Searched refs:context_create (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | swapchain.c | 1118 swapchain->context[0] = context_create(swapchain, (IWineD3DSurfaceImpl *)swapchain->frontBuffer, 1276 if (!(ctx = context_create(This, (IWineD3DSurfaceImpl *)This->frontBuffer, This->ds_format 1287 /* no need to do anything since context gets added to the device context list within the context_create call */
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H A D | context.c | 1522 * context_create 1533 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target, function 1975 context = context_create(swapchain, target, ds_format_desc
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H A D | wined3d_private.h | 1284 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
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H A D | device.c | 6671 if (!(context = context_create(swapchain, target, swapchain->ds_format
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | swapchain.c | 1218 swapchain->context[0] = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format); 1405 if (!(ctx = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format)))
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H A D | context.c | 971 context = context_create(swapchain, target, ds_format 1618 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, function
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H A D | wined3d_private.h | 1356 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target,
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H A D | device.c | 4964 if (!(context = context_create(swapchain, target, swapchain->ds_format)))
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1312 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
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