Searched refs:GL_COLOR_BUFFER_BIT (Results 1 - 23 of 23) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_clear.c174 if ((mask & GL_COLOR_BUFFER_BIT) &&
H A Dserver_misc.c893 if (mask != GL_COLOR_BUFFER_BIT)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain.c268 GL_COLOR_BUFFER_BIT, gl_filter);
552 glClear(GL_COLOR_BUFFER_BIT);
H A Dutils.c1043 glClear(GL_COLOR_BUFFER_BIT);
1225 glClear(GL_COLOR_BUFFER_BIT);
H A Ddevice.c4609 glMask = glMask | GL_COLOR_BUFFER_BIT;
5801 glClear(GL_COLOR_BUFFER_BIT);
6023 GLbitfield mask = GL_COLOR_BUFFER_BIT; /* TODO: Support blitting depth/stencil surfaces */
H A Ddirectx.c728 glClear(GL_COLOR_BUFFER_BIT);
H A Dsurface.c4657 glPushAttrib(GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_VIEWPORT_BIT);
H A Dwined3d_gl.h515 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu_cocoa_helper.m2380 glClear(GL_COLOR_BUFFER_BIT);
2545 glClear(GL_COLOR_BUFFER_BIT);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dswapchain.c506 GL_COLOR_BUFFER_BIT, gl_filter);
H A Dutils.c1165 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
1582 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
H A Ddirectx.c772 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
867 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
H A Dsurface.c1408 dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, GL_COLOR_BUFFER_BIT, gl_filter);
5881 gl_info->gl_ops.gl.p_glPushAttrib(GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_VIEWPORT_BIT);
H A Ddevice.c672 clear_mask = clear_mask | GL_COLOR_BUFFER_BIT;
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp3273 GL_COLOR_BUFFER_BIT,
3968 //glPushAttrib(GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_VIEWPORT_BIT);
4121 GL_COLOR_BUFFER_BIT,
4146 GL_COLOR_BUFFER_BIT, local
6764 mask |= GL_COLOR_BUFFER_BIT;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c551 glClear(GL_COLOR_BUFFER_BIT);
H A Dwined3d_gl.h515 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp532 GL_COLOR_BUFFER_BIT, filter);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_attrib.c140 if (mask & GL_COLOR_BUFFER_BIT)
551 if (mask & GL_COLOR_BUFFER_BIT)
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h715 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h713 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h458 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h488 #define GL_COLOR_BUFFER_BIT 0x00004000 macro

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