Lines Matching defs:viewport
2844 This->updateStateBlock->changed.viewport = TRUE;
2845 This->updateStateBlock->viewport = *pViewport;
2864 *pViewport = This->stateBlock->viewport;
3776 /* Get the viewport */
3827 /* "Normal" viewport transformation (not clipped)
3838 * Well, basically it's simply a linear transformation into viewport
4482 static BOOL is_full_clear(IWineD3DSurfaceImpl *target, const WINED3DVIEWPORT *viewport,
4485 /* partial viewport*/
4486 if (viewport->X != 0 || viewport->Y != 0
4487 || viewport->Width < target->currentDesc.Width
4488 || viewport->Height < target->currentDesc.Height)
4513 const WINED3DVIEWPORT *vp = &stateblock->viewport;
6217 /* Finally, reset the viewport and scissor rect as the MSDN states.
6221 This->stateBlock->viewport.Height = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Height;
6222 This->stateBlock->viewport.Width = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Width;
6223 This->stateBlock->viewport.X = 0;
6224 This->stateBlock->viewport.Y = 0;
6225 This->stateBlock->viewport.MaxZ = 1.0f;
6226 This->stateBlock->viewport.MinZ = 0.0f;
6231 This->stateBlock->scissorRect.right = This->stateBlock->viewport.Width;
6232 This->stateBlock->scissorRect.bottom = This->stateBlock->viewport.Height;