/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm_arrays.c | 38 case 1: crDLMCompileMultiTexCoord1svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break; 39 case 2: crDLMCompileMultiTexCoord2svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break; 40 case 3: crDLMCompileMultiTexCoord3svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break; 41 case 4: crDLMCompileMultiTexCoord4svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break; 47 case 1: crDLMCompileMultiTexCoord1ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break; 48 case 2: crDLMCompileMultiTexCoord2ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break; 49 case 3: crDLMCompileMultiTexCoord3ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break; 50 case 4: crDLMCompileMultiTexCoord4ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break; 56 case 1: crDLMCompileMultiTexCoord1fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break; 57 case 2: crDLMCompileMultiTexCoord2fvARB(GL_TEXTURE0_ARB [all...] |
/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_client.c | 481 case 1: crPackMultiTexCoord1svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break; 482 case 2: crPackMultiTexCoord2svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break; 483 case 3: crPackMultiTexCoord3svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break; 484 case 4: crPackMultiTexCoord4svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break; 490 case 1: crPackMultiTexCoord1ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break; 491 case 2: crPackMultiTexCoord2ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break; 492 case 3: crPackMultiTexCoord3ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break; 493 case 4: crPackMultiTexCoord4ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break; 499 case 1: crPackMultiTexCoord1fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break; 500 case 2: crPackMultiTexCoord2fvARB(GL_TEXTURE0_ARB [all...] |
/vbox/src/VBox/Additions/common/crOpenGL/array/ |
H A D | arrayspu.c | 127 case 1: array_spu.self.MultiTexCoord1svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break; 128 case 2: array_spu.self.MultiTexCoord2svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break; 129 case 3: array_spu.self.MultiTexCoord3svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break; 130 case 4: array_spu.self.MultiTexCoord4svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break; 136 case 1: array_spu.self.MultiTexCoord1ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break; 137 case 2: array_spu.self.MultiTexCoord2ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break; 138 case 3: array_spu.self.MultiTexCoord3ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break; 139 case 4: array_spu.self.MultiTexCoord4ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break; 145 case 1: array_spu.self.MultiTexCoord1fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break; 146 case 2: array_spu.self.MultiTexCoord2fvARB(GL_TEXTURE0_ARB [all...] |
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_regcombiner.c | 219 if( input != GL_ZERO && input != GL_CONSTANT_COLOR0_NV && input != GL_CONSTANT_COLOR1_NV && input != GL_FOG && input != GL_PRIMARY_COLOR_NV && input != GL_SECONDARY_COLOR_NV && input != GL_SPARE0_NV && input != GL_SPARE1_NV && ( input < GL_TEXTURE0_ARB || input >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits )) 335 if( abOutput != GL_DISCARD_NV && abOutput != GL_PRIMARY_COLOR_NV && abOutput != GL_SECONDARY_COLOR_NV && abOutput != GL_SPARE0_NV && abOutput != GL_SPARE1_NV && ( abOutput < GL_TEXTURE0_ARB || abOutput >= g->limits.maxTextureUnits + GL_TEXTURE0_ARB )) 340 if( cdOutput != GL_DISCARD_NV && cdOutput != GL_PRIMARY_COLOR_NV && cdOutput != GL_SECONDARY_COLOR_NV && cdOutput != GL_SPARE0_NV && cdOutput != GL_SPARE1_NV && ( cdOutput < GL_TEXTURE0_ARB || cdOutput >= g->limits.maxTextureUnits + GL_TEXTURE0_ARB )) 345 if( sumOutput != GL_DISCARD_NV && sumOutput != GL_PRIMARY_COLOR_NV && sumOutput != GL_SECONDARY_COLOR_NV && sumOutput != GL_SPARE0_NV && sumOutput != GL_SPARE1_NV && sumOutput != GL_TEXTURE0_ARB && sumOutput != GL_TEXTURE1_ARB ) 425 if( input != GL_ZERO && input != GL_CONSTANT_COLOR0_NV && input != GL_CONSTANT_COLOR1_NV && input != GL_FOG && input != GL_PRIMARY_COLOR_NV && input != GL_SECONDARY_COLOR_NV && input != GL_SPARE0_NV && input != GL_SPARE1_NV && ( input < GL_TEXTURE0_ARB || input >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits ) && input != GL_E_TIMES_F_NV && input != GL_SPARE0_PLUS_SECONDARY_COLOR_NV )
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H A D | state_texdiff.c | 117 diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB ); 184 diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB ); 231 diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB ); 292 diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB ); 356 diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB ); 379 diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB ); 512 diff_api.ActiveTextureARB( toCtx->texture.curTextureUnit + GL_TEXTURE0_ARB ); 621 diff_api.ActiveTextureARB( u + GL_TEXTURE0_ARB ); 955 diff_api.ActiveTextureARB( GL_TEXTURE0_ARB + u); 1013 diff_api.ActiveTextureARB( u + GL_TEXTURE0_ARB ); [all...] |
H A D | state_lists.c | 497 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB); 528 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB); 555 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB); 569 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB); 583 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB); 597 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB); 623 diff_api.ActiveTextureARB(g->texture.curTextureUnit + GL_TEXTURE0_ARB); 755 diff_api.ActiveTextureARB(GL_TEXTURE0_ARB+i); 758 diff_api.ActiveTextureARB(g->texture.curTextureUnit + GL_TEXTURE0_ARB); 1144 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB); [all...] |
H A D | state_point.c | 301 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB ); 415 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB );
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H A D | state_current.c | 287 diff_api.MultiTexCoord4fvARB (i+GL_TEXTURE0_ARB, (GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_TEX0+ i][0])); 427 diff_api.MultiTexCoord4fvARB (GL_TEXTURE0_ARB + i, (GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_TEX0 + i]));
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H A D | state_transform.c | 1074 diff_api.ActiveTextureARB( j + GL_TEXTURE0_ARB ); 1090 diff_api.ActiveTextureARB(GL_TEXTURE0_ARB + toCtx->texture.curTextureUnit); 1313 diff_api.ActiveTextureARB( j + GL_TEXTURE0_ARB ); 1327 diff_api.ActiveTextureARB( j + GL_TEXTURE0_ARB ); 1343 diff_api.ActiveTextureARB(GL_TEXTURE0_ARB + toCtx->texture.curTextureUnit);
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H A D | state_texture.c | 852 if ( texture < GL_TEXTURE0_ARB || 853 texture >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits) 861 c->curClientTextureUnit = texture - GL_TEXTURE0_ARB; 885 if ( texture < GL_TEXTURE0_ARB || texture >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits) 891 t->curTextureUnit = texture - GL_TEXTURE0_ARB; 1617 e >= GL_TEXTURE0_ARB && 1618 e < GL_TEXTURE0_ARB + g->limits.maxTextureUnits) { 1639 e >= GL_TEXTURE0_ARB && 1640 e < GL_TEXTURE0_ARB [all...] |
H A D | state_bufferobject.c | 1093 diff_api.ActiveTextureARB(i+GL_TEXTURE0_ARB); 1100 diff_api.ActiveTextureARB(toCtx->client.curClientTextureUnit+GL_TEXTURE0_ARB);
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H A D | state_client.c | 1824 diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + i); 1961 diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + i); 1993 diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + to->curClientTextureUnit); 2114 diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + i); 2247 diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + i); 2284 diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + to->curClientTextureUnit);
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/vbox/src/VBox/HostServices/SharedOpenGL/unpacker/ |
H A D | unpack_arrays.c | 200 cr_unpackDispatch.ClientActiveTextureARB(GL_TEXTURE0_ARB+index-7); 205 cr_unpackDispatch.ClientActiveTextureARB(GL_TEXTURE0_ARB+curTexUnit);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 98 if (texture_idx > -1) return GL_TEXTURE0_ARB + texture_idx; 489 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage)); 563 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage + 1)); 566 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage)); 602 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage)); 603 checkGLcall("GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage))");
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H A D | volume.c | 63 active_sampler = This->resource.device->rev_tex_unit_map[active_texture - GL_TEXTURE0_ARB];
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H A D | ati_fragment_shader.c | 423 GL_TEXTURE0_ARB + stage, 435 GL_TEXTURE0_ARB + stage + 1, 523 GL_TEXTURE0_ARB + stage, 850 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
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H A D | context.c | 1817 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + s)); 1818 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + s - 1); 1844 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + s)); 2132 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i)); 2161 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));
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H A D | drawprim.c | 222 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1)); 263 GL_TEXTURE0_ARB + texture_idx, ptr);
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H A D | state.c | 794 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i)); 3040 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage)); 3099 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage)); 3201 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage)); 3234 GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + texture_idx)); 3268 GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage)); 3276 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + mapped_stage, 0, 0, 0, 1)); 3284 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1)); 3312 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage)); 3552 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB [all...] |
H A D | device.c | 1544 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i)); 5540 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB)); 6370 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB)); 7327 GLint active_texture=GL_TEXTURE0_ARB; 7334 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | drawprim.c | 255 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1)); 296 GL_TEXTURE0_ARB + texture_idx, ptr);
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H A D | ati_fragment_shader.c | 422 GL_TEXTURE0_ARB + stage, 434 GL_TEXTURE0_ARB + stage + 1, 524 GL_TEXTURE0_ARB + stage,
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H A D | context.c | 1552 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i)); 1973 GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + s - 1);
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H A D | nvidia_texture_shader.c | 107 if (texture_idx > -1) return GL_TEXTURE0_ARB + texture_idx;
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_misc.c | 1024 crDebug("Current TU: %i", tuId - GL_TEXTURE0_ARB); 1025 CRASSERT(tuId - GL_TEXTURE0_ARB == ctx->texture.curTextureUnit); 1879 cr_server.head_spu->dispatch_table.ActiveTextureARB( i + GL_TEXTURE0_ARB ); 1888 cr_server.head_spu->dispatch_table.ActiveTextureARB( curTextureUnitRestore + GL_TEXTURE0_ARB );
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