4758 glTexParameteri(bind_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | swapchain.c | 301 glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
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H A D | context.c | 189 if (update_magfilter) glTexParameteri(bind_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | directx.c | 710 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | texture.c | 400 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, gl_value); 716 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 717 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
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H A D | utils.c | 1079 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1120 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1553 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1563 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | swapchain.c | 539 gl_info->gl_ops.gl.p_glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
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H A D | surface.c | 417 gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_MAG_FILTER, 770 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 5374 gl_info->gl_ops.gl.p_glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, 5402 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 6066 gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | directx.c | 754 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 853 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texture.c | 1153 case GL_TEXTURE_MAG_FILTER: 1157 "TexParamterfv: GL_TEXTURE_MAG_FILTER invalid param: %d", e); 1412 case GL_TEXTURE_MAG_FILTER: 3026 case GL_TEXTURE_MAG_FILTER: 3178 case GL_TEXTURE_MAG_FILTER:
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H A D | state_texdiff.c | 638 diff_api.TexParameteri(tobj->target, GL_TEXTURE_MAG_FILTER, tobj->magFilter);
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/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_swap_texture.c | 449 case GL_TEXTURE_MAG_FILTER:
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H A D | pack_texture.c | 458 case GL_TEXTURE_MAG_FILTER:
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 533 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 1506 pBlitter->pDispatch->TexParameteri(enmTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 4006 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 6287 textureType = GL_TEXTURE_MAG_FILTER;
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 647 #define GL_TEXTURE_MAG_FILTER 0x2800 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 645 #define GL_TEXTURE_MAG_FILTER 0x2800 macro
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