Searched refs:vertexShaderConstantsF (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | stateblock.c | 59 object->changed.vertexShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 61 if (!object->changed.vertexShaderConstantsF) goto fail; 78 HeapFree(GetProcessHeap(), 0, object->changed.vertexShaderConstantsF);
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H A D | shaderapi.c | 288 if (This->changed.vertexShaderConstantsF) 289 HeapFree(GetProcessHeap(), 0, This->changed.vertexShaderConstantsF); 534 memset(This->updateStateBlock->changed.vertexShaderConstantsF + start, 1, 535 sizeof(*This->updateStateBlock->changed.vertexShaderConstantsF) * count);
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H A D | wined3d_private.h | 2683 BOOL *vertexShaderConstantsF; member in struct:SAVEDSTATES
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H A D | glsl_shader.c | 995 if (!This->stateBlock->changed.vertexShaderConstantsF[i])
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 221 object->changed.vertexShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 223 if (!object->changed.vertexShaderConstantsF) goto fail; 240 HeapFree(GetProcessHeap(), 0, object->changed.vertexShaderConstantsF); 284 memset(states->vertexShaderConstantsF, TRUE, sizeof(BOOL) * vs_consts); 337 memset(states->vertexShaderConstantsF, TRUE, sizeof(BOOL) * num_constants); 371 if (stateblock->changed.vertexShaderConstantsF[i]) 625 HeapFree(GetProcessHeap(), 0, stateblock->changed.vertexShaderConstantsF); 1191 memset(stateblock->changed.vertexShaderConstantsF, 0, d3d_info->limits.vs_uniform_count * sizeof(BOOL));
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H A D | device.c | 2704 memset(device->updateStateBlock->changed.vertexShaderConstantsF + start_register, 1, 2705 sizeof(*device->updateStateBlock->changed.vertexShaderConstantsF) * vector4f_count);
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H A D | wined3d_private.h | 2477 BOOL *vertexShaderConstantsF; member in struct:wined3d_saved_states
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H A D | glsl_shader.c | 959 if (!device->stateBlock->changed.vertexShaderConstantsF[i])
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 220 object->changed.vertexShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 222 if (!object->changed.vertexShaderConstantsF) goto fail; 239 HeapFree(GetProcessHeap(), 0, object->changed.vertexShaderConstantsF); 283 memset(states->vertexShaderConstantsF, TRUE, sizeof(BOOL) * vs_consts); 336 memset(states->vertexShaderConstantsF, TRUE, sizeof(BOOL) * num_constants); 370 if (stateblock->changed.vertexShaderConstantsF[i]) 534 HeapFree(GetProcessHeap(), 0, This->changed.vertexShaderConstantsF);
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H A D | device.c | 3223 memset(This->updateStateBlock->changed.vertexShaderConstantsF + start, 1, 3224 sizeof(*This->updateStateBlock->changed.vertexShaderConstantsF) * count);
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H A D | wined3d_private.h | 2648 BOOL *vertexShaderConstantsF; member in struct:SAVEDSTATES
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H A D | glsl_shader.c | 974 if (!This->stateBlock->changed.vertexShaderConstantsF[i])
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