Searched defs:vs (Results 1 - 12 of 12) sorted by relevance

/vbox/src/libs/zlib-1.2.6/contrib/dotzlib/DotZLib/
H A DInflater.cs22 private static extern int inflateInit_(ref ZStream sz, string vs, int size); argument
H A DDeflater.cs22 private static extern int deflateInit_(ref ZStream sz, int level, string vs, int size); argument
/vbox/src/VBox/Frontends/VirtualBox/src/widgets/
H A DUIApplianceEditorWidget.cpp731 CVirtualSystemDescription vs = aVSDs[a]; local
733 VirtualSystemItem *vi = new VirtualSystemItem(a, vs, m_pRootItem);
745 vs.GetDescription(types, refs, origValues, configValues, extraConfigValues);
/vbox/src/VBox/Devices/PC/ipxe/src/drivers/net/
H A Dmyri10ge.c425 #define VS_EEPROM_READ_ADDR ( vs + 0x04 )
426 #define VS_EEPROM_READ_DATA ( vs + 0x08 )
427 #define VS_EEPROM_WRITE ( vs + 0x0C )
428 #define VS_ADDR ( vs + 0x18 )
429 #define VS_DATA ( vs + 0x14 )
430 #define VS_MODE ( vs + 0x10 )
442 * @v vs Offset of the PCI Vendor-Specific Capability.
447 unsigned int vs,
546 unsigned int vs = priv->pci_cap_vs; local
624 unsigned int vs local
446 mac_address_from_string_specs( struct pci_device *pci, unsigned int vs, uint8 mac[ETH_ALEN] ) argument
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c4091 static void generate_texcoord_assignment(struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *vs, IWineD3DPixelShaderImpl *ps) argument
4106 if ((vs->baseShader.reg_maps.texcoord_mask[i]) & WINED3DSP_WRITEMASK_ALL)
4119 IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) a_vertexshader; local
4122 DWORD vs_major = vs->baseShader.reg_maps.shader_version.major;
4138 device = (IWineD3DDeviceImpl *) vs->baseShader.device;
4144 if(vs->baseShader.reg_maps.texcoord_mask[i] != 0 &&
4145 vs->baseShader.reg_maps.texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL) {
4152 generate_texcoord_assignment(buffer, vs, ps);
4156 WORD map = vs->baseShader.reg_maps.output_registers;
4159 output_signature = vs
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c2920 BOOL vs = use_vs(state); local
2934 if (vs)
3588 struct wined3d_shader *vs; local
3604 vs = state->vertex_shader;
3607 state->vertex_shader = vs;
H A Darb_program_shader.c650 checkGLcall("Load vs int consts");
731 BOOL vs = use_vs(state); local
734 shader_arb_load_constants_internal(shader_priv, context, state, ps, vs, FALSE);
3253 * contains 1.0 to allow a mad, but arb vs swizzles are too restricted for that.
4727 struct wined3d_shader *vs = state->vertex_shader; local
4732 TRACE("Using vertex shader %p\n", vs);
4733 find_arb_vs_compile_args(state, context, vs, &compile_args);
4743 compiled = find_arb_vshader(vs, &compile_args, ps_input_sig);
5169 * FIXME: _SAT vs shift? _SAT alone is already handled in the instructions, if this
H A Dglsl_shader.c152 struct glsl_vs_program vs; member in struct:glsl_shader_prog_link
194 struct glsl_vs_compiled_shader *vs; member in union:glsl_shader_private::__anon2007
243 return "vs";
804 prog->vs.uniform_f_locations, &priv->vconst_heap, priv->stack, constant_version);
807 shader_glsl_load_constantsI(vshader, gl_info, prog->vs.uniform_i_locations, state->vs_consts_i,
816 GL_EXTCALL(glUniform4fvARB(prog->vs.pos_fixup_location, 1, position_fixup));
4222 key.vs_id = entry->vs.id;
4260 key.vs_id = entry->vs.id;
4273 if (entry->vs.id)
4274 list_remove(&entry->vs
4378 generate_param_reorder_function(struct wined3d_shader_buffer *buffer, const struct wined3d_shader *vs, const struct wined3d_shader *ps, const struct wined3d_gl_info *gl_info) argument
5751 shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info *gl_info, GLhandleARB program_id, struct glsl_vs_program *vs) argument
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H A Dwined3d_private.h2935 struct wined3d_vertex_shader vs; member in union:wined3d_shader::__anon2026
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3968 static void generate_texcoord_assignment(struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *vs, IWineD3DPixelShaderImpl *ps) argument
3983 if ((vs->baseShader.reg_maps.texcoord_mask[i]) & WINED3DSP_WRITEMASK_ALL)
3996 IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) vertexshader; local
3999 DWORD vs_major = vs->baseShader.reg_maps.shader_version.major;
4015 device = (IWineD3DDeviceImpl *) vs->baseShader.device;
4021 if(vs->baseShader.reg_maps.texcoord_mask[i] != 0 &&
4022 vs->baseShader.reg_maps.texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL) {
4029 generate_texcoord_assignment(buffer, vs, ps);
4033 WORD map = vs->baseShader.reg_maps.output_registers;
4036 output_signature = vs
[all...]
H A Darb_program_shader.c578 checkGLcall("Load vs int consts");
3003 * contains 1.0 to allow a mad, but arb vs swizzles are too restricted for that.
4436 IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) This->stateBlock->vertexShader; local
4439 find_arb_vs_compile_args(vs, This->stateBlock, &compile_args);
4440 compiled = find_arb_vshader(vs, &compile_args, context);
4749 * FIXME: _SAT vs shift? _SAT alone is already handled in the instructions, if this
6960 * Also beware of the origin difference(top left vs bottom left).
H A Ddevice.c431 BOOL vs = stateblock->vertexShader && device->vs_selected_mode != SHADER_NONE; local
444 device_stream_info_from_declaration(device, vs, stream_info, &fixup);
447 if (vs && !stream_info->position_transformed)
3439 BOOL vs = use_vs(This->stateBlock); local
3451 if (vs) device_map_vsamplers(This, ps, gl_info);

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