Lines Matching refs:GL_TEXTURE0_ARB
481 case 1: crPackMultiTexCoord1svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
482 case 2: crPackMultiTexCoord2svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
483 case 3: crPackMultiTexCoord3svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
484 case 4: crPackMultiTexCoord4svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
490 case 1: crPackMultiTexCoord1ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
491 case 2: crPackMultiTexCoord2ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
492 case 3: crPackMultiTexCoord3ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
493 case 4: crPackMultiTexCoord4ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
499 case 1: crPackMultiTexCoord1fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
500 case 2: crPackMultiTexCoord2fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
501 case 3: crPackMultiTexCoord3fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
502 case 4: crPackMultiTexCoord4fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
508 case 1: crPackMultiTexCoord1dvARB(GL_TEXTURE0_ARB + unit, (GLdouble *)p); break;
509 case 2: crPackMultiTexCoord2dvARB(GL_TEXTURE0_ARB + unit, (GLdouble *)p); break;
510 case 3: crPackMultiTexCoord3dvARB(GL_TEXTURE0_ARB + unit, (GLdouble *)p); break;
511 case 4: crPackMultiTexCoord4dvARB(GL_TEXTURE0_ARB + unit, (GLdouble *)p); break;