Searched refs:wined3d_shader_create_ps (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dshader.c169 hr = wined3d_shader_create_ps(device->wined3d_device, byte_code, NULL, shader,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dshader.c298 hr = wined3d_shader_create_ps(device->wined3d_device, byte_code, NULL, shader,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d.spec193 @ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr long)
H A Dshader.c2415 HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code, function
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h2318 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,

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