Searched refs:GL_READ_FRAMEBUFFER (Results 1 - 23 of 23) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_framebuffer.c93 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, idReadFBO);
97 else if (target == GL_READ_FRAMEBUFFER)
100 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, idReadFBO);
H A Dserver_muralfbo.cpp471 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer));
488 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, 0);
591 gl->BindFramebufferEXT(GL_READ_FRAMEBUFFER, uid);
828 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer));
H A Dserver_context.c467 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, 0);
H A Dserver_misc.c1400 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, iBufferNeeded));
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_framebuffer.c220 crStateCheckFBOAttachments(fbo->readFB, fboId, GL_READ_FRAMEBUFFER);
380 CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
407 case GL_READ_FRAMEBUFFER:
503 case GL_READ_FRAMEBUFFER:
543 CRSTATE_CHECKERR_RET(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
739 CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
801 CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
987 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, to->framebufferobject.readFB?
1009 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, to->framebufferobject.readFB?
1038 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER,
[all...]
H A Dstate_diff.c202 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, el->idFBO);
253 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, to->framebufferobject.readFB->hwid);
259 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, data->idOverrrideFBO);
264 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, 0);
H A Dstate_texture.c689 pFBO = GL_READ_FRAMEBUFFER==target ? fbo->readFB : fbo->drawFB;
753 crStateTextureCheckFBOAPs(GL_READ_FRAMEBUFFER, tObj->id);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain.c255 context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo);
256 context_attach_surface_fbo(context, GL_READ_FRAMEBUFFER, 0, backbuffer);
257 context_attach_depth_stencil_fbo(context, GL_READ_FRAMEBUFFER, NULL, FALSE);
H A Ddevice.c6104 context_bind_fbo(context, GL_READ_FRAMEBUFFER, NULL);
6110 context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo);
6111 context_attach_surface_fbo(context, GL_READ_FRAMEBUFFER, 0, (IWineD3DSurfaceImpl *)src_surface);
6114 context_attach_depth_stencil_fbo(context, GL_READ_FRAMEBUFFER, NULL, FALSE);
H A Dcontext.c74 case GL_READ_FRAMEBUFFER:
H A Dwined3d_gl.h2042 #define GL_READ_FRAMEBUFFER 0x8ca8 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dswapchain.c486 context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, backbuffer, NULL, location);
488 context_check_fbo_status(context, GL_READ_FRAMEBUFFER);
H A Dcontext.c61 case GL_READ_FRAMEBUFFER:
457 if (target == GL_READ_FRAMEBUFFER)
460 context_bind_fbo(context, GL_READ_FRAMEBUFFER, read_binding);
H A Dsurface.c1256 context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, NULL, src_surface, src_location);
1257 context_check_fbo_status(context, GL_READ_FRAMEBUFFER);
1372 context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, src_surface, NULL, src_location);
1375 context_check_fbo_status(context, GL_READ_FRAMEBUFFER);
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp463 pBlitter->pDispatch->BindFramebufferEXT(GL_READ_FRAMEBUFFER, pBlitter->idFBO);
464 pBlitter->pDispatch->FramebufferTexture2DEXT(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pSrc->target, pSrc->hwid, 0);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp3232 pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer);
3238 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
3995 pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer);
4100 pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer);
4106 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pSurface->oglId.texture, 0 /* level 0 */);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3136 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h2047 #define GL_READ_FRAMEBUFFER 0x8ca8 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3394 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h1124 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h1119 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h623 /* reuse GL_READ_FRAMEBUFFER */
1964 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h639 /* reuse GL_READ_FRAMEBUFFER */
1699 #define GL_READ_FRAMEBUFFER 0x8CA8 macro

Completed in 488 milliseconds