/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_gl.h | 339 USE_GL_FUNC(glUniform1fvARB) \
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H A D | glsl_shader.c | 858 GL_EXTCALL(glUniform1fvARB(prog->ps.bumpenv_lum_scale_location[i], 1, scale)); 859 checkGLcall("glUniform1fvARB"); 860 GL_EXTCALL(glUniform1fvARB(prog->ps.bumpenv_lum_offset_location[i], 1, offset)); 861 checkGLcall("glUniform1fvARB"); 895 GL_EXTCALL(glUniform1fvARB(prog->ps.bumpenv_lum_scale_location[i], 1, 897 GL_EXTCALL(glUniform1fvARB(prog->ps.bumpenv_lum_offset_location[i], 1,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/ |
H A D | glprocs.h | 592 "glUniform1fvARB\0" 1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), 2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/ |
H A D | glprocs.h | 592 "glUniform1fvARB\0" 1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), 2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/ |
H A D | glprocs.h | 592 "glUniform1fvARB\0" 1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), 2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/ |
H A D | glprocs.h | 592 "glUniform1fvARB\0" 1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), 2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/ |
H A D | glprocs.h | 592 "glUniform1fvARB\0" 1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), 2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/ |
H A D | glprocs.h | 592 "glUniform1fvARB\0" 1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), 2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.11.0/ |
H A D | glprocs.h | 592 "glUniform1fvARB\0" 1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), 2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.12.0/ |
H A D | glprocs.h | 603 "glUniform1fvARB\0" 2048 NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548), 2651 NAME_FUNC_OFFSET(21240, glUniform1fvARB, glUniform1fvARB, NULL, 548),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.13.0/ |
H A D | glprocs.h | 600 "glUniform1fvARB\0" 2210 NAME_FUNC_OFFSET(8713, glUniform1fvARB, glUniform1fvARB, NULL, 548), 3227 NAME_FUNC_OFFSET(21240, glUniform1fvARB, glUniform1fvARB, NULL, 548),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/ |
H A D | glprocs.h | 600 "glUniform1fvARB\0" 2210 NAME_FUNC_OFFSET(8713, glUniform1fvARB, glUniform1fvARB, NULL, 548), 3227 NAME_FUNC_OFFSET(21240, glUniform1fvARB, glUniform1fvARB, NULL, 548),
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 76 glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
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H A D | glsl_shader.c | 924 GL_EXTCALL(glUniform1fvARB(prog->luminancescale_location[i], 1, scale)); 925 checkGLcall("glUniform1fvARB"); 926 GL_EXTCALL(glUniform1fvARB(prog->luminanceoffset_location[i], 1, offset)); 927 checkGLcall("glUniform1fvARB");
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H A D | wined3d_gl.h | 4007 glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/ |
H A D | glprocs.h | 592 "glUniform1fvARB\0" 1745 NAME_FUNC_OFFSET( 8524, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), 2156 NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 907 GL_EXTCALL(glUniform1fvARB(prog->luminancescale_location[i], 1, scale)); 908 checkGLcall("glUniform1fvARB"); 909 GL_EXTCALL(glUniform1fvARB(prog->luminanceoffset_location[i], 1, offset)); 910 checkGLcall("glUniform1fvARB");
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H A D | wined3d_gl.h | 3998 glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl_mangle.h | 1807 #define glUniform1fvARB MANGLE(Uniform1fvARB) macro
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H A D | glext.h | 6653 GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value);
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 4780 GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | glext.h | 4764 GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
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/vbox/include/VBox/HostServices/ |
H A D | glext.h | 4443 GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 7536 GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value);
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