Searched refs:stype (Results 1 - 10 of 10) sorted by relevance
/vbox/src/VBox/NetworkServices/NAT/ |
H A D | portfwd.c | 123 if (msg->fwspec->stype == SOCK_STREAM) { 148 fwspec_set(struct fwspec *fwspec, int sdom, int stype, argument 157 LWIP_ASSERT1(stype == SOCK_STREAM || stype == SOCK_DGRAM); 160 fwspec->stype = stype; 164 hints.ai_socktype = stype; 208 if (a->sdom != b->sdom || a->stype != b->stype) {
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H A D | portfwd.h | 32 int stype; /* SOCK_STREAM, SOCK_DGRAM */ member in struct:fwspec
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H A D | proxy.c | 281 proxy_create_socket(int sdom, int stype) argument 290 stype_and_flags = stype; 309 if (stype == SOCK_STREAM) { 351 if (stype == SOCK_STREAM) { 374 if (stype == SOCK_STREAM) { 407 proxy_connected_socket(int sdom, int stype, argument 422 LWIP_ASSERT1(stype == SOCK_STREAM || stype == SOCK_DGRAM); 424 DPRINTF(("---> %s ", stype == SOCK_STREAM ? "TCP" : "UDP")); 456 s = proxy_create_socket(sdom, stype); 514 proxy_bound_socket(int sdom, int stype, struct sockaddr *src_addr) argument [all...] |
H A D | fwtcp.c | 160 lsock = proxy_bound_socket(fwspec->sdom, fwspec->stype, &fwspec->src.sa);
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H A D | fwudp.c | 187 sock = proxy_bound_socket(fwspec->sdom, fwspec->stype, &fwspec->src.sa);
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H A D | pxtcp.c | 1258 LWIP_ASSERT1(fwspec->stype == SOCK_STREAM);
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/vbox/src/VBox/Disassembler/ |
H A D | DisasmFormatYasm.cpp | 360 #define PUT_NUM_SIGN(cch, fmt, num, stype, utype) \ 362 if ((stype)(num) >= 0) \ 370 PUT_NUM(cch, fmt, (utype)-(stype)(num)); \
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/vbox/src/VBox/Devices/PC/ipxe/src/net/80211/ |
H A D | net80211.c | 2443 u16 stype = hdr->fc & IEEE80211_FC_SUBTYPE; local 2445 int is_deauth = ( stype == IEEE80211_STYPE_DEAUTH ); 2452 switch ( stype ) { 2510 "(%04x)\n", dev, stype ); 2515 "packet (%04x)\n", dev, stype );
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 3582 WINED3DSAMPLER_TEXTURE_TYPE stype = ins->ctx->reg_maps->sampler_type[reg]; local 3595 shader_glsl_get_sample_function(gl_info, stype, 0, &sample_function);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 3459 WINED3DSAMPLER_TEXTURE_TYPE stype = ins->ctx->reg_maps->sampler_type[reg]; local 3472 shader_glsl_get_sample_function(gl_info, stype, 0, &sample_function);
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