Searched refs:side (Results 1 - 11 of 11) sorted by relevance

/inkscape/src/
H A Dbox3d-side.cpp14 #include "box3d-side.h"
29 static void box3d_side_compute_corner_ids(Box3DSide *side, unsigned int corners[4]);
144 box3d_side_position_set (Box3DSide *side) { argument
145 side->set_shape();
148 side->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
162 g_warning("Parent of 3D box side is not a 3D box.\n");
173 // To do this, determine the perspective of the box, the orientation of the side (e.g., XY-FRONT)
187 g_warning ("Trying to draw a 3D box side with invalid coordinates.\n");
215 gchar *box3d_side_axes_string(Box3DSide *side) argument
218 g_string_printf (pstring, "%s", Box3D::string_from_axes ((Box3D::Axis) (side
241 box3d_side_compute_corner_ids(Box3DSide *side, unsigned int corners[4]) argument
251 box3d_side_perspective(Box3DSide *side) argument
256 box3d_side_convert_to_path(Box3DSide *side) argument
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H A Dbox3d-side.h44 void box3d_side_position_set (Box3DSide *side); // FIXME: Replace this by box3d_side_set_shape??
46 char *box3d_side_axes_string(Box3DSide *side);
48 Persp3D *box3d_side_perspective(Box3DSide *side);
51 Inkscape::XML::Node *box3d_side_convert_to_path(Box3DSide *side);
H A Dsp-mesh-array.h18 The order of the points for each side always goes from left to right or top to bottom.
21 Two patches: (C=corner, S=side, H=handle, T=tensor)
121 Geom::Point getPoint( unsigned int side, unsigned int point );
123 void setPoint( unsigned int side, unsigned int point, Geom::Point p, bool set = true );
H A Dbox3d.cpp24 #include "box3d-side.h"
260 /* This draws the curve and calls requestDisplayUpdate() for each side (the latter is done in
263 Box3DSide *side = dynamic_cast<Box3DSide *>(obj); local
264 if (side) {
265 box3d_side_position_set(side);
629 // C and D lie on the same side of the line AB
636 // The line CD passes on the "wrong" side of A
640 // The line CD passes on the "correct" side of A
1078 Box3DSide *side = dynamic_cast<Box3DSide *>(obj); local
1079 if (side) {
1094 std::map<int, Box3DSide *>::iterator side; local
1280 Box3DSide *side = dynamic_cast<Box3DSide *>(obj); local
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H A Ddesktop-style.cpp49 #include "box3d-side.h"
201 Box3DSide *side = dynamic_cast<Box3DSide *>(obj); local
202 if (side) {
203 const char * descr = box3d_side_axes_string(side);
/inkscape/src/2geom/
H A Dsolve-bezier-one-d.cpp121 int side = 0; local
134 if (side == -1) fs /= 2;
135 side = -1;
140 if (side == +1) ft /= 2;
141 side = +1;
H A Dsolve-bezier.cpp260 int side = 0; local
278 if (side == -1) fs /= 2;
279 side = -1;
284 if (side == +1) ft /= 2;
285 side = +1;
H A Dconvex-hull.cpp466 int side = 0;
469 if(sn && !side)
470 side = sn;
471 else if(sn != side) return false;
/inkscape/src/ui/tools/
H A Dbox3d-tool.cpp47 #include "box3d-side.h"
513 // TODO: Incorporate this in box3d-side.cpp!
515 Box3DSide *side = Box3DSide::createBox3DSide(box3d); local
521 side->dir1 = Box3D::extract_first_axis_direction(plane);
522 side->dir2 = Box3D::extract_second_axis_direction(plane);
523 side->front_or_rear = (Box3D::FrontOrRear) (desc & 0x8);
529 descr += box3d_side_axes_string(side);
538 side->setAttribute("style", cur_style.data());
542 g_string_printf (pstring, "/tools/shapes/3dbox/%s", box3d_side_axes_string(side));
543 desktop->applyCurrentOrToolStyle (side, pstrin
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/inkscape/src/ui/tool/
H A Dtransform-handle-set.cpp327 ScaleSideHandle(TransformHandleSet &th, unsigned side) argument
328 : ScaleHandle(th, side_to_anchor(side), _side_to_pixbuf(side))
329 , _side(side)
488 SkewHandle(TransformHandleSet &th, unsigned side) argument
489 : TransformHandle(th, side_to_anchor(side), _side_to_pixbuf(side))
490 , _side(side)
815 // b) corner handles are not shown, but side handles make sense
/inkscape/src/libavoid/
H A Dorthogonal.cpp327 // We start looking left from the right side of the shape,
921 // endpoint vertex (i.e., the side of the shape).
922 BreakpointSet::iterator side = last; local
923 while (!side->vert->id.isShape)
925 if (side == breakPoints.begin())
929 --side;
932 if (canSeeDown && side->vert->id.isShape)
935 EdgeInf(side->vert, vert->vert, orthogonal);
937 side->vert->point[dim]);
941 // endpoint vertex (i.e., the side o
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