Searched refs:GL_PROJECTION (Results 1 - 25 of 29) sorted by relevance

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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_clear.c296 case GL_PROJECTION:
312 cr_server.head_spu->dispatch_table.MatrixMode(GL_PROJECTION);
389 case GL_PROJECTION:
391 cr_server.head_spu->dispatch_table.MatrixMode(GL_PROJECTION);
H A Dserver_projmatrix.c80 if (matMode == GL_PROJECTION && cr_server.projectionOverride) {
97 if (matMode == GL_PROJECTION && cr_server.projectionOverride) {
H A Dserver_viewport.c245 cr_server.head_spu->dispatch_table.MatrixMode( GL_PROJECTION );
H A Dserver_misc.c511 gl->MatrixMode(GL_PROJECTION);
544 gl->MatrixMode(GL_PROJECTION);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_transform.c279 case GL_PROJECTION:
281 t->matrixMode = GL_PROJECTION;
1023 diff_api.MatrixMode(GL_PROJECTION);
1267 if (from->matrixMode != GL_PROJECTION) {
1268 diff_api.MatrixMode(GL_PROJECTION);
1269 from->matrixMode = GL_PROJECTION;
H A Dstate_program.c864 case GL_PROJECTION:
/vbox/src/VBox/Frontends/VBoxSDL/
H A DVBoxSDLTest.cpp365 glMatrixMode(GL_PROJECTION);
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu.c1185 render_spu.self.MatrixMode( GL_PROJECTION );
1202 render_spu.self.MatrixMode( GL_PROJECTION );
1742 render_spu.self.MatrixMode(GL_PROJECTION);
H A Drenderspu_cocoa_helper.m171 glMatrixMode(GL_PROJECTION); \
189 glMatrixMode(GL_PROJECTION); \
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.h1483 glMatrixMode(GL_PROJECTION);
1492 glMatrixMode(GL_PROJECTION);
H A DVBoxFBOverlay.cpp2141 glMatrixMode(GL_PROJECTION);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c678 glMatrixMode(GL_PROJECTION);
H A Dwined3d_gl.h408 #define GL_PROJECTION 0x1701 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain.c315 glMatrixMode(GL_PROJECTION);
H A Ddrawprim.c867 glMatrixMode(GL_PROJECTION);
868 checkGLcall("glMatrixMode(GL_PROJECTION)");
H A Dcontext.c2053 glMatrixMode(GL_PROJECTION);
2054 checkGLcall("glMatrixMode(GL_PROJECTION)");
H A Dutils.c1221 glMatrixMode(GL_PROJECTION);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dswapchain.c554 gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
H A Dutils.c1179 gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
1578 gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
H A Dcontext.c2090 gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
2091 checkGLcall("glMatrixMode(GL_PROJECTION)");
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp701 pBlitter->pDispatch->MatrixMode(GL_PROJECTION);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp4015 glMatrixMode(GL_PROJECTION);
4083 glMatrixMode(GL_PROJECTION);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h245 #define GL_PROJECTION 0x1701 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h243 #define GL_PROJECTION 0x1701 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3023 #define GL_PROJECTION 0x1701 macro

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