c69906bdd99a073749de104d2fa9cd6bf889f3c5anish#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output"
c69906bdd99a073749de104d2fa9cd6bf889f3c5anish#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names"
d7b41ca400354f0823f3c776bf7b2b43d2182821anish#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line"
c69906bdd99a073749de104d2fa9cd6bf889f3c5anish grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq
c69906bdd99a073749de104d2fa9cd6bf889f3c5anish#endif /* REGENERATION */
c69906bdd99a073749de104d2fa9cd6bf889f3c5anish * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link
c69906bdd99a073749de104d2fa9cd6bf889f3c5anish * your application both with OpenGL and Mesa. The Mesa functions will
c69906bdd99a073749de104d2fa9cd6bf889f3c5anish * be redefined so they are prefixed with "mgl" instead of "gl".
c69906bdd99a073749de104d2fa9cd6bf889f3c5anish * Mgl contributed by Randy Frank (rfrank@rsinc.com)
c69906bdd99a073749de104d2fa9cd6bf889f3c5anish * Regneration code contributed by Ray Tice (rayt@ma.ultra.net)
c69906bdd99a073749de104d2fa9cd6bf889f3c5anish#endif /*MANGLE*/
d7b41ca400354f0823f3c776bf7b2b43d2182821anish/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
c69906bdd99a073749de104d2fa9cd6bf889f3c5anish#define glActiveShaderProgram MANGLE(ActiveShaderProgram)
c69906bdd99a073749de104d2fa9cd6bf889f3c5anish#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
c69906bdd99a073749de104d2fa9cd6bf889f3c5anish#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
ae115bc77f6fcde83175c75b4206dc2e50747966mrj#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
c69906bdd99a073749de104d2fa9cd6bf889f3c5anish#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
7b1019a6d29ccb7999dc76cba3dde1c627e8e609Jerry Jelinek#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
7b1019a6d29ccb7999dc76cba3dde1c627e8e609Jerry Jelinek#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
#define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT)
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)