Lines Matching refs:GL_TEXTURE0_ARB
38 case 1: crDLMCompileMultiTexCoord1svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
39 case 2: crDLMCompileMultiTexCoord2svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
40 case 3: crDLMCompileMultiTexCoord3svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
41 case 4: crDLMCompileMultiTexCoord4svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
47 case 1: crDLMCompileMultiTexCoord1ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
48 case 2: crDLMCompileMultiTexCoord2ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
49 case 3: crDLMCompileMultiTexCoord3ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
50 case 4: crDLMCompileMultiTexCoord4ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
56 case 1: crDLMCompileMultiTexCoord1fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
57 case 2: crDLMCompileMultiTexCoord2fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
58 case 3: crDLMCompileMultiTexCoord3fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
59 case 4: crDLMCompileMultiTexCoord4fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
65 case 1: crDLMCompileMultiTexCoord1dvARB(GL_TEXTURE0_ARB + unit, (GLdouble *)p); break;
66 case 2: crDLMCompileMultiTexCoord2dvARB(GL_TEXTURE0_ARB + unit, (GLdouble *)p); break;
67 case 3: crDLMCompileMultiTexCoord3dvARB(GL_TEXTURE0_ARB + unit, (GLdouble *)p); break;
68 case 4: crDLMCompileMultiTexCoord4dvARB(GL_TEXTURE0_ARB + unit, (GLdouble *)p); break;