Searched refs:glUniform1fvARB (Results 1 - 24 of 24) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_gl.h339 USE_GL_FUNC(glUniform1fvARB) \
H A Dglsl_shader.c858 GL_EXTCALL(glUniform1fvARB(prog->ps.bumpenv_lum_scale_location[i], 1, scale));
859 checkGLcall("glUniform1fvARB");
860 GL_EXTCALL(glUniform1fvARB(prog->ps.bumpenv_lum_offset_location[i], 1, offset));
861 checkGLcall("glUniform1fvARB");
895 GL_EXTCALL(glUniform1fvARB(prog->ps.bumpenv_lum_scale_location[i], 1,
897 GL_EXTCALL(glUniform1fvARB(prog->ps.bumpenv_lum_offset_location[i], 1,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/
H A Dglprocs.h592 "glUniform1fvARB\0"
1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/
H A Dglprocs.h592 "glUniform1fvARB\0"
1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/
H A Dglprocs.h592 "glUniform1fvARB\0"
1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/
H A Dglprocs.h592 "glUniform1fvARB\0"
1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/
H A Dglprocs.h592 "glUniform1fvARB\0"
1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/
H A Dglprocs.h592 "glUniform1fvARB\0"
1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.11.0/
H A Dglprocs.h592 "glUniform1fvARB\0"
1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.12.0/
H A Dglprocs.h603 "glUniform1fvARB\0"
2048 NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548),
2651 NAME_FUNC_OFFSET(21240, glUniform1fvARB, glUniform1fvARB, NULL, 548),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.13.0/
H A Dglprocs.h600 "glUniform1fvARB\0"
2210 NAME_FUNC_OFFSET(8713, glUniform1fvARB, glUniform1fvARB, NULL, 548),
3227 NAME_FUNC_OFFSET(21240, glUniform1fvARB, glUniform1fvARB, NULL, 548),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/
H A Dglprocs.h600 "glUniform1fvARB\0"
2210 NAME_FUNC_OFFSET(8713, glUniform1fvARB, glUniform1fvARB, NULL, 548),
3227 NAME_FUNC_OFFSET(21240, glUniform1fvARB, glUniform1fvARB, NULL, 548),
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c76 glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
H A Dglsl_shader.c924 GL_EXTCALL(glUniform1fvARB(prog->luminancescale_location[i], 1, scale));
925 checkGLcall("glUniform1fvARB");
926 GL_EXTCALL(glUniform1fvARB(prog->luminanceoffset_location[i], 1, offset));
927 checkGLcall("glUniform1fvARB");
H A Dwined3d_gl.h4007 glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/
H A Dglprocs.h592 "glUniform1fvARB\0"
1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c907 GL_EXTCALL(glUniform1fvARB(prog->luminancescale_location[i], 1, scale));
908 checkGLcall("glUniform1fvARB");
909 GL_EXTCALL(glUniform1fvARB(prog->luminanceoffset_location[i], 1, offset));
910 checkGLcall("glUniform1fvARB");
H A Dwined3d_gl.h3998 glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl_mangle.h1807 #define glUniform1fvARB MANGLE(Uniform1fvARB) macro
H A Dglext.h6653 GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value);
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h4780 GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h4764 GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
/vbox/include/VBox/HostServices/
H A Dglext.h4443 GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h7536 GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value);

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