state_transform.c revision e0e0c19eefceaf5d4ec40f9466b58a771f50e799
45e9809aff7304721fddb95654901b32195c9c7avboxsync/* Copyright (c) 2001, Stanford University
45e9809aff7304721fddb95654901b32195c9c7avboxsync * All rights reserved
45e9809aff7304721fddb95654901b32195c9c7avboxsync *
45e9809aff7304721fddb95654901b32195c9c7avboxsync * See the file LICENSE.txt for information on redistributing this software.
45e9809aff7304721fddb95654901b32195c9c7avboxsync */
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsync#include "cr_bits.h"
45e9809aff7304721fddb95654901b32195c9c7avboxsync#include "cr_mem.h"
45e9809aff7304721fddb95654901b32195c9c7avboxsync#include "state.h"
45e9809aff7304721fddb95654901b32195c9c7avboxsync#include "state/cr_statetypes.h"
45e9809aff7304721fddb95654901b32195c9c7avboxsync#include "state_internals.h"
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsync#ifdef WINDOWS
45e9809aff7304721fddb95654901b32195c9c7avboxsync#pragma warning( disable : 4514 )
45e9809aff7304721fddb95654901b32195c9c7avboxsync#endif
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsync/*
45e9809aff7304721fddb95654901b32195c9c7avboxsync * This used to be a macro.
45e9809aff7304721fddb95654901b32195c9c7avboxsync */
45e9809aff7304721fddb95654901b32195c9c7avboxsyncstatic INLINE void
45e9809aff7304721fddb95654901b32195c9c7avboxsyncLOADMATRIX( const CRmatrix *a )
45e9809aff7304721fddb95654901b32195c9c7avboxsync{
45e9809aff7304721fddb95654901b32195c9c7avboxsync if (a->m00 == 1.0F && a->m01 == 0.0F && a->m02 == 0.0F && a->m03 == 0.0F &&
45e9809aff7304721fddb95654901b32195c9c7avboxsync a->m10 == 0.0F && a->m11 == 1.0F && a->m12 == 0.0F && a->m13 == 0.0F &&
45e9809aff7304721fddb95654901b32195c9c7avboxsync a->m20 == 0.0F && a->m21 == 0.0F && a->m22 == 1.0F && a->m23 == 0.0F &&
45e9809aff7304721fddb95654901b32195c9c7avboxsync a->m30 == 0.0F && a->m31 == 0.0F && a->m32 == 0.0F && a->m33 == 1.0F) {
45e9809aff7304721fddb95654901b32195c9c7avboxsync diff_api.LoadIdentity();
45e9809aff7304721fddb95654901b32195c9c7avboxsync }
45e9809aff7304721fddb95654901b32195c9c7avboxsync else {
45e9809aff7304721fddb95654901b32195c9c7avboxsync GLfloat f[16];
45e9809aff7304721fddb95654901b32195c9c7avboxsync f[0] = a->m00; f[1] = a->m01; f[2] = a->m02; f[3] = a->m03;
45e9809aff7304721fddb95654901b32195c9c7avboxsync f[4] = a->m10; f[5] = a->m11; f[6] = a->m12; f[7] = a->m13;
45e9809aff7304721fddb95654901b32195c9c7avboxsync f[8] = a->m20; f[9] = a->m21; f[10] = a->m22; f[11] = a->m23;
45e9809aff7304721fddb95654901b32195c9c7avboxsync f[12] = a->m30; f[13] = a->m31; f[14] = a->m32; f[15] = a->m33;
45e9809aff7304721fddb95654901b32195c9c7avboxsync diff_api.LoadMatrixf(f);
45e9809aff7304721fddb95654901b32195c9c7avboxsync }
45e9809aff7304721fddb95654901b32195c9c7avboxsync}
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsyncstatic void _math_transposef( GLfloat to[16], const GLfloat from[16] )
45e9809aff7304721fddb95654901b32195c9c7avboxsync{
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[0] = from[0];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[1] = from[4];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[2] = from[8];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[3] = from[12];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[4] = from[1];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[5] = from[5];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[6] = from[9];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[7] = from[13];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[8] = from[2];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[9] = from[6];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[10] = from[10];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[11] = from[14];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[12] = from[3];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[13] = from[7];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[14] = from[11];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[15] = from[15];
45e9809aff7304721fddb95654901b32195c9c7avboxsync}
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsyncstatic void _math_transposed( GLdouble to[16], const GLdouble from[16] )
45e9809aff7304721fddb95654901b32195c9c7avboxsync{
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[0] = from[0];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[1] = from[4];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[2] = from[8];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[3] = from[12];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[4] = from[1];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[5] = from[5];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[6] = from[9];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[7] = from[13];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[8] = from[2];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[9] = from[6];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[10] = from[10];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[11] = from[14];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[12] = from[3];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[13] = from[7];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[14] = from[11];
45e9809aff7304721fddb95654901b32195c9c7avboxsync to[15] = from[15];
45e9809aff7304721fddb95654901b32195c9c7avboxsync}
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsyncvoid
45e9809aff7304721fddb95654901b32195c9c7avboxsynccrStateInitMatrixStack(CRMatrixStack *stack, int maxDepth)
45e9809aff7304721fddb95654901b32195c9c7avboxsync{
45e9809aff7304721fddb95654901b32195c9c7avboxsync stack->maxDepth = maxDepth;
45e9809aff7304721fddb95654901b32195c9c7avboxsync stack->depth = 0;
45e9809aff7304721fddb95654901b32195c9c7avboxsync stack->stack = crAlloc(maxDepth * sizeof(CRmatrix));
45e9809aff7304721fddb95654901b32195c9c7avboxsync crMatrixInit(&stack->stack[0]);
45e9809aff7304721fddb95654901b32195c9c7avboxsync stack->top = stack->stack;
45e9809aff7304721fddb95654901b32195c9c7avboxsync}
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsyncstatic void
45e9809aff7304721fddb95654901b32195c9c7avboxsyncfree_matrix_stack_data(CRMatrixStack *stack)
45e9809aff7304721fddb95654901b32195c9c7avboxsync{
45e9809aff7304721fddb95654901b32195c9c7avboxsync crFree(stack->stack);
45e9809aff7304721fddb95654901b32195c9c7avboxsync}
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsyncvoid crStateTransformDestroy(CRContext *ctx)
45e9809aff7304721fddb95654901b32195c9c7avboxsync{
45e9809aff7304721fddb95654901b32195c9c7avboxsync CRTransformState *t = &ctx->transform;
45e9809aff7304721fddb95654901b32195c9c7avboxsync unsigned int i;
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsync free_matrix_stack_data(&(t->modelViewStack));
45e9809aff7304721fddb95654901b32195c9c7avboxsync free_matrix_stack_data(&(t->projectionStack));
45e9809aff7304721fddb95654901b32195c9c7avboxsync free_matrix_stack_data(&(t->colorStack));
45e9809aff7304721fddb95654901b32195c9c7avboxsync for (i = 0 ; i < ctx->limits.maxTextureUnits; i++)
45e9809aff7304721fddb95654901b32195c9c7avboxsync free_matrix_stack_data(&(t->textureStack[i]));
45e9809aff7304721fddb95654901b32195c9c7avboxsync for (i = 0; i < CR_MAX_PROGRAM_MATRICES; i++)
45e9809aff7304721fddb95654901b32195c9c7avboxsync free_matrix_stack_data(&(t->programStack[i]));
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsync crFree( t->clipPlane );
45e9809aff7304721fddb95654901b32195c9c7avboxsync crFree( t->clip );
45e9809aff7304721fddb95654901b32195c9c7avboxsync}
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsyncvoid crStateTransformInit(CRContext *ctx)
45e9809aff7304721fddb95654901b32195c9c7avboxsync{
45e9809aff7304721fddb95654901b32195c9c7avboxsync CRLimitsState *limits = &ctx->limits;
45e9809aff7304721fddb95654901b32195c9c7avboxsync CRTransformState *t = &ctx->transform;
45e9809aff7304721fddb95654901b32195c9c7avboxsync CRStateBits *sb = GetCurrentBits();
45e9809aff7304721fddb95654901b32195c9c7avboxsync CRTransformBits *tb = &(sb->transform);
45e9809aff7304721fddb95654901b32195c9c7avboxsync unsigned int i;
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsync t->matrixMode = GL_MODELVIEW;
45e9809aff7304721fddb95654901b32195c9c7avboxsync RESET(tb->matrixMode, ctx->bitid);
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsync crStateInitMatrixStack(&t->modelViewStack, CR_MAX_MODELVIEW_STACK_DEPTH);
45e9809aff7304721fddb95654901b32195c9c7avboxsync crStateInitMatrixStack(&t->projectionStack, CR_MAX_PROJECTION_STACK_DEPTH);
45e9809aff7304721fddb95654901b32195c9c7avboxsync crStateInitMatrixStack(&t->colorStack, CR_MAX_COLOR_STACK_DEPTH);
45e9809aff7304721fddb95654901b32195c9c7avboxsync for (i = 0 ; i < limits->maxTextureUnits ; i++)
45e9809aff7304721fddb95654901b32195c9c7avboxsync crStateInitMatrixStack(&t->textureStack[i], CR_MAX_TEXTURE_STACK_DEPTH);
45e9809aff7304721fddb95654901b32195c9c7avboxsync for (i = 0 ; i < CR_MAX_PROGRAM_MATRICES ; i++)
45e9809aff7304721fddb95654901b32195c9c7avboxsync crStateInitMatrixStack(&t->programStack[i], CR_MAX_PROGRAM_MATRIX_STACK_DEPTH);
45e9809aff7304721fddb95654901b32195c9c7avboxsync t->currentStack = &(t->modelViewStack);
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsync /* dirty bits */
45e9809aff7304721fddb95654901b32195c9c7avboxsync RESET(tb->modelviewMatrix, ctx->bitid);
45e9809aff7304721fddb95654901b32195c9c7avboxsync RESET(tb->projectionMatrix, ctx->bitid);
45e9809aff7304721fddb95654901b32195c9c7avboxsync RESET(tb->colorMatrix, ctx->bitid);
45e9809aff7304721fddb95654901b32195c9c7avboxsync RESET(tb->textureMatrix, ctx->bitid);
45e9809aff7304721fddb95654901b32195c9c7avboxsync RESET(tb->programMatrix, ctx->bitid);
45e9809aff7304721fddb95654901b32195c9c7avboxsync tb->currentMatrix = tb->modelviewMatrix;
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsync t->normalize = GL_FALSE;
45e9809aff7304721fddb95654901b32195c9c7avboxsync RESET(tb->enable, ctx->bitid);
45e9809aff7304721fddb95654901b32195c9c7avboxsync
45e9809aff7304721fddb95654901b32195c9c7avboxsync t->clipPlane = (GLvectord *) crCalloc (sizeof (GLvectord) * CR_MAX_CLIP_PLANES);
45e9809aff7304721fddb95654901b32195c9c7avboxsync t->clip = (GLboolean *) crCalloc (sizeof (GLboolean) * CR_MAX_CLIP_PLANES);
45e9809aff7304721fddb95654901b32195c9c7avboxsync for (i = 0; i < CR_MAX_CLIP_PLANES; i++)
45e9809aff7304721fddb95654901b32195c9c7avboxsync {
45e9809aff7304721fddb95654901b32195c9c7avboxsync t->clipPlane[i].x = 0.0f;
45e9809aff7304721fddb95654901b32195c9c7avboxsync t->clipPlane[i].y = 0.0f;
45e9809aff7304721fddb95654901b32195c9c7avboxsync t->clipPlane[i].z = 0.0f;
45e9809aff7304721fddb95654901b32195c9c7avboxsync t->clipPlane[i].w = 0.0f;
45e9809aff7304721fddb95654901b32195c9c7avboxsync t->clip[i] = GL_FALSE;
}
RESET(tb->clipPlane, ctx->bitid);
#ifdef CR_OPENGL_VERSION_1_2
t->rescaleNormals = GL_FALSE;
#endif
#ifdef CR_IBM_rasterpos_clip
t->rasterPositionUnclipped = GL_FALSE;
#endif
t->modelViewProjectionValid = 0;
RESET(tb->dirty, ctx->bitid);
}
/*
* Compute the product of the modelview and projection matrices
*/
void crStateTransformUpdateTransform(CRTransformState *t)
{
const CRmatrix *m1 = t->projectionStack.top;
const CRmatrix *m2 = t->modelViewStack.top;
CRmatrix *m = &(t->modelViewProjection);
crMatrixMultiply(m, m1, m2);
t->modelViewProjectionValid = 1;
}
void crStateTransformXformPoint(CRTransformState *t, GLvectorf *p)
{
/* XXX is this flag really needed? We may be covering a bug elsewhere */
if (!t->modelViewProjectionValid)
crStateTransformUpdateTransform(t);
crStateTransformXformPointMatrixf(&(t->modelViewProjection), p);
}
void crStateTransformXformPointMatrixf(const CRmatrix *m, GLvectorf *p)
{
GLfloat x = p->x;
GLfloat y = p->y;
GLfloat z = p->z;
GLfloat w = p->w;
p->x = m->m00*x + m->m10*y + m->m20*z + m->m30*w;
p->y = m->m01*x + m->m11*y + m->m21*z + m->m31*w;
p->z = m->m02*x + m->m12*y + m->m22*z + m->m32*w;
p->w = m->m03*x + m->m13*y + m->m23*z + m->m33*w;
}
void crStateTransformXformPointMatrixd(const CRmatrix *m, GLvectord *p)
{
GLdouble x = p->x;
GLdouble y = p->y;
GLdouble z = p->z;
GLdouble w = p->w;
p->x = (GLdouble) (m->m00*x + m->m10*y + m->m20*z + m->m30*w);
p->y = (GLdouble) (m->m01*x + m->m11*y + m->m21*z + m->m31*w);
p->z = (GLdouble) (m->m02*x + m->m12*y + m->m22*z + m->m32*w);
p->w = (GLdouble) (m->m03*x + m->m13*y + m->m23*z + m->m33*w);
}
void STATE_APIENTRY crStateClipPlane (GLenum plane, const GLdouble *equation)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &g->transform;
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
GLvectord e;
unsigned int i;
CRmatrix inv;
e.x = equation[0];
e.y = equation[1];
e.z = equation[2];
e.w = equation[3];
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"ClipPlane called in begin/end");
return;
}
FLUSH();
i = plane - GL_CLIP_PLANE0;
if (i >= g->limits.maxClipPlanes)
{
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM,
"ClipPlane called with bad enumerant: %d", plane);
return;
}
crMatrixInvertTranspose(&inv, t->modelViewStack.top);
crStateTransformXformPointMatrixd (&inv, &e);
t->clipPlane[i] = e;
DIRTY(tb->clipPlane, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateMatrixMode(GLenum e)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRTextureState *tex = &(g->texture);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "MatrixMode called in begin/end");
return;
}
FLUSH();
switch (e)
{
case GL_MODELVIEW:
t->currentStack = &(t->modelViewStack);
t->matrixMode = GL_MODELVIEW;
tb->currentMatrix = tb->modelviewMatrix;
break;
case GL_PROJECTION:
t->currentStack = &(t->projectionStack);
t->matrixMode = GL_PROJECTION;
tb->currentMatrix = tb->projectionMatrix;
break;
case GL_TEXTURE:
t->currentStack = &(t->textureStack[tex->curTextureUnit]);
t->matrixMode = GL_TEXTURE;
tb->currentMatrix = tb->textureMatrix;
break;
case GL_COLOR:
t->currentStack = &(t->colorStack);
t->matrixMode = GL_COLOR;
tb->currentMatrix = tb->colorMatrix;
break;
case GL_MATRIX0_NV:
case GL_MATRIX1_NV:
case GL_MATRIX2_NV:
case GL_MATRIX3_NV:
case GL_MATRIX4_NV:
case GL_MATRIX5_NV:
case GL_MATRIX6_NV:
case GL_MATRIX7_NV:
if (g->extensions.NV_vertex_program) {
const GLint i = e - GL_MATRIX0_NV;
t->currentStack = &(t->programStack[i]);
t->matrixMode = e;
tb->currentMatrix = tb->programMatrix;
}
else {
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "Invalid matrix mode: %d", e);
return;
}
break;
case GL_MATRIX0_ARB:
case GL_MATRIX1_ARB:
case GL_MATRIX2_ARB:
case GL_MATRIX3_ARB:
case GL_MATRIX4_ARB:
case GL_MATRIX5_ARB:
case GL_MATRIX6_ARB:
case GL_MATRIX7_ARB:
/* Note: the NV and ARB program matrices are the same, but
* use different enumerants.
*/
if (g->extensions.ARB_vertex_program) {
const GLint i = e - GL_MATRIX0_ARB;
t->currentStack = &(t->programStack[i]);
t->matrixMode = e;
tb->currentMatrix = tb->programMatrix;
}
else {
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "Invalid matrix mode: %d", e);
return;
}
break;
default:
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "Invalid matrix mode: %d", e);
return;
}
DIRTY(tb->matrixMode, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
CRASSERT(t->currentStack->top == t->currentStack->stack + t->currentStack->depth);
}
void STATE_APIENTRY crStateLoadIdentity()
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"LoadIdentity called in begin/end");
return;
}
FLUSH();
crMatrixInit(t->currentStack->top);
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStatePopMatrix()
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &g->transform;
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "PopMatrix called in begin/end");
return;
}
FLUSH();
if (t->currentStack->depth == 0)
{
crStateError(__LINE__, __FILE__, GL_STACK_UNDERFLOW, "PopMatrix of empty stack.");
return;
}
CRASSERT(t->currentStack->top == t->currentStack->stack + t->currentStack->depth);
t->currentStack->depth--;
t->currentStack->top = t->currentStack->stack + t->currentStack->depth;
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStatePushMatrix()
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &g->transform;
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "PushMatrix called in begin/end");
return;
}
FLUSH();
if (t->currentStack->depth + 1 >= t->currentStack->maxDepth)
{
crStateError(__LINE__, __FILE__, GL_STACK_OVERFLOW, "PushMatrix pass the end of allocated stack");
return;
}
CRASSERT(t->currentStack->top == t->currentStack->stack + t->currentStack->depth);
/* Perform the copy */
*(t->currentStack->top + 1) = *(t->currentStack->top);
/* Move the stack pointer */
t->currentStack->depth++;
t->currentStack->top = t->currentStack->stack + t->currentStack->depth;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
/* Load a CRMatrix */
void crStateLoadMatrix(const CRmatrix *m)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"LoadMatrix called in begin/end");
return;
}
FLUSH();
CRASSERT(t->currentStack->top == t->currentStack->stack + t->currentStack->depth);
*t->currentStack->top = *m;
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateLoadMatrixf(const GLfloat *m1)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"LoadMatrixf called in begin/end");
return;
}
FLUSH();
crMatrixInitFromFloats(t->currentStack->top, m1);
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateLoadMatrixd(const GLdouble *m1)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"LoadMatrixd called in begin/end");
return;
}
FLUSH();
crMatrixInitFromDoubles(t->currentStack->top, m1);
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateLoadTransposeMatrixfARB(const GLfloat *m1)
{
GLfloat tm[16];
if (!m1) return;
_math_transposef(tm, m1);
crStateLoadMatrixf(tm);
}
void STATE_APIENTRY crStateLoadTransposeMatrixdARB(const GLdouble *m1)
{
GLdouble tm[16];
if (!m1) return;
_math_transposed(tm, m1);
crStateLoadMatrixd(tm);
}
/* This code is based on the Pomegranate stuff.
** The theory is that by preloading everything,
** the compiler could do optimizations that
** were not doable in the array version
** I'm not too sure with a PII with 4 registers
** that this really helps.
*/
void STATE_APIENTRY crStateMultMatrixf(const GLfloat *m1)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
CRmatrix *m = t->currentStack->top;
const GLdefault lm00 = m->m00;
const GLdefault lm01 = m->m01;
const GLdefault lm02 = m->m02;
const GLdefault lm03 = m->m03;
const GLdefault lm10 = m->m10;
const GLdefault lm11 = m->m11;
const GLdefault lm12 = m->m12;
const GLdefault lm13 = m->m13;
const GLdefault lm20 = m->m20;
const GLdefault lm21 = m->m21;
const GLdefault lm22 = m->m22;
const GLdefault lm23 = m->m23;
const GLdefault lm30 = m->m30;
const GLdefault lm31 = m->m31;
const GLdefault lm32 = m->m32;
const GLdefault lm33 = m->m33;
const GLdefault rm00 = (GLdefault) m1[0];
const GLdefault rm01 = (GLdefault) m1[1];
const GLdefault rm02 = (GLdefault) m1[2];
const GLdefault rm03 = (GLdefault) m1[3];
const GLdefault rm10 = (GLdefault) m1[4];
const GLdefault rm11 = (GLdefault) m1[5];
const GLdefault rm12 = (GLdefault) m1[6];
const GLdefault rm13 = (GLdefault) m1[7];
const GLdefault rm20 = (GLdefault) m1[8];
const GLdefault rm21 = (GLdefault) m1[9];
const GLdefault rm22 = (GLdefault) m1[10];
const GLdefault rm23 = (GLdefault) m1[11];
const GLdefault rm30 = (GLdefault) m1[12];
const GLdefault rm31 = (GLdefault) m1[13];
const GLdefault rm32 = (GLdefault) m1[14];
const GLdefault rm33 = (GLdefault) m1[15];
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "MultMatrixf called in begin/end");
return;
}
FLUSH();
m->m00 = lm00*rm00 + lm10*rm01 + lm20*rm02 + lm30*rm03;
m->m01 = lm01*rm00 + lm11*rm01 + lm21*rm02 + lm31*rm03;
m->m02 = lm02*rm00 + lm12*rm01 + lm22*rm02 + lm32*rm03;
m->m03 = lm03*rm00 + lm13*rm01 + lm23*rm02 + lm33*rm03;
m->m10 = lm00*rm10 + lm10*rm11 + lm20*rm12 + lm30*rm13;
m->m11 = lm01*rm10 + lm11*rm11 + lm21*rm12 + lm31*rm13;
m->m12 = lm02*rm10 + lm12*rm11 + lm22*rm12 + lm32*rm13;
m->m13 = lm03*rm10 + lm13*rm11 + lm23*rm12 + lm33*rm13;
m->m20 = lm00*rm20 + lm10*rm21 + lm20*rm22 + lm30*rm23;
m->m21 = lm01*rm20 + lm11*rm21 + lm21*rm22 + lm31*rm23;
m->m22 = lm02*rm20 + lm12*rm21 + lm22*rm22 + lm32*rm23;
m->m23 = lm03*rm20 + lm13*rm21 + lm23*rm22 + lm33*rm23;
m->m30 = lm00*rm30 + lm10*rm31 + lm20*rm32 + lm30*rm33;
m->m31 = lm01*rm30 + lm11*rm31 + lm21*rm32 + lm31*rm33;
m->m32 = lm02*rm30 + lm12*rm31 + lm22*rm32 + lm32*rm33;
m->m33 = lm03*rm30 + lm13*rm31 + lm23*rm32 + lm33*rm33;
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateMultMatrixd(const GLdouble *m1)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
CRmatrix *m = t->currentStack->top;
const GLdefault lm00 = m->m00;
const GLdefault lm01 = m->m01;
const GLdefault lm02 = m->m02;
const GLdefault lm03 = m->m03;
const GLdefault lm10 = m->m10;
const GLdefault lm11 = m->m11;
const GLdefault lm12 = m->m12;
const GLdefault lm13 = m->m13;
const GLdefault lm20 = m->m20;
const GLdefault lm21 = m->m21;
const GLdefault lm22 = m->m22;
const GLdefault lm23 = m->m23;
const GLdefault lm30 = m->m30;
const GLdefault lm31 = m->m31;
const GLdefault lm32 = m->m32;
const GLdefault lm33 = m->m33;
const GLdefault rm00 = (GLdefault) m1[0];
const GLdefault rm01 = (GLdefault) m1[1];
const GLdefault rm02 = (GLdefault) m1[2];
const GLdefault rm03 = (GLdefault) m1[3];
const GLdefault rm10 = (GLdefault) m1[4];
const GLdefault rm11 = (GLdefault) m1[5];
const GLdefault rm12 = (GLdefault) m1[6];
const GLdefault rm13 = (GLdefault) m1[7];
const GLdefault rm20 = (GLdefault) m1[8];
const GLdefault rm21 = (GLdefault) m1[9];
const GLdefault rm22 = (GLdefault) m1[10];
const GLdefault rm23 = (GLdefault) m1[11];
const GLdefault rm30 = (GLdefault) m1[12];
const GLdefault rm31 = (GLdefault) m1[13];
const GLdefault rm32 = (GLdefault) m1[14];
const GLdefault rm33 = (GLdefault) m1[15];
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "MultMatrixd called in begin/end");
return;
}
FLUSH();
m->m00 = lm00*rm00 + lm10*rm01 + lm20*rm02 + lm30*rm03;
m->m01 = lm01*rm00 + lm11*rm01 + lm21*rm02 + lm31*rm03;
m->m02 = lm02*rm00 + lm12*rm01 + lm22*rm02 + lm32*rm03;
m->m03 = lm03*rm00 + lm13*rm01 + lm23*rm02 + lm33*rm03;
m->m10 = lm00*rm10 + lm10*rm11 + lm20*rm12 + lm30*rm13;
m->m11 = lm01*rm10 + lm11*rm11 + lm21*rm12 + lm31*rm13;
m->m12 = lm02*rm10 + lm12*rm11 + lm22*rm12 + lm32*rm13;
m->m13 = lm03*rm10 + lm13*rm11 + lm23*rm12 + lm33*rm13;
m->m20 = lm00*rm20 + lm10*rm21 + lm20*rm22 + lm30*rm23;
m->m21 = lm01*rm20 + lm11*rm21 + lm21*rm22 + lm31*rm23;
m->m22 = lm02*rm20 + lm12*rm21 + lm22*rm22 + lm32*rm23;
m->m23 = lm03*rm20 + lm13*rm21 + lm23*rm22 + lm33*rm23;
m->m30 = lm00*rm30 + lm10*rm31 + lm20*rm32 + lm30*rm33;
m->m31 = lm01*rm30 + lm11*rm31 + lm21*rm32 + lm31*rm33;
m->m32 = lm02*rm30 + lm12*rm31 + lm22*rm32 + lm32*rm33;
m->m33 = lm03*rm30 + lm13*rm31 + lm23*rm32 + lm33*rm33;
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateMultTransposeMatrixfARB(const GLfloat *m1)
{
GLfloat tm[16];
if (!m1) return;
_math_transposef(tm, m1);
crStateMultMatrixf(tm);
}
void STATE_APIENTRY crStateMultTransposeMatrixdARB(const GLdouble *m1)
{
GLdouble tm[16];
if (!m1) return;
_math_transposed(tm, m1);
crStateMultMatrixd(tm);
}
void STATE_APIENTRY crStateTranslatef(GLfloat x_arg, GLfloat y_arg, GLfloat z_arg)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"Translatef called in begin/end");
return;
}
FLUSH();
crMatrixTranslate(t->currentStack->top, x_arg, y_arg, z_arg);
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateTranslated(GLdouble x_arg, GLdouble y_arg, GLdouble z_arg)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"Translated called in begin/end");
return;
}
FLUSH();
crMatrixTranslate(t->currentStack->top, (float)x_arg, (float)y_arg, (float)z_arg);
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateRotatef(GLfloat ang, GLfloat x, GLfloat y, GLfloat z)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"Rotatef called in begin/end");
return;
}
FLUSH();
crMatrixRotate(t->currentStack->top, ang, x, y, z);
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateRotated(GLdouble ang, GLdouble x, GLdouble y, GLdouble z)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"Rotated called in begin/end");
return;
}
FLUSH();
crMatrixRotate(t->currentStack->top, (float)ang, (float)x, (float)y, (float)z);
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateScalef (GLfloat x_arg, GLfloat y_arg, GLfloat z_arg)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"Scalef called in begin/end");
return;
}
FLUSH();
crMatrixScale(t->currentStack->top, x_arg, y_arg, z_arg);
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateScaled (GLdouble x_arg, GLdouble y_arg, GLdouble z_arg)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"Scaled called in begin/end");
return;
}
FLUSH();
crMatrixScale(t->currentStack->top, (float)x_arg, (float)y_arg, (float)z_arg);
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateFrustum(GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble zNear, GLdouble zFar)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"Frustum called in begin/end");
return;
}
FLUSH();
crMatrixFrustum(t->currentStack->top, (float)left, (float)right, (float)bottom, (float)top, (float)zNear, (float)zFar);
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateOrtho(GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble zNear, GLdouble zFar)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &(g->transform);
CRStateBits *sb = GetCurrentBits();
CRTransformBits *tb = &(sb->transform);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"Ortho called in begin/end");
return;
}
FLUSH();
crMatrixOrtho(t->currentStack->top, (float)left, (float)right, (float)bottom, (float)top, (float)zNear, (float)zFar);
t->modelViewProjectionValid = 0;
DIRTY(tb->currentMatrix, g->neg_bitid);
DIRTY(tb->dirty, g->neg_bitid);
}
void STATE_APIENTRY crStateGetClipPlane(GLenum plane, GLdouble *equation)
{
CRContext *g = GetCurrentContext();
CRTransformState *t = &g->transform;
unsigned int i;
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"glGetClipPlane called in begin/end");
return;
}
i = plane - GL_CLIP_PLANE0;
if (i >= g->limits.maxClipPlanes)
{
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM,
"GetClipPlane called with bad enumerant: %d", plane);
return;
}
equation[0] = t->clipPlane[i].x;
equation[1] = t->clipPlane[i].y;
equation[2] = t->clipPlane[i].z;
equation[3] = t->clipPlane[i].w;
}
void crStateTransformSwitch( CRTransformBits *t, CRbitvalue *bitID,
CRContext *fromCtx, CRContext *toCtx )
{
const GLuint maxTextureUnits = toCtx->limits.maxTextureUnits;
CRTransformState *from = &(fromCtx->transform);
CRTransformState *to = &(toCtx->transform);
GLuint i, j;
unsigned int checktex = 0;
CRbitvalue nbitID[CR_MAX_BITARRAY];
for (j=0;j<CR_MAX_BITARRAY;j++)
nbitID[j] = ~bitID[j];
if (CHECKDIRTY(t->enable, bitID))
{
glAble able[2];
able[0] = diff_api.Disable;
able[1] = diff_api.Enable;
if (from->normalize != to->normalize) {
if (to->normalize == GL_TRUE)
diff_api.Enable(GL_NORMALIZE);
else
diff_api.Disable(GL_NORMALIZE);
FILLDIRTY(t->enable);
FILLDIRTY(t->dirty);
}
#ifdef CR_OPENGL_VERSION_1_2
if (from->rescaleNormals != to->rescaleNormals)
{
able[to->rescaleNormals](GL_RESCALE_NORMAL);
FILLDIRTY(t->enable);
FILLDIRTY(t->dirty);
}
#else
(void) able;
#endif
#ifdef CR_IBM_rasterpos_clip
if (from->rasterPositionUnclipped != to->rasterPositionUnclipped)
{
able[to->rasterPositionUnclipped](GL_RASTER_POSITION_UNCLIPPED_IBM);
FILLDIRTY(t->enable);
FILLDIRTY(t->dirty);
}
#endif
CLEARDIRTY(t->enable, nbitID);
}
if (CHECKDIRTY(t->clipPlane, bitID)) {
diff_api.MatrixMode(GL_MODELVIEW);
diff_api.PushMatrix();
diff_api.LoadIdentity();
for (i=0; i<CR_MAX_CLIP_PLANES; i++) {
if (from->clipPlane[i].x != to->clipPlane[i].x ||
from->clipPlane[i].y != to->clipPlane[i].y ||
from->clipPlane[i].z != to->clipPlane[i].z ||
from->clipPlane[i].w != to->clipPlane[i].w) {
GLdouble cp[4];
cp[0] = to->clipPlane[i].x;
cp[1] = to->clipPlane[i].y;
cp[2] = to->clipPlane[i].z;
cp[3] = to->clipPlane[i].w;
diff_api.ClipPlane(GL_CLIP_PLANE0 + i, (const GLdouble *)(cp));
FILLDIRTY(t->clipPlane);
FILLDIRTY(t->dirty);
}
}
diff_api.PopMatrix();
CLEARDIRTY(t->clipPlane, nbitID);
}
/* If the matrix stack depths don't match when we're
* updating the context - we can update the wrong matrix
* and get some lovely effects!!
* So we troll each depth list here and Pop & Push the matrix stack
* to bring it right up to date before checking the current
* matrix.
*
* - Alan H.
*/
if ( (from->modelViewStack.depth != to->modelViewStack.depth) ||
CHECKDIRTY(t->modelviewMatrix, bitID) )
{
GLuint td = to->modelViewStack.depth;
GLuint fd = from->modelViewStack.depth;
if (td != fd ||
!crMatrixIsEqual(to->modelViewStack.top, from->modelViewStack.top))
{
diff_api.MatrixMode(GL_MODELVIEW);
if (fd > td)
{
for (i = td; i < fd; i++)
{
diff_api.PopMatrix();
}
fd = td;
}
for (i = fd; i <= td; i++)
{
LOADMATRIX(to->modelViewStack.stack + i);
FILLDIRTY(t->modelviewMatrix);
FILLDIRTY(t->dirty);
/* Don't want to push on the current matrix */
if (i != to->modelViewStack.depth)
diff_api.PushMatrix();
}
}
CLEARDIRTY(t->modelviewMatrix, nbitID);
}
/* Projection matrix */
if ( (from->projectionStack.depth != to->projectionStack.depth) ||
CHECKDIRTY(t->projectionMatrix, bitID) )
{
GLuint td = to->projectionStack.depth;
GLuint fd = from->projectionStack.depth;
if (td != fd ||
!crMatrixIsEqual(to->projectionStack.top, from->projectionStack.top)) {
diff_api.MatrixMode(GL_PROJECTION);
if (fd > td)
{
for (i = td; i < fd; i++)
{
diff_api.PopMatrix();
}
fd = td;
}
for (i = fd; i <= td; i++)
{
LOADMATRIX(to->projectionStack.stack + i);
FILLDIRTY(t->projectionMatrix);
FILLDIRTY(t->dirty);
/* Don't want to push on the current matrix */
if (i != to->projectionStack.depth)
diff_api.PushMatrix();
}
}
CLEARDIRTY(t->projectionMatrix, nbitID);
}
/* Texture matrices */
for (i = 0 ; i < maxTextureUnits ; i++)
if (from->textureStack[i].depth != to->textureStack[i].depth)
checktex = 1;
if ( checktex || CHECKDIRTY(t->textureMatrix, bitID) )
{
for (j = 0 ; j < maxTextureUnits ; j++)
{
GLuint td = to->textureStack[j].depth;
GLuint fd = from->textureStack[j].depth;
if (td != fd ||
!crMatrixIsEqual(to->textureStack[j].top, from->textureStack[j].top))
{
diff_api.MatrixMode(GL_TEXTURE);
if (fd > td)
{
for (i = td; i < fd; i++)
{
diff_api.PopMatrix();
}
fd = td;
}
diff_api.ActiveTextureARB( j + GL_TEXTURE0_ARB );
for (i = fd; i <= td; i++)
{
LOADMATRIX(to->textureStack[j].stack + i);
FILLDIRTY(t->textureMatrix);
FILLDIRTY(t->dirty);
/* Don't want to push on the current matrix */
if (i != to->textureStack[j].depth)
diff_api.PushMatrix();
}
}
}
/* Since we were mucking with the active texture unit above set it to the
* proper value now.
*/
diff_api.ActiveTextureARB(GL_TEXTURE0_ARB + toCtx->texture.curTextureUnit);
CLEARDIRTY(t->textureMatrix, nbitID);
}
/* Color matrix */
if ( (from->colorStack.depth != to->colorStack.depth) ||
CHECKDIRTY(t->colorMatrix, bitID) )
{
GLuint td = to->colorStack.depth;
GLuint fd = from->colorStack.depth;
if (td != fd || !crMatrixIsEqual(to->colorStack.top, from->colorStack.top))
{
diff_api.MatrixMode(GL_COLOR);
if (fd > td)
{
for (i = td; i < fd; i++)
{
diff_api.PopMatrix();
}
fd = td;
}
for (i = fd; i <= td; i++)
{
LOADMATRIX(to->colorStack.stack + i);
FILLDIRTY(t->colorMatrix);
FILLDIRTY(t->dirty);
/* Don't want to push on the current matrix */
if (i != to->colorStack.depth)
diff_api.PushMatrix();
}
}
CLEARDIRTY(t->colorMatrix, nbitID);
}
to->modelViewProjectionValid = 0;
CLEARDIRTY(t->dirty, nbitID);
/* Since we were mucking with the current matrix above
* set it to the proper value now.
*/
diff_api.MatrixMode(to->matrixMode);
/* sanity tests */
CRASSERT(from->modelViewStack.top == from->modelViewStack.stack + from->modelViewStack.depth);
CRASSERT(from->projectionStack.top == from->projectionStack.stack + from->projectionStack.depth);
}
void
crStateTransformDiff( CRTransformBits *t, CRbitvalue *bitID,
CRContext *fromCtx, CRContext *toCtx )
{
const GLuint maxTextureUnits = toCtx->limits.maxTextureUnits;
CRTransformState *from = &(fromCtx->transform);
CRTransformState *to = &(toCtx->transform);
CRTextureState *textureFrom = &(fromCtx->texture);
GLuint i, j;
unsigned int checktex = 0;
CRbitvalue nbitID[CR_MAX_BITARRAY];
for (j=0;j<CR_MAX_BITARRAY;j++)
nbitID[j] = ~bitID[j];
if (CHECKDIRTY(t->enable, bitID)) {
glAble able[2];
able[0] = diff_api.Disable;
able[1] = diff_api.Enable;
for (i=0; i<CR_MAX_CLIP_PLANES; i++) {
if (from->clip[i] != to->clip[i]) {
if (to->clip[i] == GL_TRUE)
diff_api.Enable(GL_CLIP_PLANE0 + i);
else
diff_api.Disable(GL_CLIP_PLANE0 + i);
from->clip[i] = to->clip[i];
}
}
if (from->normalize != to->normalize) {
if (to->normalize == GL_TRUE)
diff_api.Enable(GL_NORMALIZE);
else
diff_api.Disable(GL_NORMALIZE);
from->normalize = to->normalize;
}
#ifdef CR_OPENGL_VERSION_1_2
if (from->rescaleNormals != to->rescaleNormals) {
able[to->rescaleNormals](GL_RESCALE_NORMAL);
from->rescaleNormals = to->rescaleNormals;
}
#else
(void) able;
#endif
#ifdef CR_IBM_rasterpos_clip
if (from->rasterPositionUnclipped != to->rasterPositionUnclipped) {
able[to->rasterPositionUnclipped](GL_RASTER_POSITION_UNCLIPPED_IBM);
from->rasterPositionUnclipped = to->rasterPositionUnclipped;
}
#endif
CLEARDIRTY(t->enable, nbitID);
}
if (CHECKDIRTY(t->clipPlane, bitID)) {
if (from->matrixMode != GL_MODELVIEW) {
diff_api.MatrixMode(GL_MODELVIEW);
from->matrixMode = GL_MODELVIEW;
}
diff_api.PushMatrix();
diff_api.LoadIdentity();
for (i=0; i<CR_MAX_CLIP_PLANES; i++) {
if (from->clipPlane[i].x != to->clipPlane[i].x ||
from->clipPlane[i].y != to->clipPlane[i].y ||
from->clipPlane[i].z != to->clipPlane[i].z ||
from->clipPlane[i].w != to->clipPlane[i].w) {
GLdouble cp[4];
cp[0] = to->clipPlane[i].x;
cp[1] = to->clipPlane[i].y;
cp[2] = to->clipPlane[i].z;
cp[3] = to->clipPlane[i].w;
diff_api.ClipPlane(GL_CLIP_PLANE0 + i, (const GLdouble *)(cp));
from->clipPlane[i] = to->clipPlane[i];
}
}
diff_api.PopMatrix();
CLEARDIRTY(t->clipPlane, nbitID);
}
/* If the matrix stack depths don't match when we're
* updating the context - we can update the wrong matrix
* and get some lovely effects!!
* So we troll each depth list here and Pop & Push the matrix stack
* to bring it right up to date before checking the current
* matrix.
*
* - Alan H.
*/
if ( (from->modelViewStack.depth != to->modelViewStack.depth) ||
CHECKDIRTY(t->modelviewMatrix, bitID) )
{
if (from->matrixMode != GL_MODELVIEW) {
diff_api.MatrixMode(GL_MODELVIEW);
from->matrixMode = GL_MODELVIEW;
}
if (from->modelViewStack.depth > to->modelViewStack.depth)
{
for (i = to->modelViewStack.depth; i < from->modelViewStack.depth; i++)
{
diff_api.PopMatrix();
}
from->modelViewStack.depth = to->modelViewStack.depth;
}
for (i = from->modelViewStack.depth; i <= to->modelViewStack.depth; i++)
{
LOADMATRIX(to->modelViewStack.stack + i);
from->modelViewStack.stack[i] = to->modelViewStack.stack[i];
/* Don't want to push on the current matrix */
if (i != to->modelViewStack.depth)
diff_api.PushMatrix();
}
from->modelViewStack.depth = to->modelViewStack.depth;
from->modelViewStack.top = from->modelViewStack.stack + from->modelViewStack.depth;
CLEARDIRTY(t->modelviewMatrix, nbitID);
}
/* Projection matrix */
if ( (from->projectionStack.depth != to->projectionStack.depth) ||
CHECKDIRTY(t->projectionMatrix, bitID) )
{
if (from->matrixMode != GL_PROJECTION) {
diff_api.MatrixMode(GL_PROJECTION);
from->matrixMode = GL_PROJECTION;
}
if (from->projectionStack.depth > to->projectionStack.depth)
{
for (i = to->projectionStack.depth; i < from->projectionStack.depth; i++)
{
diff_api.PopMatrix();
}
from->projectionStack.depth = to->projectionStack.depth;
}
for (i = from->projectionStack.depth; i <= to->projectionStack.depth; i++)
{
LOADMATRIX(to->projectionStack.stack + i);
from->projectionStack.stack[i] = to->projectionStack.stack[i];
/* Don't want to push on the current matrix */
if (i != to->projectionStack.depth)
diff_api.PushMatrix();
}
from->projectionStack.depth = to->projectionStack.depth;
from->projectionStack.top = from->projectionStack.stack + from->projectionStack.depth;
CLEARDIRTY(t->projectionMatrix, nbitID);
}
/* Texture matrices */
for (i = 0 ; i < maxTextureUnits ; i++)
if (from->textureStack[i].depth != to->textureStack[i].depth)
checktex = 1;
if (checktex || CHECKDIRTY(t->textureMatrix, bitID))
{
if (from->matrixMode != GL_TEXTURE) {
diff_api.MatrixMode(GL_TEXTURE);
from->matrixMode = GL_TEXTURE;
}
for (j = 0 ; j < maxTextureUnits; j++)
{
if (from->textureStack[j].depth > to->textureStack[j].depth)
{
if (textureFrom->curTextureUnit != j) {
diff_api.ActiveTextureARB( j + GL_TEXTURE0_ARB );
textureFrom->curTextureUnit = j;
}
for (i = to->textureStack[j].depth; i < from->textureStack[j].depth; i++)
{
diff_api.PopMatrix();
}
from->textureStack[j].depth = to->textureStack[j].depth;
}
for (i = from->textureStack[j].depth; i <= to->textureStack[j].depth; i++)
{
if (textureFrom->curTextureUnit != j) {
diff_api.ActiveTextureARB( j + GL_TEXTURE0_ARB );
textureFrom->curTextureUnit = j;
}
LOADMATRIX(to->textureStack[j].stack + i);
from->textureStack[j].stack[i] = to->textureStack[j].stack[i];
/* Don't want to push on the current matrix */
if (i != to->textureStack[j].depth)
diff_api.PushMatrix();
}
from->textureStack[j].depth = to->textureStack[j].depth;
from->textureStack[j].top = from->textureStack[j].stack + from->textureStack[j].depth;
}
CLEARDIRTY(t->textureMatrix, nbitID);
/* Restore proper active texture unit */
diff_api.ActiveTextureARB(GL_TEXTURE0_ARB + toCtx->texture.curTextureUnit);
}
/* Color matrix */
if ( (from->colorStack.depth != to->colorStack.depth) ||
CHECKDIRTY(t->colorMatrix, bitID) )
{
if (from->matrixMode != GL_COLOR) {
diff_api.MatrixMode(GL_COLOR);
from->matrixMode = GL_COLOR;
}
if (from->colorStack.depth > to->colorStack.depth)
{
for (i = to->colorStack.depth; i < from->colorStack.depth; i++)
{
diff_api.PopMatrix();
}
from->colorStack.depth = to->colorStack.depth;
}
for (i = to->colorStack.depth; i <= to->colorStack.depth; i++)
{
LOADMATRIX(to->colorStack.stack + i);
from->colorStack.stack[i] = to->colorStack.stack[i];
/* Don't want to push on the current matrix */
if (i != to->colorStack.depth)
diff_api.PushMatrix();
}
from->colorStack.depth = to->colorStack.depth;
from->colorStack.top = from->colorStack.stack + from->colorStack.depth;
CLEARDIRTY(t->colorMatrix, nbitID);
}
to->modelViewProjectionValid = 0;
CLEARDIRTY(t->dirty, nbitID);
/* update MatrixMode now */
if (from->matrixMode != to->matrixMode) {
diff_api.MatrixMode(to->matrixMode);
from->matrixMode = to->matrixMode;
}
/* sanity tests */
CRASSERT(from->modelViewStack.top == from->modelViewStack.stack + from->modelViewStack.depth);
CRASSERT(from->projectionStack.top == from->projectionStack.stack + from->projectionStack.depth);
}