/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 632 GLint viewport[4]; local 637 glGetIntegerv(GL_VIEWPORT, viewport); 642 yoffset = -(63.0f / 64.0f) / viewport[3] /* height */; 645 pThis->posFixup[2] = (63.0f / 64.0f) / viewport[2] /* width */; 684 the left to the right end of the viewport (with all matrices set to
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H A D | wined3d_private.h | 2688 DWORD viewport : 1; member in struct:SAVEDSTATES 2755 WINED3DVIEWPORT viewport; member in struct:IWineD3DStateBlockImpl
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/vbox/src/VBox/GuestHost/OpenGL/include/ |
H A D | cr_glstate.h | 105 CRViewportBits viewport; member in struct:__anon16099 188 CRViewportState viewport; member in struct:CRContext
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H A D | cr_server.h | 79 CRrecti clippedImagewindow; /**< imagewindow clipped to current viewport */ 82 CRrecti viewport; /**< passed to back-end OpenGL */ member in struct:__anon16117
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/vbox/src/VBox/Additions/common/crOpenGL/ |
H A D | vboxdri_drv.c | 188 viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) function 201 functions->Viewport = viewport;
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA.h | 307 } viewport; member in struct:__anon13211
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H A D | DevVGA-SVGA3d-win.cpp | 2842 srcViewPort.x = (uint32_t)((float)pThis->svga.viewport.x * xMultiplier); 2843 srcViewPort.y = (uint32_t)((float)pThis->svga.viewport.y * yMultiplier); 2844 srcViewPort.cx = (uint32_t)((float)pThis->svga.viewport.cx * xMultiplier); 2845 srcViewPort.cy = (uint32_t)((float)pThis->svga.viewport.cy * yMultiplier); 2849 srcViewPort.x = pThis->svga.viewport.x; 2850 srcViewPort.y = pThis->svga.viewport.y; 2851 srcViewPort.cx = pThis->svga.viewport.cx; 2852 srcViewPort.cy = pThis->svga.viewport.cy; 2855 /* @note the viewport doesn't affect blitting. */ 2866 rectDest.right = pThis->svga.viewport 3364 D3DVIEWPORT9 viewport; local 3516 D3DVIEWPORT9 viewport; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | device.c | 1313 static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport) argument 1317 TRACE("iface %p, viewport %p.\n", iface, viewport); 1321 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport); 1327 static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport) argument 1331 TRACE("iface %p, viewport %p.\n", iface, viewport); 1335 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
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/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxFBOverlay.h | 1480 static void pushSettingsAndSetupViewport(const QSize &display, const QRect &viewport) argument 1486 adjustViewport(display, viewport); 1499 static void adjustViewport(const QSize &display, const QRect &viewport);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | device.c | 1653 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport) argument 1657 TRACE("iface %p, viewport %p.\n", iface, viewport); 1661 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport); 1667 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport) argument 1671 TRACE("iface %p, viewport %p.\n", iface, viewport); 1675 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | device.c | 2264 void CDECL wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport) argument 2266 TRACE("device %p, viewport %p.\n", device, viewport); 2268 viewport->x, viewport->y, viewport->width, viewport->height, viewport->min_z, viewport->max_z); 2270 device->updateStateBlock->changed.viewport 2283 wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport) argument [all...] |
H A D | wined3d_private.h | 2482 DWORD viewport : 1; member in struct:wined3d_saved_states 2549 struct wined3d_viewport viewport; member in struct:wined3d_state 3010 position_fixup[2] = (63.0f / 64.0f) / state->viewport.width; 3011 position_fixup[3] = -(63.0f / 64.0f) / state->viewport.height;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 2844 This->updateStateBlock->changed.viewport = TRUE; 2845 This->updateStateBlock->viewport = *pViewport; 2864 *pViewport = This->stateBlock->viewport; 3776 /* Get the viewport */ 3827 /* "Normal" viewport transformation (not clipped) 3838 * Well, basically it's simply a linear transformation into viewport 4482 static BOOL is_full_clear(IWineD3DSurfaceImpl *target, const WINED3DVIEWPORT *viewport, argument 4485 /* partial viewport*/ 4486 if (viewport->X != 0 || viewport [all...] |
H A D | wined3d_private.h | 2653 DWORD viewport : 1; member in struct:SAVEDSTATES 2720 WINED3DVIEWPORT viewport; member in struct:IWineD3DStateBlockImpl
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