Searched refs:GL_TEXTURE0_ARB (Results 1 - 25 of 40) sorted by relevance

12

/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_arrays.c38 case 1: crDLMCompileMultiTexCoord1svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
39 case 2: crDLMCompileMultiTexCoord2svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
40 case 3: crDLMCompileMultiTexCoord3svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
41 case 4: crDLMCompileMultiTexCoord4svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
47 case 1: crDLMCompileMultiTexCoord1ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
48 case 2: crDLMCompileMultiTexCoord2ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
49 case 3: crDLMCompileMultiTexCoord3ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
50 case 4: crDLMCompileMultiTexCoord4ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
56 case 1: crDLMCompileMultiTexCoord1fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
57 case 2: crDLMCompileMultiTexCoord2fvARB(GL_TEXTURE0_ARB
[all...]
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_client.c481 case 1: crPackMultiTexCoord1svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
482 case 2: crPackMultiTexCoord2svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
483 case 3: crPackMultiTexCoord3svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
484 case 4: crPackMultiTexCoord4svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
490 case 1: crPackMultiTexCoord1ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
491 case 2: crPackMultiTexCoord2ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
492 case 3: crPackMultiTexCoord3ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
493 case 4: crPackMultiTexCoord4ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
499 case 1: crPackMultiTexCoord1fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
500 case 2: crPackMultiTexCoord2fvARB(GL_TEXTURE0_ARB
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/vbox/src/VBox/Additions/common/crOpenGL/array/
H A Darrayspu.c127 case 1: array_spu.self.MultiTexCoord1svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
128 case 2: array_spu.self.MultiTexCoord2svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
129 case 3: array_spu.self.MultiTexCoord3svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
130 case 4: array_spu.self.MultiTexCoord4svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
136 case 1: array_spu.self.MultiTexCoord1ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
137 case 2: array_spu.self.MultiTexCoord2ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
138 case 3: array_spu.self.MultiTexCoord3ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
139 case 4: array_spu.self.MultiTexCoord4ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
145 case 1: array_spu.self.MultiTexCoord1fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
146 case 2: array_spu.self.MultiTexCoord2fvARB(GL_TEXTURE0_ARB
[all...]
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_regcombiner.c219 if( input != GL_ZERO && input != GL_CONSTANT_COLOR0_NV && input != GL_CONSTANT_COLOR1_NV && input != GL_FOG && input != GL_PRIMARY_COLOR_NV && input != GL_SECONDARY_COLOR_NV && input != GL_SPARE0_NV && input != GL_SPARE1_NV && ( input < GL_TEXTURE0_ARB || input >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits ))
335 if( abOutput != GL_DISCARD_NV && abOutput != GL_PRIMARY_COLOR_NV && abOutput != GL_SECONDARY_COLOR_NV && abOutput != GL_SPARE0_NV && abOutput != GL_SPARE1_NV && ( abOutput < GL_TEXTURE0_ARB || abOutput >= g->limits.maxTextureUnits + GL_TEXTURE0_ARB ))
340 if( cdOutput != GL_DISCARD_NV && cdOutput != GL_PRIMARY_COLOR_NV && cdOutput != GL_SECONDARY_COLOR_NV && cdOutput != GL_SPARE0_NV && cdOutput != GL_SPARE1_NV && ( cdOutput < GL_TEXTURE0_ARB || cdOutput >= g->limits.maxTextureUnits + GL_TEXTURE0_ARB ))
345 if( sumOutput != GL_DISCARD_NV && sumOutput != GL_PRIMARY_COLOR_NV && sumOutput != GL_SECONDARY_COLOR_NV && sumOutput != GL_SPARE0_NV && sumOutput != GL_SPARE1_NV && sumOutput != GL_TEXTURE0_ARB && sumOutput != GL_TEXTURE1_ARB )
425 if( input != GL_ZERO && input != GL_CONSTANT_COLOR0_NV && input != GL_CONSTANT_COLOR1_NV && input != GL_FOG && input != GL_PRIMARY_COLOR_NV && input != GL_SECONDARY_COLOR_NV && input != GL_SPARE0_NV && input != GL_SPARE1_NV && ( input < GL_TEXTURE0_ARB || input >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits ) && input != GL_E_TIMES_F_NV && input != GL_SPARE0_PLUS_SECONDARY_COLOR_NV )
H A Dstate_texdiff.c117 diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB );
184 diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB );
231 diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB );
292 diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB );
356 diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB );
379 diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB );
512 diff_api.ActiveTextureARB( toCtx->texture.curTextureUnit + GL_TEXTURE0_ARB );
621 diff_api.ActiveTextureARB( u + GL_TEXTURE0_ARB );
955 diff_api.ActiveTextureARB( GL_TEXTURE0_ARB + u);
1013 diff_api.ActiveTextureARB( u + GL_TEXTURE0_ARB );
[all...]
H A Dstate_lists.c497 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB);
528 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB);
555 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB);
569 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB);
583 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB);
597 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB);
623 diff_api.ActiveTextureARB(g->texture.curTextureUnit + GL_TEXTURE0_ARB);
755 diff_api.ActiveTextureARB(GL_TEXTURE0_ARB+i);
758 diff_api.ActiveTextureARB(g->texture.curTextureUnit + GL_TEXTURE0_ARB);
1144 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB);
[all...]
H A Dstate_point.c301 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB );
415 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB );
H A Dstate_current.c287 diff_api.MultiTexCoord4fvARB (i+GL_TEXTURE0_ARB, (GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_TEX0+ i][0]));
427 diff_api.MultiTexCoord4fvARB (GL_TEXTURE0_ARB + i, (GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_TEX0 + i]));
H A Dstate_transform.c1074 diff_api.ActiveTextureARB( j + GL_TEXTURE0_ARB );
1090 diff_api.ActiveTextureARB(GL_TEXTURE0_ARB + toCtx->texture.curTextureUnit);
1313 diff_api.ActiveTextureARB( j + GL_TEXTURE0_ARB );
1327 diff_api.ActiveTextureARB( j + GL_TEXTURE0_ARB );
1343 diff_api.ActiveTextureARB(GL_TEXTURE0_ARB + toCtx->texture.curTextureUnit);
H A Dstate_texture.c852 if ( texture < GL_TEXTURE0_ARB ||
853 texture >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits)
861 c->curClientTextureUnit = texture - GL_TEXTURE0_ARB;
885 if ( texture < GL_TEXTURE0_ARB || texture >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits)
891 t->curTextureUnit = texture - GL_TEXTURE0_ARB;
1617 e >= GL_TEXTURE0_ARB &&
1618 e < GL_TEXTURE0_ARB + g->limits.maxTextureUnits) {
1639 e >= GL_TEXTURE0_ARB &&
1640 e < GL_TEXTURE0_ARB
[all...]
H A Dstate_bufferobject.c1093 diff_api.ActiveTextureARB(i+GL_TEXTURE0_ARB);
1100 diff_api.ActiveTextureARB(toCtx->client.curClientTextureUnit+GL_TEXTURE0_ARB);
H A Dstate_client.c1824 diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + i);
1961 diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + i);
1993 diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + to->curClientTextureUnit);
2114 diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + i);
2247 diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + i);
2284 diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + to->curClientTextureUnit);
/vbox/src/VBox/HostServices/SharedOpenGL/unpacker/
H A Dunpack_arrays.c200 cr_unpackDispatch.ClientActiveTextureARB(GL_TEXTURE0_ARB+index-7);
205 cr_unpackDispatch.ClientActiveTextureARB(GL_TEXTURE0_ARB+curTexUnit);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c98 if (texture_idx > -1) return GL_TEXTURE0_ARB + texture_idx;
489 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
563 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage + 1));
566 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
602 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
603 checkGLcall("GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage))");
H A Dvolume.c63 active_sampler = This->resource.device->rev_tex_unit_map[active_texture - GL_TEXTURE0_ARB];
H A Dati_fragment_shader.c423 GL_TEXTURE0_ARB + stage,
435 GL_TEXTURE0_ARB + stage + 1,
523 GL_TEXTURE0_ARB + stage,
850 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
H A Dcontext.c1817 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + s));
1818 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + s - 1);
1844 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + s));
2132 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i));
2161 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));
H A Ddrawprim.c222 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1));
263 GL_TEXTURE0_ARB + texture_idx, ptr);
H A Dstate.c794 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i));
3040 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
3099 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
3201 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
3234 GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + texture_idx));
3268 GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
3276 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + mapped_stage, 0, 0, 0, 1));
3284 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1));
3312 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
3552 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB
[all...]
H A Ddevice.c1544 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i));
5540 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));
6370 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));
7327 GLint active_texture=GL_TEXTURE0_ARB;
7334 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddrawprim.c255 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1));
296 GL_TEXTURE0_ARB + texture_idx, ptr);
H A Dati_fragment_shader.c422 GL_TEXTURE0_ARB + stage,
434 GL_TEXTURE0_ARB + stage + 1,
524 GL_TEXTURE0_ARB + stage,
H A Dcontext.c1552 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i));
1973 GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + s - 1);
H A Dnvidia_texture_shader.c107 if (texture_idx > -1) return GL_TEXTURE0_ARB + texture_idx;
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_misc.c1024 crDebug("Current TU: %i", tuId - GL_TEXTURE0_ARB);
1025 CRASSERT(tuId - GL_TEXTURE0_ARB == ctx->texture.curTextureUnit);
1879 cr_server.head_spu->dispatch_table.ActiveTextureARB( i + GL_TEXTURE0_ARB );
1888 cr_server.head_spu->dispatch_table.ActiveTextureARB( curTextureUnitRestore + GL_TEXTURE0_ARB );

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