Cross Reference: wined3d.spec
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@
stdcall
wined3d_mutex_lock
()
@
stdcall
wined3d_mutex_unlock
()
@
cdecl
wined3d_check_depth_stencil_match
(
ptr
long
long
long
long
long
)
@
cdecl
wined3d_check_device_format
(
ptr
long
long
long
long
long
long
)
@
cdecl
wined3d_check_device_format_conversion
(
ptr
long
long
long
long
)
@
cdecl
wined3d_check_device_multisample_type
(
ptr
long
long
long
long
long
ptr
)
@
cdecl
wined3d_check_device_type
(
ptr
long
long
long
long
long
)
@
cdecl
wined3d_create
(
long
long
)
@
cdecl
wined3d_decref
(
ptr
)
@
cdecl
wined3d_enum_adapter_modes
(
ptr
long
long
long
long
ptr
)
@
cdecl
wined3d_get_adapter_count
(
ptr
)
@
cdecl
wined3d_get_adapter_display_mode
(
ptr
long
ptr
ptr
)
@
cdecl
wined3d_get_adapter_identifier
(
ptr
long
long
ptr
)
@
cdecl
wined3d_get_adapter_mode_count
(
ptr
long
long
long
)
@
cdecl
wined3d_get_adapter_monitor
(
ptr
long
)
@
cdecl
wined3d_get_adapter_raster_status
(
ptr
long
ptr
)
@
cdecl
wined3d_get_device_caps
(
ptr
long
long
ptr
)
@
cdecl
wined3d_incref
(
ptr
)
@
cdecl
wined3d_register_software_device
(
ptr
ptr
)
@
cdecl
wined3d_set_adapter_display_mode
(
ptr
long
ptr
)
@
cdecl
wined3d_buffer_create
(
ptr
ptr
ptr
ptr
ptr
ptr
)
@
cdecl
wined3d_buffer_create_ib
(
ptr
long
long
long
ptr
ptr
ptr
)
@
cdecl
wined3d_buffer_create_vb
(
ptr
long
long
long
ptr
ptr
ptr
)
@
cdecl
wined3d_buffer_decref
(
ptr
)
@
cdecl
wined3d_buffer_get_parent
(
ptr
)
@
cdecl
wined3d_buffer_get_priority
(
ptr
)
@
cdecl
wined3d_buffer_get_resource
(
ptr
)
@
cdecl
wined3d_buffer_incref
(
ptr
)
@
cdecl
wined3d_buffer_map
(
ptr
long
long
ptr
long
)
@
cdecl
wined3d_buffer_preload
(
ptr
)
@
cdecl
wined3d_buffer_set_priority
(
ptr
long
)
@
cdecl
wined3d_buffer_unmap
(
ptr
)
@
cdecl
wined3d_device_acquire_focus_window
(
ptr
ptr
)
@
cdecl
wined3d_device_begin_scene
(
ptr
)
@
cdecl
wined3d_device_begin_stateblock
(
ptr
)
@
cdecl
wined3d_device_clear
(
ptr
long
ptr
long
ptr
float
long
)
@
cdecl
wined3d_device_clear_rendertarget_view
(
ptr
ptr
ptr
)
@
cdecl
wined3d_device_color_fill
(
ptr
ptr
ptr
ptr
)
@
cdecl
wined3d_device_create
(
ptr
long
long
ptr
long
long
ptr
ptr
)
@
cdecl
wined3d_device_decref
(
ptr
)
@
cdecl
wined3d_device_draw_indexed_primitive
(
ptr
long
long
)
@
cdecl
wined3d_device_draw_indexed_primitive_instanced
(
ptr
long
long
long
long
)
@
cdecl
wined3d_device_draw_primitive
(
ptr
long
long
)
@
cdecl
wined3d_device_end_scene
(
ptr
)
@
cdecl
wined3d_device_end_stateblock
(
ptr
ptr
)
@
cdecl
wined3d_device_evict_managed_resources
(
ptr
)
@
cdecl
wined3d_device_get_available_texture_mem
(
ptr
)
@
cdecl
wined3d_device_get_back_buffer
(
ptr
long
long
long
ptr
)
@
cdecl
wined3d_device_get_base_vertex_index
(
ptr
)
@
cdecl
wined3d_device_get_clip_plane
(
ptr
long
ptr
)
@
cdecl
wined3d_device_get_clip_status
(
ptr
ptr
)
@
cdecl
wined3d_device_get_creation_parameters
(
ptr
ptr
)
@
cdecl
wined3d_device_get_depth_stencil
(
ptr
)
@
cdecl
wined3d_device_get_device_caps
(
ptr
ptr
)
@
cdecl
wined3d_device_get_display_mode
(
ptr
long
ptr
ptr
)
@
cdecl
wined3d_device_get_front_buffer_data
(
ptr
long
ptr
)
@
cdecl
wined3d_device_get_gamma_ramp
(
ptr
long
ptr
)
@
cdecl
wined3d_device_get_geometry_shader
(
ptr
)
@
cdecl
wined3d_device_get_gs_cb
(
ptr
long
)
@
cdecl
wined3d_device_get_gs_sampler
(
ptr
long
)
@
cdecl
wined3d_device_get_index_buffer
(
ptr
ptr
)
@
cdecl
wined3d_device_get_light
(
ptr
long
ptr
)
@
cdecl
wined3d_device_get_light_enable
(
ptr
long
ptr
)
@
cdecl
wined3d_device_get_material
(
ptr
ptr
)
@
cdecl
wined3d_device_get_npatch_mode
(
ptr
)
@
cdecl
wined3d_device_get_pixel_shader
(
ptr
)
@
cdecl
wined3d_device_get_primitive_type
(
ptr
ptr
)
@
cdecl
wined3d_device_get_ps_cb
(
ptr
long
)
@
cdecl
wined3d_device_get_ps_consts_b
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_get_ps_consts_f
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_get_ps_consts_i
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_get_ps_sampler
(
ptr
long
)
@
cdecl
wined3d_device_get_raster_status
(
ptr
long
ptr
)
@
cdecl
wined3d_device_get_render_state
(
ptr
long
)
@
cdecl
wined3d_device_get_render_target
(
ptr
long
)
@
cdecl
wined3d_device_get_sampler_state
(
ptr
long
long
)
@
cdecl
wined3d_device_get_scissor_rect
(
ptr
ptr
)
@
cdecl
wined3d_device_get_software_vertex_processing
(
ptr
)
@
cdecl
wined3d_device_get_stream_output
(
ptr
long
ptr
)
@
cdecl
wined3d_device_get_stream_source
(
ptr
long
ptr
ptr
ptr
)
@
cdecl
wined3d_device_get_stream_source_freq
(
ptr
long
ptr
)
@
cdecl
wined3d_device_get_surface_from_dc
(
ptr
ptr
)
@
cdecl
wined3d_device_get_swapchain
(
ptr
long
)
@
cdecl
wined3d_device_get_swapchain_count
(
ptr
)
@
cdecl
wined3d_device_get_texture
(
ptr
long
)
@
cdecl
wined3d_device_get_texture_stage_state
(
ptr
long
long
)
@
cdecl
wined3d_device_get_transform
(
ptr
long
ptr
)
@
cdecl
wined3d_device_get_vertex_declaration
(
ptr
)
@
cdecl
wined3d_device_get_vertex_shader
(
ptr
)
@
cdecl
wined3d_device_get_viewport
(
ptr
ptr
)
@
cdecl
wined3d_device_get_vs_cb
(
ptr
long
)
@
cdecl
wined3d_device_get_vs_consts_b
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_get_vs_consts_f
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_get_vs_consts_i
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_get_vs_sampler
(
ptr
long
)
@
cdecl
wined3d_device_incref
(
ptr
)
@
cdecl
wined3d_device_init_3d
(
ptr
ptr
)
@
cdecl
wined3d_device_init_gdi
(
ptr
ptr
)
@
cdecl
wined3d_device_multiply_transform
(
ptr
long
ptr
)
@
cdecl
wined3d_device_present
(
ptr
ptr
ptr
ptr
ptr
long
)
@
cdecl
wined3d_device_process_vertices
(
ptr
long
long
long
ptr
ptr
long
long
)
@
cdecl
wined3d_device_release_focus_window
(
ptr
)
@
cdecl
wined3d_device_reset
(
ptr
ptr
ptr
ptr
long
)
@
cdecl
wined3d_device_restore_fullscreen_window
(
ptr
ptr
)
@
cdecl
wined3d_device_set_base_vertex_index
(
ptr
long
)
@
cdecl
wined3d_device_set_clip_plane
(
ptr
long
ptr
)
@
cdecl
wined3d_device_set_clip_status
(
ptr
ptr
)
@
cdecl
wined3d_device_set_cursor_position
(
ptr
long
long
long
)
@
cdecl
wined3d_device_set_cursor_properties
(
ptr
long
long
ptr
)
@
cdecl
wined3d_device_set_depth_stencil
(
ptr
ptr
)
@
cdecl
wined3d_device_set_dialog_box_mode
(
ptr
long
)
@
cdecl
wined3d_device_set_gamma_ramp
(
ptr
long
long
ptr
)
@
cdecl
wined3d_device_set_geometry_shader
(
ptr
ptr
)
@
cdecl
wined3d_device_set_gs_cb
(
ptr
long
ptr
)
@
cdecl
wined3d_device_set_gs_sampler
(
ptr
long
ptr
)
@
cdecl
wined3d_device_set_index_buffer
(
ptr
ptr
long
)
@
cdecl
wined3d_device_set_light
(
ptr
long
ptr
)
@
cdecl
wined3d_device_set_light_enable
(
ptr
long
long
)
@
cdecl
wined3d_device_set_material
(
ptr
ptr
)
@
cdecl
wined3d_device_set_multithreaded
(
ptr
)
@
cdecl
wined3d_device_set_npatch_mode
(
ptr
float
)
@
cdecl
wined3d_device_set_pixel_shader
(
ptr
ptr
)
@
cdecl
wined3d_device_set_primitive_type
(
ptr
long
)
@
cdecl
wined3d_device_set_ps_cb
(
ptr
long
ptr
)
@
cdecl
wined3d_device_set_ps_consts_b
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_set_ps_consts_f
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_set_ps_consts_i
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_set_ps_sampler
(
ptr
long
ptr
)
@
cdecl
wined3d_device_set_render_state
(
ptr
long
long
)
@
cdecl
wined3d_device_set_render_target
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_set_sampler_state
(
ptr
long
long
long
)
@
cdecl
wined3d_device_set_scissor_rect
(
ptr
ptr
)
@
cdecl
wined3d_device_set_software_vertex_processing
(
ptr
long
)
@
cdecl
wined3d_device_set_stream_output
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_set_stream_source
(
ptr
long
ptr
long
long
)
@
cdecl
wined3d_device_set_stream_source_freq
(
ptr
long
long
)
@
cdecl
wined3d_device_set_texture
(
ptr
long
ptr
)
@
cdecl
wined3d_device_set_texture_stage_state
(
ptr
long
long
long
)
@
cdecl
wined3d_device_set_transform
(
ptr
long
ptr
)
@
cdecl
wined3d_device_set_vertex_declaration
(
ptr
ptr
)
@
cdecl
wined3d_device_set_vertex_shader
(
ptr
ptr
)
@
cdecl
wined3d_device_set_viewport
(
ptr
ptr
)
@
cdecl
wined3d_device_set_vs_cb
(
ptr
long
ptr
)
@
cdecl
wined3d_device_set_vs_consts_b
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_set_vs_consts_f
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_set_vs_consts_i
(
ptr
long
ptr
long
)
@
cdecl
wined3d_device_set_vs_sampler
(
ptr
long
ptr
)
@
cdecl
wined3d_device_setup_fullscreen_window
(
ptr
ptr
long
long
)
@
cdecl
wined3d_device_show_cursor
(
ptr
long
)
@
cdecl
wined3d_device_uninit_3d
(
ptr
)
@
cdecl
wined3d_device_uninit_gdi
(
ptr
)
@
cdecl
wined3d_device_update_surface
(
ptr
ptr
ptr
ptr
ptr
)
@
cdecl
wined3d_device_update_texture
(
ptr
ptr
ptr
)
@
cdecl
wined3d_device_validate_device
(
ptr
ptr
)
@
cdecl
wined3d_palette_create
(
ptr
long
ptr
ptr
ptr
)
@
cdecl
wined3d_palette_decref
(
ptr
)
@
cdecl
wined3d_palette_get_entries
(
ptr
long
long
long
ptr
)
@
cdecl
wined3d_palette_get_flags
(
ptr
)
@
cdecl
wined3d_palette_get_parent
(
ptr
)
@
cdecl
wined3d_palette_incref
(
ptr
)
@
cdecl
wined3d_palette_set_entries
(
ptr
long
long
long
ptr
)
@
cdecl
wined3d_query_create
(
ptr
long
ptr
)
@
cdecl
wined3d_query_decref
(
ptr
)
@
cdecl
wined3d_query_get_data
(
ptr
ptr
long
long
)
@
cdecl
wined3d_query_get_data_size
(
ptr
)
@
cdecl
wined3d_query_get_type
(
ptr
)
@
cdecl
wined3d_query_incref
(
ptr
)
@
cdecl
wined3d_query_issue
(
ptr
long
)
@
cdecl
wined3d_resource_free_private_data
(
ptr
ptr
)
@
cdecl
wined3d_resource_get_desc
(
ptr
ptr
)
@
cdecl
wined3d_resource_get_parent
(
ptr
)
@
cdecl
wined3d_resource_get_private_data
(
ptr
ptr
ptr
ptr
)
@
cdecl
wined3d_resource_set_private_data
(
ptr
ptr
ptr
long
long
)
@
cdecl
wined3d_rendertarget_view_create
(
ptr
ptr
ptr
)
@
cdecl
wined3d_rendertarget_view_decref
(
ptr
)
@
cdecl
wined3d_rendertarget_view_get_parent
(
ptr
)
@
cdecl
wined3d_rendertarget_view_get_resource
(
ptr
)
@
cdecl
wined3d_rendertarget_view_incref
(
ptr
)
@
cdecl
wined3d_sampler_create
(
ptr
ptr
)
@
cdecl
wined3d_sampler_decref
(
ptr
)
@
cdecl
wined3d_sampler_get_parent
(
ptr
)
@
cdecl
wined3d_sampler_incref
(
ptr
)
@
cdecl
wined3d_shader_create_gs
(
ptr
ptr
ptr
ptr
ptr
ptr
long
)
@
cdecl
wined3d_shader_create_ps
(
ptr
ptr
ptr
ptr
ptr
ptr
long
)
@
cdecl
wined3d_shader_create_vs
(
ptr
ptr
ptr
ptr
ptr
ptr
long
)
@
cdecl
wined3d_shader_decref
(
ptr
)
@
cdecl
wined3d_shader_get_byte_code
(
ptr
ptr
ptr
)
@
cdecl
wined3d_shader_get_parent
(
ptr
)
@
cdecl
wined3d_shader_incref
(
ptr
)
@
cdecl
wined3d_shader_set_local_constants_float
(
ptr
long
ptr
long
)
@
cdecl
wined3d_stateblock_apply
(
ptr
)
@
cdecl
wined3d_stateblock_capture
(
ptr
)
@
cdecl
wined3d_stateblock_create
(
ptr
long
ptr
)
@
cdecl
wined3d_stateblock_decref
(
ptr
)
@
cdecl
wined3d_stateblock_incref
(
ptr
)
@
cdecl
wined3d_surface_blt
(
ptr
ptr
ptr
ptr
long
ptr
long
)
@
cdecl
wined3d_surface_create
(
ptr
long
long
long
long
long
long
long
long
ptr
ptr
ptr
)
@
cdecl
wined3d_surface_decref
(
ptr
)
@
cdecl
wined3d_surface_flip
(
ptr
ptr
long
)
@
cdecl
wined3d_surface_from_resource
(
ptr
)
@
cdecl
wined3d_surface_get_blt_status
(
ptr
long
)
@
cdecl
wined3d_surface_get_flip_status
(
ptr
long
)
@
cdecl
wined3d_surface_get_overlay_position
(
ptr
ptr
ptr
)
@
cdecl
wined3d_surface_get_palette
(
ptr
)
@
cdecl
wined3d_surface_get_parent
(
ptr
)
@
cdecl
wined3d_surface_get_pitch
(
ptr
)
@
cdecl
wined3d_surface_get_priority
(
ptr
)
@
cdecl
wined3d_surface_get_render_target_data
(
ptr
ptr
)
@
cdecl
wined3d_surface_get_resource
(
ptr
)
@
cdecl
wined3d_surface_getdc
(
ptr
ptr
)
@
cdecl
wined3d_surface_incref
(
ptr
)
@
cdecl
wined3d_surface_is_lost
(
ptr
)
@
cdecl
wined3d_surface_map
(
ptr
ptr
ptr
long
)
@
cdecl
wined3d_surface_preload
(
ptr
)
@
cdecl
wined3d_surface_releasedc
(
ptr
ptr
)
@
cdecl
wined3d_surface_restore
(
ptr
)
@
cdecl
wined3d_surface_set_color_key
(
ptr
long
ptr
)
@
cdecl
wined3d_surface_set_mem
(
ptr
ptr
long
)
@
cdecl
wined3d_surface_set_overlay_position
(
ptr
long
long
)
@
cdecl
wined3d_surface_set_palette
(
ptr
ptr
)
@
cdecl
wined3d_surface_set_priority
(
ptr
long
)
@
cdecl
wined3d_surface_unmap
(
ptr
)
@
cdecl
wined3d_surface_update_desc
(
ptr
long
long
long
long
long
)
@
cdecl
wined3d_surface_update_overlay
(
ptr
ptr
ptr
ptr
long
ptr
)
@
cdecl
wined3d_surface_update_overlay_z_order
(
ptr
long
ptr
)
@
cdecl
wined3d_swapchain_create
(
ptr
ptr
ptr
ptr
ptr
)
@
cdecl
wined3d_swapchain_decref
(
ptr
)
@
cdecl
wined3d_swapchain_get_back_buffer
(
ptr
long
long
)
@
cdecl
wined3d_swapchain_get_device
(
ptr
)
@
cdecl
wined3d_swapchain_get_display_mode
(
ptr
ptr
ptr
)
@
cdecl
wined3d_swapchain_get_front_buffer_data
(
ptr
ptr
)
@
cdecl
wined3d_swapchain_get_gamma_ramp
(
ptr
ptr
)
@
cdecl
wined3d_swapchain_get_parent
(
ptr
)
@
cdecl
wined3d_swapchain_get_desc
(
ptr
ptr
)
@
cdecl
wined3d_swapchain_get_raster_status
(
ptr
ptr
)
@
cdecl
wined3d_swapchain_incref
(
ptr
)
@
cdecl
wined3d_swapchain_present
(
ptr
ptr
ptr
ptr
ptr
long
)
@
cdecl
wined3d_swapchain_set_gamma_ramp
(
ptr
long
ptr
)
@
cdecl
wined3d_swapchain_set_window
(
ptr
ptr
)
@
cdecl
wined3d_texture_add_dirty_region
(
ptr
long
ptr
)
@
cdecl
wined3d_texture_create_2d
(
ptr
ptr
long
long
ptr
ptr
ptr
)
@
cdecl
wined3d_texture_create_3d
(
ptr
ptr
long
ptr
ptr
ptr
)
@
cdecl
wined3d_texture_create_cube
(
ptr
ptr
long
long
ptr
ptr
ptr
)
@
cdecl
wined3d_texture_decref
(
ptr
)
@
cdecl
wined3d_texture_generate_mipmaps
(
ptr
)
@
cdecl
wined3d_texture_get_autogen_filter_type
(
ptr
)
@
cdecl
wined3d_texture_get_level_count
(
ptr
)
@
cdecl
wined3d_texture_get_lod
(
ptr
)
@
cdecl
wined3d_texture_get_parent
(
ptr
)
@
cdecl
wined3d_texture_get_priority
(
ptr
)
@
cdecl
wined3d_texture_get_resource
(
ptr
)
@
cdecl
wined3d_texture_get_sub_resource
(
ptr
long
)
@
cdecl
wined3d_texture_incref
(
ptr
)
@
cdecl
wined3d_texture_preload
(
ptr
)
@
cdecl
wined3d_texture_set_autogen_filter_type
(
ptr
long
)
@
cdecl
wined3d_texture_set_lod
(
ptr
long
)
@
cdecl
wined3d_texture_set_priority
(
ptr
long
)
@
cdecl
wined3d_vertex_declaration_create
(
ptr
ptr
long
ptr
ptr
ptr
)
@
cdecl
wined3d_vertex_declaration_create_from_fvf
(
ptr
long
ptr
ptr
ptr
)
@
cdecl
wined3d_vertex_declaration_decref
(
ptr
)
@
cdecl
wined3d_vertex_declaration_get_parent
(
ptr
)
@
cdecl
wined3d_vertex_declaration_incref
(
ptr
)
@
cdecl
wined3d_volume_create
(
ptr
long
long
long
long
long
long
ptr
ptr
ptr
)
@
cdecl
wined3d_volume_decref
(
ptr
)
@
cdecl
wined3d_volume_from_resource
(
ptr
)
@
cdecl
wined3d_volume_get_parent
(
ptr
)
@
cdecl
wined3d_volume_get_priority
(
ptr
)
@
cdecl
wined3d_volume_get_resource
(
ptr
)
@
cdecl
wined3d_volume_incref
(
ptr
)
@
cdecl
wined3d_volume_map
(
ptr
ptr
ptr
long
)
@
cdecl
wined3d_volume_preload
(
ptr
)
@
cdecl
wined3d_volume_set_priority
(
ptr
long
)
@
cdecl
wined3d_volume_unmap
(
ptr
)