Searched defs:tx1 (Results 1 - 11 of 11) sorted by relevance

/openjdk7/jdk/src/share/native/sun/java2d/opengl/
H A DOGLMaskBlit.c46 GLfloat tx1, ty1, tx2, ty2; local
79 tx1 = 0.0f;
86 j2d_glTexCoord2f(tx1, ty1); j2d_glVertex2i(dstx, dsty);
89 j2d_glTexCoord2f(tx1, ty2); j2d_glVertex2i(dstx, dsty + height);
H A DOGLVertexCache.c220 jfloat tx1, ty1, tx2, ty2; local
249 tx1 = ((jfloat)texx) / OGLVC_MASK_CACHE_WIDTH_IN_TEXELS;
255 tx1 = ((jfloat)OGLVC_MASK_CACHE_SPECIAL_TILE_X) /
261 tx2 = tx1 + (((jfloat)width) / OGLVC_MASK_CACHE_WIDTH_IN_TEXELS);
269 OGLVC_ADD_QUAD(tx1, ty1, tx2, ty2,
276 jfloat tx1, jfloat ty1, jfloat tx2, jfloat ty2,
285 OGLVC_ADD_QUAD(tx1, ty1, tx2, ty2,
275 OGLVertexCache_AddGlyphQuad(OGLContext *oglc, jfloat tx1, jfloat ty1, jfloat tx2, jfloat ty2, jfloat dx1, jfloat dy1, jfloat dx2, jfloat dy2) argument
H A DOGLBlitLoops.c111 GLdouble tx1, ty1, tx2, ty2; local
135 tx1 = (GLdouble)sx1;
141 tx1 = ((GLdouble)sx1) / srcOps->textureWidth;
154 j2d_glTexCoord2d(tx1, ty1); j2d_glVertex2d(dx1, dy1);
157 j2d_glTexCoord2d(tx1, ty2); j2d_glVertex2d(dx1, dy2);
264 GLdouble tx1, ty1, tx2, ty2; local
280 tx1 = 0.0f;
343 j2d_glTexCoord2d(tx1, ty1); j2d_glVertex2d(dx, dy);
346 j2d_glTexCoord2d(tx1, ty2); j2d_glVertex2d(dx, dy + dh);
360 j2d_glTexCoord2d(tx1, ty
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H A DOGLTextRenderer.c681 cell->tx1, cell->ty1,
897 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx1, cell->ty1);
906 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx1, cell->ty2);
956 GLfloat tx1, ty1, tx2, ty2; local
991 tx1 = 0.0f;
1039 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx1, ty1);
1048 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx1, ty2);
/openjdk7/jdk/src/windows/native/sun/java2d/d3d/
H A DD3DMaskBlit.cpp46 jfloat tx1, ty1, tx2, ty2; local
96 tx1 = 0.0f;
103 tx1, ty1, tx2, ty2);
H A DD3DMaskCache.cpp103 float tx1, ty1, tx2, ty2; local
135 tx1 = ((float)texx) / D3D_MASK_CACHE_WIDTH_IN_TEXELS;
141 tx1 = ((float)D3D_MASK_CACHE_SPECIAL_TILE_X) /
147 tx2 = tx1 + (((float)width) / D3D_MASK_CACHE_WIDTH_IN_TEXELS);
156 tx1, ty1, tx2, ty2);
H A DD3DBlitLoops.cpp407 float tx1, float ty1, float tx2, float ty2)
455 tx1, ty1, tx2adj, ty2adj);
463 tx1, ty2adj2, tx2adj, ty2adj);
478 tx1, ty1, tx2, ty2);
503 float tx1, ty1, tx2, ty2; local
530 tx1 = ((float)sx1) / tw;
540 tx1, ty1, tx2, ty2);
566 double tx1, ty1, tx2, ty2; local
599 tx1 = 0.0f;
646 (float)tx1, (floa
402 D3DDrawTextureWithHint(D3DContext *d3dc, D3DTEXTUREFILTERTYPE hint, jint srcWidth, jint srcHeight, float tw, float th, jint sx1, jint sy1, jint sx2, jint sy2, float dx1, float dy1, float dx2, float dy2, float tx1, float ty1, float tx2, float ty2) argument
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H A DD3DTextRenderer.cpp318 cell->tx1, cell->ty1,
586 cell->tx1, cell->ty1,
638 jfloat tx1, ty1, tx2, ty2; local
683 tx1 = 0.0f;
744 tx1, ty1, tx2, ty2,
H A DD3DContext.cpp928 D3DMATRIX tx, tx1; local
950 ZeroMemory(&tx1, sizeof(D3DMATRIX));
952 tx1._11 = (float)m00;
953 tx1._12 = (float)m10;
954 tx1._21 = (float)m01;
955 tx1._22 = (float)m11;
956 tx1._41 = (float)m02;
957 tx1._42 = (float)m12;
959 tx1._33 = 1.0f;
960 tx1
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/openjdk7/jdk/src/share/native/sun/font/
H A DAccelGlyphCache.h67 jfloat tx1; member in struct:_CacheCellInfo
/openjdk7/jdk/src/solaris/native/sun/java2d/x11/
H A DX11Renderer.c290 long ty1, ty2, tx1, tx2, cx, cy, cxw, cyh, local
323 tx1 = CLAMP_TO_SHORT(x + halfW + 1);
332 leftW = (tx1 - cx) * 2;
350 if (tx1 <= tx2) {
352 tx1, cy, tx2, cy);
355 tx1, cyh, tx2, cyh);
697 long ty1, ty2, tx1, tx2, cx, cy, cxw, cyh, local
730 tx1 = CLAMP_TO_SHORT(x + halfW + 1);
739 leftW = (tx1 - cx) * 2;
757 if (tx1 < tx
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