Searched refs:GL_TEXTURE_CUBE_MAP_ARB (Results 1 - 25 of 36) sorted by relevance
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | basetexture.c | 370 if(textureDimensions==GL_TEXTURE_CUBE_MAP_ARB) { 398 if (target == GL_TEXTURE_CUBE_MAP_ARB
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H A D | nvidia_texture_shader.c | 71 case GL_TEXTURE_CUBE_MAP_ARB: 72 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB); 73 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB)"); 510 glDisable(GL_TEXTURE_CUBE_MAP_ARB); 511 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
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H A D | utils.c | 2738 case GL_TEXTURE_CUBE_MAP_ARB: 2942 glDisable(GL_TEXTURE_CUBE_MAP_ARB); 2943 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); 2960 glDisable(GL_TEXTURE_CUBE_MAP_ARB); 2961 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); 2969 glDisable(GL_TEXTURE_CUBE_MAP_ARB); 2970 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); 2982 case GL_TEXTURE_CUBE_MAP_ARB: 2992 glEnable(GL_TEXTURE_CUBE_MAP_ARB); 2993 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)"); [all...] |
H A D | cubetexture.c | 361 return GL_TEXTURE_CUBE_MAP_ARB;
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H A D | surface.c | 245 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; 257 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; 269 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; 281 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; 293 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; 305 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; 5488 glDisable(GL_TEXTURE_CUBE_MAP_ARB); 5489 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
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H A D | context.c | 183 bind_target = GL_TEXTURE_CUBE_MAP_ARB; 2137 glDisable(GL_TEXTURE_CUBE_MAP_ARB); 2138 checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB"); 2168 glDisable(GL_TEXTURE_CUBE_MAP_ARB); 2169 checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB");
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H A D | shader.c | 2314 case GL_TEXTURE_CUBE_MAP_ARB:
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texdiff.c | 64 case GL_TEXTURE_CUBE_MAP_ARB: 144 able[to->unit[i].enabledCubeMap](GL_TEXTURE_CUBE_MAP_ARB); 211 diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, crStateGetTextureObjHWID(to->unit[i].currentTextureCubeMap)); 866 case GL_TEXTURE_CUBE_MAP_ARB: 876 diff_api.TexParameteri(GL_TEXTURE_CUBE_MAP_ARB, 980 able[to->unit[u].enabledCubeMap](GL_TEXTURE_CUBE_MAP_ARB); 1460 diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, origCube);
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H A D | state_enable.c | 232 case GL_TEXTURE_CUBE_MAP_ARB:
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H A D | state_framebuffer.c | 575 *tobj = crStateTextureGet(GL_TEXTURE_CUBE_MAP_ARB, texture); 922 case GL_TEXTURE_CUBE_MAP_ARB:
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H A D | state_snapshot.c | 454 case GL_TEXTURE_CUBE_MAP_ARB: 481 if (pTexture->target!=GL_TEXTURE_CUBE_MAP_ARB) 676 case GL_TEXTURE_CUBE_MAP_ARB: 726 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTextureCubeMap, pContext, GL_TEXTURE_CUBE_MAP_ARB, pSSM); 1577 diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, pTexUnit->currentTextureCubeMap->hwid);
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H A D | state_texture.c | 81 GL_TEXTURE_CUBE_MAP_ARB); 95 GL_TEXTURE_CUBE_MAP_ARB); 538 case GL_TEXTURE_CUBE_MAP_ARB: 1020 case GL_TEXTURE_CUBE_MAP_ARB: 1090 case GL_TEXTURE_CUBE_MAP_ARB:
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H A D | state_lists.c | 508 CRSTATE_SET_ENABLED(texture.unit[i].enabledCubeMap, GL_TEXTURE_CUBE_MAP_ARB); 540 CRSTATE_SET_TEXTURE(texture.unit[i].currentTextureCubeMap, GL_TEXTURE_BINDING_CUBE_MAP_ARB, GL_TEXTURE_CUBE_MAP_ARB);
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H A D | state_teximage.c | 276 case GL_TEXTURE_CUBE_MAP_ARB:
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H A D | dump.cpp | 1463 enabledCubeMap = pRec->pDispatch->IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); 1528 crWarning("GL_TEXTURE_CUBE_MAP_ARB: unsupported");
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H A D | state_attrib.c | 1087 g->texture.unit[i].currentTextureCubeMap = crStateTextureGet(GL_TEXTURE_CUBE_MAP_ARB, tState->unit[i].SavedCubeMap.id); 1091 g->texture.unit[i].currentTextureRect = crStateTextureGet(GL_TEXTURE_CUBE_MAP_ARB, tState->unit[i].SavedRect.id);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 77 case GL_TEXTURE_CUBE_MAP_ARB: 78 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB); 79 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB)"); 534 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); 535 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
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H A D | utils.c | 3228 case GL_TEXTURE_CUBE_MAP_ARB: 3452 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); 3453 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); 3470 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); 3471 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); 3479 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); 3480 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); 3492 case GL_TEXTURE_CUBE_MAP_ARB: 3502 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB); 3503 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)"); [all...] |
H A D | texture.c | 296 if (target == GL_TEXTURE_CUBE_MAP_ARB) 327 if (target == GL_TEXTURE_CUBE_MAP_ARB 930 texture->target = GL_TEXTURE_CUBE_MAP_ARB;
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H A D | surface.c | 317 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; 329 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; 341 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; 353 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; 365 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; 377 info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; 6784 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); 6785 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
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H A D | context.c | 2180 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); 2181 checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB"); 2209 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); 2210 checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB");
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H A D | shader.c | 2144 case GL_TEXTURE_CUBE_MAP_ARB:
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 2320 case GL_TEXTURE_CUBE_MAP_ARB:
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H A D | wined3d_gl.h | 2504 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 4029 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 macro
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