/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_framebuffer.c | 94 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, idDrawFBO); 102 else if (target == GL_DRAW_FRAMEBUFFER) 105 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, idDrawFBO);
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H A D | server_muralfbo.cpp | 467 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer)); 484 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0); 588 gl->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, uid); 824 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer));
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H A D | server_context.c | 463 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0);
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H A D | server_misc.c | 1328 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, iBufferNeeded));
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_framebuffer.c | 221 crStateCheckFBOAttachments(fbo->drawFB, fboId, GL_DRAW_FRAMEBUFFER); 380 CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)), 410 case GL_DRAW_FRAMEBUFFER: 507 case GL_DRAW_FRAMEBUFFER: 543 CRSTATE_CHECKERR_RET(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)), 739 CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)), 801 CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)), 984 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, to->framebufferobject.drawFB? 1006 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, to->framebufferobject.drawFB? 1032 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, [all...] |
H A D | state_diff.c | 345 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, el->idFBO); 392 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, to->framebufferobject.drawFB->hwid); 397 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, data->idOverrrideFBO); 402 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0);
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H A D | dump.cpp | 354 pRec->pDispatch->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER, hwDrawBuf, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &hwTex); 355 pRec->pDispatch->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER, hwDrawBuf, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &hwObjType); 358 pRec->pDispatch->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER, hwDrawBuf, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &hwTexLevel); 359 pRec->pDispatch->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER, hwDrawBuf, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &hwCubeFace);
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H A D | state_texture.c | 752 crStateTextureCheckFBOAPs(GL_DRAW_FRAMEBUFFER, tObj->id);
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 934 crBltCheckSetupViewport(pBlitter, pDstSize, enmDstBuff == GL_DRAW_FRAMEBUFFER); 981 pBlitter->pDispatch->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0); 1000 pBlitter->pDispatch->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, pBlitter->idFBO); 1004 pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, pDst->hwid, 0); 1006 // pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 1007 // pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 1009 crBltBlitTexBuf(pBlitter, pSrc, pSrcRect, GL_DRAW_FRAMEBUFFER, &DstSize, pDstRect, cRects, fFlags); 1011 pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, 0, 0);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | swapchain.c | 259 context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, NULL); 294 context_bind_fbo(context2, GL_DRAW_FRAMEBUFFER, NULL);
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H A D | device.c | 6151 context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, NULL); 6159 context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, &context->dst_fbo); 6160 context_attach_surface_fbo(context, GL_DRAW_FRAMEBUFFER, 0, (IWineD3DSurfaceImpl *)dst_surface); 6162 context_attach_depth_stencil_fbo(context, GL_DRAW_FRAMEBUFFER, NULL, FALSE);
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H A D | context.c | 79 case GL_DRAW_FRAMEBUFFER:
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H A D | wined3d_gl.h | 2043 #define GL_DRAW_FRAMEBUFFER 0x8ca9 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 66 case GL_DRAW_FRAMEBUFFER: 458 context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, draw_binding);
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H A D | swapchain.c | 490 context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
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H A D | surface.c | 1259 context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, NULL, dst_surface, dst_location); 1261 context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER); 1393 context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, dst_surface, NULL, dst_location); 1395 context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 3234 pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, pContext->idDrawFramebuffer); 3241 pState->ext.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 3997 pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 /* back buffer */); 4102 pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 /* back buffer */);
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 1025 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 2048 #define GL_DRAW_FRAMEBUFFER 0x8ca9 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 1188 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 1125 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | glext.h | 1120 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 624 /* reuse GL_DRAW_FRAMEBUFFER */ 1965 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | glext.h | 640 /* reuse GL_DRAW_FRAMEBUFFER */ 1700 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro
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