Lines Matching defs:vs
3968 static void generate_texcoord_assignment(struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *vs, IWineD3DPixelShaderImpl *ps)
3983 if ((vs->baseShader.reg_maps.texcoord_mask[i]) & WINED3DSP_WRITEMASK_ALL)
3996 IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) vertexshader;
3999 DWORD vs_major = vs->baseShader.reg_maps.shader_version.major;
4015 device = (IWineD3DDeviceImpl *) vs->baseShader.device;
4021 if(vs->baseShader.reg_maps.texcoord_mask[i] != 0 &&
4022 vs->baseShader.reg_maps.texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL) {
4029 generate_texcoord_assignment(buffer, vs, ps);
4033 WORD map = vs->baseShader.reg_maps.output_registers;
4036 output_signature = vs->baseShader.output_signature;
4086 WORD map = vs->baseShader.reg_maps.output_registers;
4088 output_signature = vs->baseShader.output_signature;
4114 &ps->baseShader.reg_maps, output_signature, &vs->baseShader.reg_maps);
4128 ERR("Unexpected vertex and pixel shader version condition: vs: %d, ps: %d\n", vs_major, ps_major);
5166 * NOTE: ps3.0 hardware requires 512 or more instructions but ati and nvidia offer 'enough' (1024 vs 4096) on their most basic ps3.0 hardware.