058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_check_depth_stencil_match(ptr long long long long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_check_device_format(ptr long long long long long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_check_device_format_conversion(ptr long long long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_check_device_multisample_type(ptr long long long long long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_check_device_type(ptr long long long long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_enum_adapter_modes(ptr long long long long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_get_adapter_display_mode(ptr long ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_get_adapter_identifier(ptr long long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_get_adapter_mode_count(ptr long long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_get_adapter_raster_status(ptr long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_set_adapter_display_mode(ptr long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_buffer_create_ib(ptr long long long ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_acquire_focus_window(ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_clear(ptr long ptr long ptr float long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_draw_primitive(ptr long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_available_texture_mem(ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_back_buffer(ptr long long long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_creation_parameters(ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_light_enable(ptr long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_raster_status(ptr long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_sampler_state(ptr long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_software_vertex_processing(ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_stream_output(ptr long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_stream_source(ptr long ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_stream_source_freq(ptr long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_texture_stage_state(ptr long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_vs_consts_f(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_get_vs_consts_i(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_multiply_transform(ptr long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_restore_fullscreen_window(ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_base_vertex_index(ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_cursor_position(ptr long long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_cursor_properties(ptr long long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_dialog_box_mode(ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_index_buffer(ptr ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_light_enable(ptr long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_render_state(ptr long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_render_target(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_sampler_state(ptr long long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_software_vertex_processing(ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_stream_output(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_stream_source(ptr long ptr long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_stream_source_freq(ptr long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_texture_stage_state(ptr long long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_vertex_declaration(ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_vs_consts_f(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_set_vs_consts_i(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_setup_fullscreen_window(ptr ptr long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_device_update_surface(ptr ptr ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_palette_create(ptr long ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_palette_get_entries(ptr long long long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_palette_set_entries(ptr long long long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_resource_get_private_data(ptr ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_resource_set_private_data(ptr ptr ptr long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_shader_set_local_constants_float(ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_surface_create(ptr long long long long long long long long ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_surface_get_render_target_data(ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_surface_set_overlay_position(ptr long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_surface_update_desc(ptr long long long long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_swapchain_get_back_buffer(ptr long long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_swapchain_get_display_mode(ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_swapchain_get_raster_status(ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_swapchain_present(ptr ptr ptr ptr ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_swapchain_set_gamma_ramp(ptr long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_texture_create_2d(ptr ptr long long ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_texture_create_3d(ptr ptr long ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_texture_create_cube(ptr ptr long long ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_texture_get_autogen_filter_type(ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr)
058c0c53c37f5cb271aeb3c385c10766f84f4aefvboxsync@ cdecl wined3d_volume_create(ptr long long long long long long ptr ptr ptr)