Searched refs:vertexShaderConstantsB (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c278 states->vertexShaderConstantsB = 0xffff;
333 states->vertexShaderConstantsB = 0xffff;
388 if (stateblock->changed.vertexShaderConstantsB & (1 << i))
H A Dwined3d_private.h2646 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */ member in struct:SAVEDSTATES
H A Dglsl_shader.c865 stateBlock->changed.vertexShaderConstantsB & vshader->baseShader.reg_maps.boolean_constants);
H A Ddevice.c3107 This->updateStateBlock->changed.vertexShaderConstantsB |= (1 << i);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c279 states->vertexShaderConstantsB = 0xffff;
334 states->vertexShaderConstantsB = 0xffff;
389 if (stateblock->changed.vertexShaderConstantsB & (1 << i))
H A Dwined3d_private.h2475 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */ member in struct:wined3d_saved_states
H A Ddevice.c2606 device->updateStateBlock->changed.vertexShaderConstantsB |= (1 << i);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c479 This->updateStateBlock->changed.vertexShaderConstantsB |= (1 << i);
H A Dwined3d_private.h2681 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */ member in struct:SAVEDSTATES
H A Dglsl_shader.c882 stateBlock->changed.vertexShaderConstantsB & vshader->baseShader.reg_maps.boolean_constants);

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