Searched refs:GL_TEXTURE_CUBE_MAP_ARB (Results 1 - 25 of 36) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c370 if(textureDimensions==GL_TEXTURE_CUBE_MAP_ARB) {
398 if (target == GL_TEXTURE_CUBE_MAP_ARB
H A Dnvidia_texture_shader.c71 case GL_TEXTURE_CUBE_MAP_ARB:
72 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB);
73 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB)");
510 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
511 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
H A Dutils.c2738 case GL_TEXTURE_CUBE_MAP_ARB:
2942 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
2943 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
2960 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
2961 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
2969 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
2970 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
2982 case GL_TEXTURE_CUBE_MAP_ARB:
2992 glEnable(GL_TEXTURE_CUBE_MAP_ARB);
2993 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
[all...]
H A Dcubetexture.c361 return GL_TEXTURE_CUBE_MAP_ARB;
H A Dsurface.c245 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
257 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
269 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
281 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
293 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
305 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
5488 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
5489 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
H A Dcontext.c183 bind_target = GL_TEXTURE_CUBE_MAP_ARB;
2137 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
2138 checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB");
2168 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
2169 checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB");
H A Dshader.c2314 case GL_TEXTURE_CUBE_MAP_ARB:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texdiff.c64 case GL_TEXTURE_CUBE_MAP_ARB:
144 able[to->unit[i].enabledCubeMap](GL_TEXTURE_CUBE_MAP_ARB);
211 diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, crStateGetTextureObjHWID(to->unit[i].currentTextureCubeMap));
866 case GL_TEXTURE_CUBE_MAP_ARB:
876 diff_api.TexParameteri(GL_TEXTURE_CUBE_MAP_ARB,
980 able[to->unit[u].enabledCubeMap](GL_TEXTURE_CUBE_MAP_ARB);
1460 diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, origCube);
H A Dstate_enable.c232 case GL_TEXTURE_CUBE_MAP_ARB:
H A Dstate_framebuffer.c575 *tobj = crStateTextureGet(GL_TEXTURE_CUBE_MAP_ARB, texture);
922 case GL_TEXTURE_CUBE_MAP_ARB:
H A Dstate_snapshot.c454 case GL_TEXTURE_CUBE_MAP_ARB:
481 if (pTexture->target!=GL_TEXTURE_CUBE_MAP_ARB)
676 case GL_TEXTURE_CUBE_MAP_ARB:
726 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTextureCubeMap, pContext, GL_TEXTURE_CUBE_MAP_ARB, pSSM);
1577 diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, pTexUnit->currentTextureCubeMap->hwid);
H A Dstate_texture.c81 GL_TEXTURE_CUBE_MAP_ARB);
95 GL_TEXTURE_CUBE_MAP_ARB);
538 case GL_TEXTURE_CUBE_MAP_ARB:
1020 case GL_TEXTURE_CUBE_MAP_ARB:
1090 case GL_TEXTURE_CUBE_MAP_ARB:
H A Dstate_lists.c508 CRSTATE_SET_ENABLED(texture.unit[i].enabledCubeMap, GL_TEXTURE_CUBE_MAP_ARB);
540 CRSTATE_SET_TEXTURE(texture.unit[i].currentTextureCubeMap, GL_TEXTURE_BINDING_CUBE_MAP_ARB, GL_TEXTURE_CUBE_MAP_ARB);
H A Dstate_teximage.c276 case GL_TEXTURE_CUBE_MAP_ARB:
H A Ddump.cpp1463 enabledCubeMap = pRec->pDispatch->IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
1528 crWarning("GL_TEXTURE_CUBE_MAP_ARB: unsupported");
H A Dstate_attrib.c1087 g->texture.unit[i].currentTextureCubeMap = crStateTextureGet(GL_TEXTURE_CUBE_MAP_ARB, tState->unit[i].SavedCubeMap.id);
1091 g->texture.unit[i].currentTextureRect = crStateTextureGet(GL_TEXTURE_CUBE_MAP_ARB, tState->unit[i].SavedRect.id);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c77 case GL_TEXTURE_CUBE_MAP_ARB:
78 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB);
79 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB)");
534 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
535 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
H A Dutils.c3228 case GL_TEXTURE_CUBE_MAP_ARB:
3452 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
3453 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
3470 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
3471 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
3479 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
3480 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
3492 case GL_TEXTURE_CUBE_MAP_ARB:
3502 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB);
3503 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
[all...]
H A Dtexture.c296 if (target == GL_TEXTURE_CUBE_MAP_ARB)
327 if (target == GL_TEXTURE_CUBE_MAP_ARB
930 texture->target = GL_TEXTURE_CUBE_MAP_ARB;
H A Dsurface.c317 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
329 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
341 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
353 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
365 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
377 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
6784 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
6785 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
H A Dcontext.c2180 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
2181 checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB");
2209 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
2210 checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB");
H A Dshader.c2144 case GL_TEXTURE_CUBE_MAP_ARB:
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c2320 case GL_TEXTURE_CUBE_MAP_ARB:
H A Dwined3d_gl.h2504 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h4029 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 macro

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