/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_framebuffer.c | 93 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, idReadFBO); 97 else if (target == GL_READ_FRAMEBUFFER) 100 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, idReadFBO);
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H A D | server_muralfbo.cpp | 471 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer)); 488 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, 0); 591 gl->BindFramebufferEXT(GL_READ_FRAMEBUFFER, uid); 828 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer));
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H A D | server_context.c | 467 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, 0);
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H A D | server_misc.c | 1400 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, iBufferNeeded));
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_framebuffer.c | 220 crStateCheckFBOAttachments(fbo->readFB, fboId, GL_READ_FRAMEBUFFER); 380 CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)), 407 case GL_READ_FRAMEBUFFER: 503 case GL_READ_FRAMEBUFFER: 543 CRSTATE_CHECKERR_RET(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)), 739 CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)), 801 CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)), 987 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, to->framebufferobject.readFB? 1009 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, to->framebufferobject.readFB? 1038 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, [all...] |
H A D | state_diff.c | 202 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, el->idFBO); 253 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, to->framebufferobject.readFB->hwid); 259 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, data->idOverrrideFBO); 264 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, 0);
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H A D | state_texture.c | 689 pFBO = GL_READ_FRAMEBUFFER==target ? fbo->readFB : fbo->drawFB; 753 crStateTextureCheckFBOAPs(GL_READ_FRAMEBUFFER, tObj->id);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | swapchain.c | 255 context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo); 256 context_attach_surface_fbo(context, GL_READ_FRAMEBUFFER, 0, backbuffer); 257 context_attach_depth_stencil_fbo(context, GL_READ_FRAMEBUFFER, NULL, FALSE);
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H A D | device.c | 6104 context_bind_fbo(context, GL_READ_FRAMEBUFFER, NULL); 6110 context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo); 6111 context_attach_surface_fbo(context, GL_READ_FRAMEBUFFER, 0, (IWineD3DSurfaceImpl *)src_surface); 6114 context_attach_depth_stencil_fbo(context, GL_READ_FRAMEBUFFER, NULL, FALSE);
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H A D | context.c | 74 case GL_READ_FRAMEBUFFER:
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H A D | wined3d_gl.h | 2042 #define GL_READ_FRAMEBUFFER 0x8ca8 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | swapchain.c | 486 context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, backbuffer, NULL, location); 488 context_check_fbo_status(context, GL_READ_FRAMEBUFFER);
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H A D | context.c | 61 case GL_READ_FRAMEBUFFER: 457 if (target == GL_READ_FRAMEBUFFER) 460 context_bind_fbo(context, GL_READ_FRAMEBUFFER, read_binding);
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H A D | surface.c | 1256 context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, NULL, src_surface, src_location); 1257 context_check_fbo_status(context, GL_READ_FRAMEBUFFER); 1372 context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, src_surface, NULL, src_location); 1375 context_check_fbo_status(context, GL_READ_FRAMEBUFFER);
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 463 pBlitter->pDispatch->BindFramebufferEXT(GL_READ_FRAMEBUFFER, pBlitter->idFBO); 464 pBlitter->pDispatch->FramebufferTexture2DEXT(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pSrc->target, pSrc->hwid, 0);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 3232 pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer); 3238 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 3995 pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer); 4100 pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer); 4106 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pSurface->oglId.texture, 0 /* level 0 */);
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 3136 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 2047 #define GL_READ_FRAMEBUFFER 0x8ca8 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 3394 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 1124 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | glext.h | 1119 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 623 /* reuse GL_READ_FRAMEBUFFER */ 1964 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | glext.h | 639 /* reuse GL_READ_FRAMEBUFFER */ 1699 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
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