Searched refs:SPFeDistantLight (Results 1 - 9 of 9) sorted by relevance

/inkscape/src/filters/
H A Ddistantlight.h20 #define SP_FEDISTANTLIGHT(obj) (dynamic_cast<SPFeDistantLight*>((SPObject*)obj))
21 #define SP_IS_FEDISTANTLIGHT(obj) (dynamic_cast<const SPFeDistantLight*>((SPObject*)obj) != NULL)
24 class SPFeDistantLight : public SPObject { class in inherits:SPObject
26 SPFeDistantLight();
27 virtual ~SPFeDistantLight();
H A Ddistantlight.cpp29 SPFeDistantLight::SPFeDistantLight() function in class:SPFeDistantLight
33 SPFeDistantLight::~SPFeDistantLight() {
41 void SPFeDistantLight::build(SPDocument *document, Inkscape::XML::Node *repr) {
55 void SPFeDistantLight::release() {
65 * Sets a specific value in the SPFeDistantLight.
67 void SPFeDistantLight::set(unsigned int key, gchar const *value) {
125 void SPFeDistantLight::update(SPCtx *ctx, guint flags) {
138 Inkscape::XML::Node* SPFeDistantLight
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/inkscape/src/display/
H A Dnr-filter-diffuselighting.h21 class SPFeDistantLight;
41 SPFeDistantLight *distant;
H A Dnr-filter-specularlighting.h19 class SPFeDistantLight;
42 SPFeDistantLight *distant;
H A Dnr-light.h17 class SPFeDistantLight;
39 DistantLight(SPFeDistantLight *light, guint32 lighting_color);
H A Dnr-light.cpp24 DistantLight::DistantLight(SPFeDistantLight *light, guint32 lighting_color) {
H A Dnr-filter-diffuselighting.cpp68 DiffuseDistantLight(cairo_surface_t *bumpmap, SPFeDistantLight *light, guint32 color,
H A Dnr-filter-specularlighting.cpp76 SpecularDistantLight(cairo_surface_t *bumpmap, SPFeDistantLight *light, guint32 color,
/inkscape/src/
H A Dsp-factory.cpp266 ret = new SPFeDistantLight;

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