/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_lists.c | 403 backIsSet = GL_TRUE; 414 frontIsSet = GL_TRUE; 446 backIsSet = GL_TRUE; 457 frontIsSet = GL_TRUE;
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H A D | state_snapshot.c | 424 * (pContext->shared->bTexResyncNeeded==GL_TRUE). 1466 GLboolean bSaveShared = GL_TRUE; 1869 GLboolean bLoadShared = GL_TRUE; 2281 pContext->shared->bTexResyncNeeded = GL_TRUE; 2331 rc = crSateLoadEvalCoeffs1D(pContext->attrib.evalStack[i].eval1D, GL_TRUE, pSSM); 2333 rc = crSateLoadEvalCoeffs2D(pContext->attrib.evalStack[i].eval2D, GL_TRUE, pSSM); 2438 pContext->shared->bVBOResyncNeeded = GL_TRUE; 2470 pContext->program.bResyncNeeded = GL_TRUE; 2541 pContext->shared->bFBOResyncNeeded = GL_TRUE; 2664 pContext->glsl.bResyncNeeded = GL_TRUE; [all...] |
H A D | state_diff.c | 237 diff_api.PixelTransferi (GL_MAP_STENCIL, GL_TRUE); 378 diff_api.PixelTransferi (GL_MAP_STENCIL, GL_TRUE);
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H A D | state_transform.c | 916 if (to->normalize == GL_TRUE) 1162 if (to->clip[i] == GL_TRUE) 1170 if (to->normalize == GL_TRUE)
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H A D | state_point.c | 407 fEnabled = GL_TRUE;
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H A D | state_enable.c | 526 __enableSet(g, sb, g->neg_bitid, cap, GL_TRUE);
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H A D | state_lighting.c | 200 l->lightModelLocalViewer = (GLboolean) (*param==0.0f?GL_FALSE:GL_TRUE); 203 l->lightModelTwoSide = (GLboolean) (*param==0.0f?GL_FALSE:GL_TRUE);
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H A D | state_pixel.c | 83 p->mapColor = (GLboolean) ((param == 0.0f) ? GL_FALSE : GL_TRUE); 86 p->mapStencil = (GLboolean) ((param == 0.0f) ? GL_FALSE : GL_TRUE);
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H A D | state_attrib.c | 464 copy_texobj(&tState->unit[i].Saved1D, g->texture.unit[i].currentTexture1D, GL_TRUE); 465 copy_texobj(&tState->unit[i].Saved2D, g->texture.unit[i].currentTexture2D, GL_TRUE); 467 copy_texobj(&tState->unit[i].Saved3D, g->texture.unit[i].currentTexture3D, GL_TRUE); 470 copy_texobj(&tState->unit[i].SavedCubeMap, g->texture.unit[i].currentTextureCubeMap, GL_TRUE); 473 copy_texobj(&tState->unit[i].SavedRect, g->texture.unit[i].currentTextureRect, GL_TRUE);
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_boundsinfo.c | 168 return GL_TRUE;
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/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm_bbox.c | 421 tableInitialized = GL_TRUE;
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/vbox/src/VBox/HostServices/SharedOpenGL/render/ |
H A D | renderspu_init.c | 167 windowInfo->mapPending = GL_TRUE;
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H A D | renderspu_cocoa_helper.m | 1117 return val == GL_TRUE ? YES : NO; 2530 glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); 2662 return GL_TRUE;
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/swrast/ |
H A D | s_aalinetemp.h | 228 inSegment = GL_TRUE;
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/vbox/src/VBox/Additions/common/crOpenGL/array/ |
H A D | arrayspu.c | 652 crStateGetCurrent()->program.vpEnabled = GL_TRUE; 820 array_spu.context[slot].clientState->bufferobject.retainBufferData = GL_TRUE;
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/vbox/src/VBox/Additions/common/crOpenGL/ |
H A D | load.c | 217 stubCheckWindowState(context->currentDrawable, GL_TRUE); 816 stubCheckWindowState(pWindow, GL_TRUE);
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/ |
H A D | t_dd_dmatmp2.h | 143 AUTO_STIPPLE( GL_TRUE ); 579 AUTO_STIPPLE( GL_TRUE );
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 224 {WINED3DFMT_B8G8R8A8_UNORM, WINED3D_FFP_EMIT_D3DCOLOR, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)}, 228 {WINED3DFMT_R8G8B8A8_UNORM, WINED3D_FFP_EMIT_UBYTE4N, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)}, 229 {WINED3DFMT_R16G16_SNORM, WINED3D_FFP_EMIT_SHORT2N, 2, GL_SHORT, 2, GL_TRUE, sizeof(short int)}, 230 {WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, 4, GL_SHORT, 4, GL_TRUE, sizeof(short int)}, 231 {WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, 2, GL_UNSIGNED_SHORT, 2, GL_TRUE, sizeof(short int)}, 232 {WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, 4, GL_UNSIGNED_SHORT, 4, GL_TRUE, sizeof(short int)}, 234 {WINED3DFMT_R10G10B10A2_SNORM, WINED3D_FFP_EMIT_DEC3N, 3, GL_SHORT, 3, GL_TRUE, sizeof(short int)},
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H A D | basetexture.c | 346 glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); 347 checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
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H A D | device.c | 1564 glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); 1565 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)"); 4593 glDepthMask(GL_TRUE); 4602 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 5794 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRU [all...] |
H A D | state.c | 1537 glColorMask(mask0 & WINED3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE, 1538 mask0 & WINED3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE, 1539 mask0 & WINED3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE, 1540 mask0 & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE); 1555 mask & WINED3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE, 1556 mask & WINED3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE, 1557 mask & WINED3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE, 1558 mask & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 234 {WINED3DFMT_B8G8R8A8_UNORM, WINED3D_FFP_EMIT_D3DCOLOR, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)}, 238 {WINED3DFMT_R8G8B8A8_UNORM, WINED3D_FFP_EMIT_UBYTE4N, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)}, 239 {WINED3DFMT_R16G16_SNORM, WINED3D_FFP_EMIT_SHORT2N, 2, GL_SHORT, 2, GL_TRUE, sizeof(short int)}, 240 {WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, 4, GL_SHORT, 4, GL_TRUE, sizeof(short int)}, 241 {WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, 2, GL_UNSIGNED_SHORT, 2, GL_TRUE, sizeof(short int)}, 242 {WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, 4, GL_UNSIGNED_SHORT, 4, GL_TRUE, sizeof(short int)}, 244 {WINED3DFMT_R10G10B10A2_SNORM, WINED3D_FFP_EMIT_DEC3N, 3, GL_SHORT, 3, GL_TRUE, sizeof(short int)},
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H A D | device.c | 648 gl_info->gl_ops.gl.p_glDepthMask(GL_TRUE); 665 gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 967 gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); 968 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)"); 4733 gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); 4734 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
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H A D | surface.c | 843 gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); 1266 gl_info->gl_ops.gl.p_glDepthMask(GL_TRUE); 1398 gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 3020 gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); 3021 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)"); 5890 gl_info->gl_ops.gl.p_glDepthMask(GL_TRUE);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 1373 AssertCompile(GL_TRUE == 1); 3978 glDepthMask(GL_TRUE); 4448 pContext->glxContext = glXCreateContext(pState->display, vi, shareContext, GL_TRUE); 4482 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); 6780 glDepthMask(GL_TRUE); 6839 normalized = GL_TRUE; /* glVertexAttribPointer fails otherwise */ 6843 normalized = GL_TRUE; 6851 normalized = GL_TRUE; 6859 normalized = GL_TRUE; 6867 normalized = GL_TRUE; [all...] |