Searched refs:stype (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/NetworkServices/NAT/
H A Dportfwd.c123 if (msg->fwspec->stype == SOCK_STREAM) {
148 fwspec_set(struct fwspec *fwspec, int sdom, int stype, argument
157 LWIP_ASSERT1(stype == SOCK_STREAM || stype == SOCK_DGRAM);
160 fwspec->stype = stype;
164 hints.ai_socktype = stype;
208 if (a->sdom != b->sdom || a->stype != b->stype) {
H A Dportfwd.h32 int stype; /* SOCK_STREAM, SOCK_DGRAM */ member in struct:fwspec
H A Dproxy.c281 proxy_create_socket(int sdom, int stype) argument
290 stype_and_flags = stype;
309 if (stype == SOCK_STREAM) {
351 if (stype == SOCK_STREAM) {
374 if (stype == SOCK_STREAM) {
407 proxy_connected_socket(int sdom, int stype, argument
422 LWIP_ASSERT1(stype == SOCK_STREAM || stype == SOCK_DGRAM);
424 DPRINTF(("---> %s ", stype == SOCK_STREAM ? "TCP" : "UDP"));
456 s = proxy_create_socket(sdom, stype);
514 proxy_bound_socket(int sdom, int stype, struct sockaddr *src_addr) argument
[all...]
H A Dfwtcp.c160 lsock = proxy_bound_socket(fwspec->sdom, fwspec->stype, &fwspec->src.sa);
H A Dfwudp.c187 sock = proxy_bound_socket(fwspec->sdom, fwspec->stype, &fwspec->src.sa);
H A Dpxtcp.c1258 LWIP_ASSERT1(fwspec->stype == SOCK_STREAM);
/vbox/src/VBox/Disassembler/
H A DDisasmFormatYasm.cpp360 #define PUT_NUM_SIGN(cch, fmt, num, stype, utype) \
362 if ((stype)(num) >= 0) \
370 PUT_NUM(cch, fmt, (utype)-(stype)(num)); \
/vbox/src/VBox/Devices/PC/ipxe/src/net/80211/
H A Dnet80211.c2443 u16 stype = hdr->fc & IEEE80211_FC_SUBTYPE; local
2445 int is_deauth = ( stype == IEEE80211_STYPE_DEAUTH );
2452 switch ( stype ) {
2510 "(%04x)\n", dev, stype );
2515 "packet (%04x)\n", dev, stype );
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3582 WINED3DSAMPLER_TEXTURE_TYPE stype = ins->ctx->reg_maps->sampler_type[reg]; local
3595 shader_glsl_get_sample_function(gl_info, stype, 0, &sample_function);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3459 WINED3DSAMPLER_TEXTURE_TYPE stype = ins->ctx->reg_maps->sampler_type[reg]; local
3472 shader_glsl_get_sample_function(gl_info, stype, 0, &sample_function);

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