Searched refs:GL_DRAW_FRAMEBUFFER (Results 1 - 24 of 24) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_framebuffer.c94 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, idDrawFBO);
102 else if (target == GL_DRAW_FRAMEBUFFER)
105 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, idDrawFBO);
H A Dserver_muralfbo.cpp467 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer));
484 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0);
588 gl->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, uid);
824 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer));
H A Dserver_context.c463 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0);
H A Dserver_misc.c1328 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, iBufferNeeded));
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_framebuffer.c221 crStateCheckFBOAttachments(fbo->drawFB, fboId, GL_DRAW_FRAMEBUFFER);
380 CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
410 case GL_DRAW_FRAMEBUFFER:
507 case GL_DRAW_FRAMEBUFFER:
543 CRSTATE_CHECKERR_RET(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
739 CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
801 CRSTATE_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
984 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, to->framebufferobject.drawFB?
1006 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, to->framebufferobject.drawFB?
1032 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER,
[all...]
H A Dstate_diff.c345 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, el->idFBO);
392 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, to->framebufferobject.drawFB->hwid);
397 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, data->idOverrrideFBO);
402 diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0);
H A Ddump.cpp354 pRec->pDispatch->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER, hwDrawBuf, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &hwTex);
355 pRec->pDispatch->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER, hwDrawBuf, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &hwObjType);
358 pRec->pDispatch->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER, hwDrawBuf, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &hwTexLevel);
359 pRec->pDispatch->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER, hwDrawBuf, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &hwCubeFace);
H A Dstate_texture.c752 crStateTextureCheckFBOAPs(GL_DRAW_FRAMEBUFFER, tObj->id);
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp934 crBltCheckSetupViewport(pBlitter, pDstSize, enmDstBuff == GL_DRAW_FRAMEBUFFER);
981 pBlitter->pDispatch->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0);
1000 pBlitter->pDispatch->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, pBlitter->idFBO);
1004 pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, pDst->hwid, 0);
1006 // pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
1007 // pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
1009 crBltBlitTexBuf(pBlitter, pSrc, pSrcRect, GL_DRAW_FRAMEBUFFER, &DstSize, pDstRect, cRects, fFlags);
1011 pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, 0, 0);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain.c259 context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, NULL);
294 context_bind_fbo(context2, GL_DRAW_FRAMEBUFFER, NULL);
H A Ddevice.c6151 context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, NULL);
6159 context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, &context->dst_fbo);
6160 context_attach_surface_fbo(context, GL_DRAW_FRAMEBUFFER, 0, (IWineD3DSurfaceImpl *)dst_surface);
6162 context_attach_depth_stencil_fbo(context, GL_DRAW_FRAMEBUFFER, NULL, FALSE);
H A Dcontext.c79 case GL_DRAW_FRAMEBUFFER:
H A Dwined3d_gl.h2043 #define GL_DRAW_FRAMEBUFFER 0x8ca9 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c66 case GL_DRAW_FRAMEBUFFER:
458 context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, draw_binding);
H A Dswapchain.c490 context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
H A Dsurface.c1259 context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, NULL, dst_surface, dst_location);
1261 context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
1393 context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, dst_surface, NULL, dst_location);
1395 context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp3234 pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, pContext->idDrawFramebuffer);
3241 pState->ext.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
3997 pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 /* back buffer */);
4102 pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 /* back buffer */);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1025 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h2048 #define GL_DRAW_FRAMEBUFFER 0x8ca9 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1188 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h1125 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h1120 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h624 /* reuse GL_DRAW_FRAMEBUFFER */
1965 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h640 /* reuse GL_DRAW_FRAMEBUFFER */
1700 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro

Completed in 521 milliseconds